
Color Factory is a relaxing factory-building game where strategy meets automation. Start with basic colors, refine them into vivid shades, and craft canvases of all sizes. Optimize your machines, scale operations at your own pace, and master automation to build a masterpiece of efficiency.
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About

Color Factory is a factory-building game that combines strategy and management with automation. Extract primary colors, blend them to create new shades, and craft canvases to complete tasks. Use nodes to automate processes such as mixing, resizing, and transporting. Scale and optimize your production to tackle increasingly complex challenges, and master automation to build an efficient art factory.

Start with primary colors, mix them to secondary and tertiary colors to create your shade. Store and use colors to complete tasks. Plan your setups carefully to overcome increasingly difficult challenges.


Use nodes to transform colors into canvas pieces and manipulate them with specialized nodes to automate your workflow. Rotate, store, modify, and transport your materials to keep production seamless and efficient.


Create your own path to automation. Use belts to build long routes, tunnels to bypass obstacles, splitters to distribute materials efficiently, or mergers to combine multiple lines into one. Every setup is your own, letting you create a unique experience.


No costs for roads or, no enemies, and no hostile action, just the pure joy of automation. Experiment freely, redesign your factory without any penalties. Build, break, and rebuild as much as you need. Create the perfect automation system that satisfies you.


No costs for roads or, no enemies, and no hostile action, just the pure joy of automation. Experiment freely, redesign your factory without any penalties. Build, break, and rebuild as much as you need. Create the perfect automation system that satisfies you.


Color Factory is constantly evolving and growing with its community. Our roadmap includes exciting upcoming features like a level editor, weekly challenges, and the Shape Atlas expansion. Join the adventure and share your ideas on Discord to help shape the future of the game!.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese* +1 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its easy to get confused between colors if your not paying attention (and god forbid you're color blind) and the board doesn't clear (nor have I found a button that does so) between levels in a given section which can get annoying when you need to completely switch up the blocks your making. There also seems to be a bug with the menu where it doesn't visually appear changed and the road style section doesn't change at all. The color palette menu seems to flicker when you move around with it open? Little odd but not a big deal. Despite these downfalls, its a good time waster and worth the price for this unique little game. Its easy to lose track of time and has me wanting to return to complete the levels to see what kind of factories I have to come up with. One thing I'd like to recommend is having steam achievements for completing levels. I like being able to tell at a glance what games I have completed or not.
Reminds me too much of Shapez, to be honest. Wish it had more unique mechanics besides color mixing.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне нравится идея смешивать цвета, это похоже сразу и на головоломку, и на маленький арт-урок. Когда всё начинает работать вместе, чувствуешь себя умным. Но как только фабрика становится большой, всё превращается в хаос, и уже сложно понять, куда именно идут дороги. Визуально это иногда тяжело читать. Хотелось бы побольше инструментов, чтобы управлять большими системами.
Updating: After uninstalling and reinstalling, it's slightly more playable than before, but still too buggy to fully recommend until it's more ironed out
I like the idea of the game, but it's buggy. An hour in and giving up, roads keep disconnecting, machines stop working for no obvious reason, canvas parts delivered aren't counting... Too buggy to play.
The color mixing idea is genius, makes it feel less mathy and more creative, like painting with automation. Only problem is controls are clunky and roads buggy.
这款游戏的画风还挺特别的,闲暇时刻放松可以玩玩,挺不错的。
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I love that you can just chill, no timers pushing you.
The animations are so smooth, I love watching the little conveyors move paint around. It feels alive, almost like tiny creatures working together. Even runs clean on my old laptop, which is rare these days. But again, the weak spot is the roads. Sometimes they don’t connect properly, and I waste time deleting and rebuilding the same piece until it finally works. Also, tutorials could be stronger. I had to experiment way too much at the start to figure things out. Once you get it, it’s awesome, but the learning curve could be softer.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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