Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 87% | — | $5.6M |
| $9.99−75% | 188ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game if you like submarines, but i would defiantly wait for sale. I got it for 10 bucks and had a lot of fun for the price.
Game has some serious issues with enemy ship sensors, even on the easy level with aggressiveness unchecked on the options for enemy ship conduct its a bloodbath. While I agree that there are some good points about this game such as realistic options for the older vessels and weapons loadout, there are some serious options missing 1. Where are the VLS tubes? Im having to manually load antiship missiles in torpedo tubes in a 2000 CE scenario with a seawolf class? I understand that there are no stinger mast weapons as opposed to the older game Red Storm Rising but at least give us some of the weapon systems that were actually in place in the mid 80's that would make sense 2. They have a standoff ASROC like weapon but its not for use in any of the scenarios with the USSR as the protagonist? I mean theyve had the RPK-6,7 since the 1980s but where are they? the game obviously uses them but not for the actual player? And what about coming out of the main map into the tactical gameplay CAVITATING? then suddenly you have 4 torpedoes on top of you that magically do a straight search and as you successfully decoy it/noise jam it then pulls a circular search right for your sub?? I mean at least balance this out a little for the fun of it, rather than having literally 10 torpedoes drop out of the sky on top of a sub using a strong surface current with thermal layer running silent on the EASY setting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 21.5K | 97% | $9.99 | |
| $5.6M | 19.4K | 97% | $19.99 | |
| $5.6M | 14.3K | 84% | $19.99 | |
| $5.6M | 45.1K | 98% | $9.89 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 7.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 6.8K | 91% | $49.99 | |
| $29.2M | 25.6K | 84% | $29.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $4.8M | 3.3K | 76% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.8M | 5.2K | 87% | $13.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game with unparalleled modern submarine simulation. Practically legacy software, now, though - not receiving further development and never reached its full potential. There are some mods that completely overhaul and expand the game, but even those are starting to stagnate. Buy on sale if you're really interested.
i got hit by my own torpedoes :/
The learning curve is really steep, controls are janky, tutorials are not very convenient. Why make a game so complicated only submariners can play?
I died a lot great game
A Great game for fans of naval warfare sims. It even has FREE DLC's made by fans that really expand the game out much further!
with dotmod is an absolute blast, shoutout to that awesome team who continues to support this awesome project while also working on a game at the same time (Sea Power, go check it out)
cold water traduction en francais lien; https://github.com/pclaurent/ColdWaters.git Super intéressant pour les amateurs de sous-marins,un jeux sortie France en 2017 que je qualifie de semi-réaliste..
absolute neuron activation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.