
In Combat Tested, you must escape from the lab where you are being held after being experimented on. Luckily, these experiments have left you with special powers that will aid you in your escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩就对了 ——来自小黑盒用户玩家52668575的评价
it is very rare that i write a negative review, but this game is simply not fun. The enemies are easy to fight and the only challenge i had was when i dropped the main weapon they give you XD. I made it through about 1/2 of the game before i rage quit and that was because rather than making a harder enemy they just decided to put like 30 guys with pistols making it super hard to do anything. I will say the telekinesis and physics are cool but this game feels like its an early demo rather than a full fledged TWENTY DOLLAR GAME. If this was 5 dollars then this would be a positive or neutral review.
would be a great game if it had index support
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what? mixed reviews!?! this was my 2018 game of the year! I should of left a review for it back then. Totally recommend!
Controls are a bit outdated but the game itself isn't bad, actually quite challenging. I only paid around £3 for it on sale so at that price i'm happy with it. I would avoid full price though. I would feel very ripped off at their full asking price for the content that's given.
There in NO support for locomotion options. what it does is have both your controler's joysticks move further forward (or in any direction) so they click makes you teleport. but with the left joystick, if you move it ever so slightly, it makes you walk. BUT ONLY SLIGHTLY! if you go too far, you'll teleport. this makes it extremely hard to move around in a panic. there are options though, where you can turn off teleporting or the smooth movement. but if you turn off teleport, the same thing happens, only you don't teleport. so you have to play on teleport. it still doesn't work though, cause on the right joystick, you can also use it to ever so slightly turn 90 degrees to the left or right. (probably could've worded that better) but when you go further there, it also teleports! did i mention the the teleports are controller direction based? so when you're, ummm....
Devs, please improve the throwing mechanic! Otherwise this game is a blast, as it's the only game I've seen with the precise slicing of enemies and objects (as in you are able to slice with near exact precision through enemies/objects and watch them/it fall apart). The "force" mechanic is really fun throwing enemies or objects around as well. It's hard to explain, but when you are able to precision slice through enemies it becomes more satisfying than Vader Immortal. The problem is that this doesn't have the AAA level of funding behind it so you basically make your own fun (almost like a sandbox with auto generated enemies). Overall it's worth it if you can find it on sale around the $10 level. Seems like a nice title to show to friends/family who are new to VR.
for the first few levels it was fun but on one level it was realy realy hard
TLDR; Good game with mild jankyness, kind of high price for campaign length, if its on sale definitely pick it up. if you're out of games to play, just buy it. Jank, but its really fun. The different mechanics and different enemies mix well and force you to come up with creative ways of killing them. Although smacking enemies around takes a while to kill compared to the sword and you can teleport around super quick, so the most efficient way to kill enemies ends up being just the teleport and slice technique. This doesn't apply to the white suit guys, which changes up gameplay a bit, so that's good. Here's what i suggest the developer do, assuming they're still updating this. limit how long you can teleport/give it a cooldown. Make enemies take less hits from thrown boxes to die, and make it so you can swing enemies around faster. Obviously not so much it makes it op, just make sure to play test a lot. Also, maybe speed up how long it takes to absorb the yellow things, so its less of a hassle mid combat. Oh yeah, and arena mode. this needs an endless arena mode like gorn, with those changes this game would be perfect. janky, but perfect. this review is getting long, but if you decide to get the game i have a few tips for you. the white suit guys are super allergic to bullets, and you can force grab guns and yank them towards yourself, its jank but possible so practice a bit. if you don't have anything left to throw look up, more often than not there are airducts. and use your push/zeroG ability often, there's always a yellow tank to refill somewhere.
Paid $20 for what feels like the VR equivalent of a mobile game. I know the tech is still pretty new, but there's almost nothing here. Its a series of hallways with some enemies sprinkled in. The game feels very unfocused. I'll say its fun for a little bit, but its not worth the asking price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.5M | 346.5K | 79% | $24.99 | |
| $72M | 62.2K | 96% | $23.99 | |
| $39.3M | 69.2K | 87% | $29.99 | |
| $26.3M | 186.5K | 97% | $9.99 | |
| $25.4M | 36.5K | 92% | $23.99 | |
| $24.8M | 40.5K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 77 | 95% | $4.99 | |
| $6.9K | 82 | 96% | $4.99 | |
| $6.9K | 243 | 78% | $1.99 | |
| $6.9K | 367 | 78% | $0.99 | |
| $6.9K | 1.1K | 87% | $0.99 | |
| $6.9K | 71 | 69% | $4.99 |