
Command & Conquer and Red Alert are both remastered in 4K by the former Westwood Studios team members. Includes all 3 expansions, rebuilt multiplayer, a modernized UI, Map Editor, bonus footage gallery, and over 7 hours of remastered music.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 35Kreviews | 91% | — | $2.8M |
| Free | 11ratings | 64% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keeps crashing and apparently loads of people have issues with it crashing, its hardly ideal. I can't even play it.
if you played this in the 90's its a must buy. Amazing game and brings back so many memories; crazy to see how far the graphics and game play has come over the years reference what's out now.....
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a major upgrade to the original Red Alert. Same great gameplay, but with improved graphics. Worth the upgrade.
This is a classic. You build your base, protect it, then strike the enemy. (but not necessarily in that order)
One of the original and best RTS games out there. It holds up surprisingly well. My favourite game soundtrack of all time.
Klasická RTS v novém kabátu. Stále dokáže zabavit. Cením Soundtrack.
Crases after several years of being abandoned and not fixed Game itself is good tho
A game about fighting against the controls as your AI decides to be insufferable as possible.
Mission Accomplished. Command & Conquer™ Remastered Collection is pretty much everything you would want from a remaster. It is faithful, polished, packed with love, and feels like it actually understands why people cared about these games in the first place. This was a total blast from the past for me. The FMV cutscenes are just as lovably goofy and amazing as I remember. The remastered visuals are great. They keep the vibe of the originals intact without feeling like they are trying too hard to modernize everything into something it never was. Being able to freely switch between the OG visuals and the new ones lets you enjoy the old-school feel with a cleaner presentation, which is exactly what I wanted out of this collection. The music and audio are excellent too, which should surprise absolutely nobody because Frank Klepacki is a legend. The remastered soundtrack rules. These games already had iconic music, and this collection gives it the love and respect it deserves. I also appreciated all the bonus material. The gallery stuff, the behind-the-scenes content, the lost songs that did not make the final cut, all of that was neat to dig through. When you are dealing with games this legendary, that kind of archival material feels historically important. That is really what this collection gets right overall. It truly feels like a love letter to the series while also serving as a proper preservation effort. The quality-of-life additions that are here are welcome too. Unit queueing is nice to have, and in general it smooths off just enough of the rough edges without crossing the line into becoming a full remake. That said, the downside of being this faithful is obvious. Some of the stuff that aged poorly is still showing its age. I definitely found myself wishing for a little more modern quality-of-life in a few places. Better pathfinding would have gone a long way. Attack Move would have been nice too. But at the same time, I get why those things are not here. Add too much of that and you are not really making a remaster anymore, you are making a remake. So I cannot really hold it against the game too hard, even if the passage of time definitely shows. Red Alert in particular kicked my ass more than I remembered. Part of that is probably down to playstyle. I am a bit of a turtler, and Red Alert really does not want to let you sit back, build up, and get comfortable the way I naturally like to. It gives you less breathing room, punishes slow starts harder, and can get chaotic fast once you are juggling land, air, and sea pressure all at once. That is kind of the whole trade-off with this collection. It is extremely faithful, and that is mostly a strength, but faithfulness also means preserving some of the old frustrations along with everything that made the originals great. Still, as a remaster, this is everything you would want, and they absolutely nailed it. It looks right. It sounds right. It feels right. It respects the source material, adds worthwhile extras, and gives these games the kind of treatment they deserve. This is how you properly preserve the Command & Conquer legacy and do it right. Recommended.
i missed and love this game. the remastered version of this game is just the top tier of RTS's. not only do you get the OG CnC, Red Alert hits harder than a truck full of big women going to a corndog festival. Cheers yall!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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