
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So with my 23 hours in the game I got all achievements now. And it was a blast! Once you understand the synergies and how to make use of them you are usually able to manipulate the runs enough to succeed in nearly every run. If you are willing to save-scum by going to the main menu and restart at the last milestone even more so. So I'd say it is quite an easy game once you get into it, but I don't mind that and had fun with the different guilds and playstyles. For ten bucks over 20 hours of playtime is also a fair outcome! I can only recommend the game.
Incredible replay value. Balance can use some work. Great game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It just works. Extremely satisfying little game.
Great game. More depth than it looks like at first, will definitely keep playing. Been a while since i haven't refunded a game after 30 minutes, i can see this one become one of my top played (100+ hours) easy.
Very satisfying and varied tile placement game. It's not really a citybuilder in any traditional sense.
Very solid rouge-ish engine builder with an enjoyable unlock pace
This game is a time machine. Boot it up if you want to travel ~30 minutes into the future. Runs perfectly on the Steam Deck as well!
Balatro
excellent. le meilleur jeu du genre depuis Balatro
Trivial difficulty at the first several difficulty levels. You shouldn't have to unlock the difficulty. It's got a nice presentation though and is fun to play and plop the buildings down. There are fun interactions between the different guilds. I think there are about 21 total combinations and they all have pretty different approaches to scaling scoring. It's fun making different little scoring machines. I may update the review after putting more time into it (currently unlocked and played all guilds and am at level 8), but it's good! If you have played Islanders and enjoyed it, I recommend checking this one out too.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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