
Combo Card Clashers is a roguelike deckbuilder meets auto battler! Build massive combos by playing all cards each turn. Unlock powerful card synergies, recruit monsters to be your allies, upgrade gears and skills - give it all to brave through a mysterious world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Combo Card Clashers, a roguelike deckbuilder meets auto battler with unique card combo battle mechanics. What makes the game unique and different from other deck-building games is the innovative Card Combo Grid which allows powerful card synergies to be built every turn.
Each turn, you add a card to the combo grid and play all cards in grid. Experiment with the different card synergies and grid placement to unlock powerful effects. Duplicate, modify, and enhance cards to unleash more potential! Build up damage and slay enemies with no-nonsense attacks, blast them with magic spells, or torture them with negative effects - all in one turn!
A good team could also lead you to victory. Other than recruiting mercenaries in stores, you could also befriend monsters after combat to become your allies! Their special abilities could just be that trick up your sleeve to win the next fight.
The main game offers three heroes, each with their own unique style and strength. Customize the attributes of each hero and craft their starting deck to maximize their abilities. You can also level up, equip gear, find relics and learn skills to open up new roads to progression.
Embark on a journey, Discover events, buy new cards, upgrade cards, get weapons and gear, recruiting monsters and mercenaries, discover relics, and using strategy to win intense tactical battles!
5 characters! - customize your hero
100+ cards & 60 artifacts - build powerful synergies
Free hex maps & procedural generation - new encounters each time
Gear and Mercenary Store - You can even recruit monsters to fight for you
3 worlds & 10 levels - Replayability won't be an issue
*Combo Card Clashers is part of Erabit's Bud Scheme, a space for game creativity & solo devs/small teams to thrive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好意思啊,暂时不会给好评。 机制上是蛮有新意的。但为啥老遇上莫名其妙的BUG。武器有时候从事件中获得后装备不到身上,只能躺在背包里;还有一次么,BOSS掉落一个传说武器,结果既没在身上,也没在背包里。 看后续表现吧。
Fun.
Игра интересная, но мало контента, игру забросили:(
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么预言+呼喊指令 总是打着就卡住啊
I had way more fun with this game than I expected. I played playtest but since then they added few more classes that added a lot more replayability. I love combo mechanics and I think there still is lots to try with some classes. So far my favorite is druid. Huge plus is that this game has demo so I definitely recommend to at least check it out.
Never has a title for a game sell you on what could be its only redeeming value. It plays a lot like a Slay The Spire Roguelite but where it separates is the concept that you need to use abilities in a chain to set off combos where the damage you deal stacks and you end up dealing a hideous amount of damage. That part works amazingly well. Everything else, well. The art is all over the place, there are mix matched assets basically everywhere, the story portraits will have you wondering if the art style and design change from picture to picture. I imagine way early in its production when they just wanted splash art they hired artists for that part but when in game assets were needed they finally found someone to draw consistent artwork throughout that part of the game. So visually it's really inconsistent and bland. The story is pedestrian which if this was a real RPG I'd be bothered about it but for a Roguelite less is actually more. I'm no Hades Fan so I'm not trying to play a Roguelite for a story. Three acts is fine, there's a couple of alternative modes, you get permanent buffs per run so if you are tired of playing Roguelikes where every run is just as tough as when you first went in blind this game is way more fair. Your starter set of abilities being completely customizable is great for engineering a solid early game setup as opposed to spending your entire first act looking for all the good cards and getting rid of your bad starter cards. The music is borderline terrible. I don't like being mean to the Musician who was probably given very little to work with but it's astonishingly generic. You might start thinking "This sounds like Thumbs down territory" And it would but getting that card combo down is just that gratifying.
приятный карточный рогалик, можно немало билдов придумать. но частенько бывает что из колоды после боя карты пропадают. какой-то баг
消磨时间
纯爽游卡牌,内容不多,各角色显而易懂 ~ 其实可以多放一些彩蛋和任务,还有怪物种类少,玩的时长不久较腻...
Not it. Gimmick isn't strong enough, art is just unity assets, flash animation looking, game can be frustratingly difficult up front with certain classes and I'm just not willing to chew through the meta progression to make that more bearable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $211 | 2 | 100% | $3.99 | |
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| $2M | 4.5K | 92% | $12.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.5K | 145 | 94% | $5.99 | |
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| $15.5K | 148 | 73% | $2.49 | |
| $15.5K | 84 | 87% | $9.99 | |
| $15.5K | 110 | 89% | $3.99 | |
| $15.5K | 80 | 90% | $9.99 |