
Fight enemies and upgrade yourself in Combo Overload, a short incremental game, with a huge skill tree. After becoming strong enough you'll unlock the combo. Are you able to overload it?
Modeled estimate, not a reported figure. How we estimate →
About
Combo Overload is a short abstract incremental game, about defeating enemies to upgrade yourself to the max.
Spend your resources on a huge skill tree, with over a 100 upgrades to choose from.

Build up the combo by defating enemies, but be careful, you'll lose combo when getting damaged.
Over 100 upgrades
Dozens of levels to clear
Multiple enemy types
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Reviews
Pretty fun little game. A bit repetitive, but overall a good use of a few dollars.
Excellent physical-skill based incremental. 4 hours of satisfying progress. Worth the price!
I cant recommend this game enough. Start is little bit slow but the bullet hell on second part of the game was amazing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 25 reviews with recorded playtime.
I'm conflicted about this game. I enjoy playing it... in short bursts. The grind is real. The grind isn't fun. But when the grind gets you to a nice upgrade (there aren't many significant enough to call them "nice"), it feels great, and you get some fun with it until the grind to the next upgrade becomes annoying. TL;DR: Gameplay loop is grindy, but you get decent dopamine hits here and there. Edit: Nearly 12 hours to complete, and given the annoying grind I can't say I got a full hour of "actual entertainment" per dollar spent. I still recommend it to anyone who doesn't mind a grind and wants to have fun in short bursts. Otherwise, steer clear. Edit #2: Tried update 1.1, and the early progression isn't much better. Call me casual, call me a boomer, but unless you're a "god gamer" you'll still be struggling getting enough upgrades to make progression feel right. So I'm switching from a recommendation to not recommending, seeing how the dev couldn't even get the early game improved enough. Like, why do I have to fail the first stage nearly 10 times in order to have enough upgrades to beat it? You should only require 3-4 runs to beat it, then 4-5 for the next, 5-6, 6-7, etc. Seriously, either make it easy, or make it fun. As it stands the early game isn't fun (imagine seeing more than half your currency rotting out of magnet range, over and over), and it's not easy because the amount of upgrades you need to easily kill the enemies is downright wrong.
Interesting, different, and fun. It's mesmerizing to play. The game changes its nature pretty radically as you increase in skill. The only downside to this is that you can't go back to the original form of the game without restarting. Anyway, it is a pretty chill game and is worth the $5 USD.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 21 | 57% | $2.99 | |
| $61.1K | 321 | 88% | $4.99 | |
| $6.9K | 64 | 59% | $2.99 | |
| $4K | 72 | 75% | $2.99 | |
| $3.9K | 28 | 54% | $3.99 | |
| $1.8K | 19 | 42% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3K | 60 | 70% | $4.99 | |
| $4.3K | 72 | 92% | $2.99 | |
| $4.3K | 134 | 65% | $1.49 | |
| $4.3K | 142 | 82% | $0.99 | |
| $4.3K | 75 | 88% | $2.99 | |
| $4.3K | 90 | 92% | $2.99 |