
After a sudden rent hike, you move into a suspiciously cheap house deep in the woods. The price is absurdly low and there’s work nearby-it seems like a stroke of luck. But you soon realize something is seriously wrong with the place...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Coincidences? is a first-person psychological horror game that combines elements of a classic walking simulator with dynamic gameplay sequences.

Story
You live an ordinary life until your landlord raises the rent. Looking for a new place to live, you move into a house near the forest with suspiciously cheap rent, while also getting a job at a local store.
As you progress through the game, you begin to realize that something is wrong with this place.
Dynamic gameplay sequences
In addition to exploring locations, the game features episodes with active gameplay.
First-person cutscenes
Some character actions and story events are accompanied by short first-person cutscenes.
Atmosphere
The game focuses on building tension through a combination of detailed interiors and carefully crafted locations.
Genres
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PROS + Strong psychological horror atmosphere. + Interesting premise that gradually becomes more unsettling. + Good use of environmental storytelling. + Detailed interiors and locations create a believable setting. + Story keeps you curious about what is actually happening. + Effective first-person presentation and cinematic moments. CONS - Very short experience. - Some gameplay sections can feel clunky. - Certain sequences can be frustrating. - Limited gameplay variety. - Some horror moments rely heavily on scripted events. VERDICT Coincidences? feels like the kind of horror game that is best approached without expecting something overly ambitious. It has a simple premise and doesn't try to turn itself into a huge horror experience, which actually works in its favor. The game knows how to keep things moving and doesn't overstay its welcome, making the overall experience feel compact rather than unfinished. What I appreciated most is that it left me with enough curiosity to keep going without constantly explaining itself. It isn't a game that completely blew me away, but it gave me a pleasant little horror experience and was easy to finish in one sitting. Overall, Coincidences? is a decent short horror game that knows its limitations. It doesn't do enough to become particularly memorable, but it also doesn't feel like a waste of time. If you're looking for a quick horror experience rather than something deep or lengthy, this one is worth a look. 3.5/5
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese, Indonesian
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its got its moments and some good jump scares but man the demon looked dumb and the story sucked sorry but id pass
Дуже крута гра мені дуже сподобалась раджу всім спробувати. Лестер поганий чоловік. Сподобалось різати овочі і готувати їжу а потом їсти її спиною до вікна це було крто! А також сподобалось йти в ХІЖЕНУ ночю непонятно чого. І прийшлось всетаки нажаль скіпнути один рівень зі шкатулками бо я не зміг його пройти кароче але взагалом дуже круто мені дуже понравилось гра бомба! Детектів дуже красавчік не дав згоріти мені в пожарі це дуже круто завдяки ньому я вижив! Автор ти молодець продовжуй в тому ж дусі ти дуже дуже крутий!!!
Coincidences? is a psychological horror adventure developed and published by FogTime that transforms an ordinary life event into an increasingly disturbing mystery. The story begins with a relatable dilemma: soaring rent prices force the protagonist to leave their current residence in search of a cheaper place to live. An unusually affordable house located near a quiet forest appears to be the perfect solution, especially after securing work at a nearby convenience store. However, what initially seems like fortunate timing gradually reveals itself to be anything but normal. As unsettling incidents begin to pile up, players are left questioning whether these events are truly random coincidences or part of a far darker truth waiting to be uncovered. The game's strongest quality is its ability to create suspense through atmosphere rather than relying on constant scares. Every location, from the isolated home to the surrounding woods and the seemingly mundane workplace, contributes to an oppressive sense of unease. The environments are carefully designed to make players feel isolated and vulnerable, while subtle environmental details encourage close observation. Instead of immediately revealing its secrets, the narrative unfolds gradually, allowing tension to build naturally as each discovery raises even more questions. This slow-burning approach rewards patient players who enjoy piecing together clues and interpreting environmental storytelling. Gameplay centers primarily on exploration, investigation, and first-person immersion. Players are encouraged to search their surroundings, interact with important objects, and uncover hidden details that advance the narrative. To keep the experience engaging, the game occasionally introduces more active sequences that require quick thinking and heightened awareness, breaking up the slower investigative moments with bursts of intensity. These gameplay shifts help maintain momentum without abandoning the deliberate pacing that defines the overall horror experience. The balance between exploration and moments of immediate danger keeps players invested throughout the relatively short adventure. Coincidences? also benefits from cinematic storytelling that remains grounded in the first-person perspective. Rather than relying heavily on lengthy dialogue or exposition, the game uses immersive sequences to strengthen the connection between the player and the protagonist. This presentation makes every unsettling encounter feel personal, allowing players to experience the growing paranoia firsthand. The restrained storytelling avoids overexplaining the mystery, leaving enough ambiguity to encourage speculation while still providing a satisfying progression toward its conclusion. Visually, the game embraces realism over spectacle, using lighting, environmental detail, and carefully staged scenes to create an unsettling atmosphere. The sound design complements this approach by emphasizing silence, distant noises, and subtle audio cues that constantly keep players on edge. Instead of overwhelming the player with nonstop horror, the experience understands that uncertainty and anticipation are often far more effective than frequent jump scares. This thoughtful approach gives each frightening moment greater impact when it finally arrives. The game's estimated ninety-minute runtime works well for its focused narrative. The concise length ensures that the mystery remains engaging without unnecessary padding or repetitive objectives. While some players may wish for additional story content or greater replay value, the compact structure allows the experience to maintain consistent pacing from beginning to end. Mature content, including graphic violence, gore, and disturbing themes, reinforces the psychological horror without becoming excessive or distracting from the central narrative. Overall, Coincidences? delivers an engaging indie horror experience built upon atmosphere, immersive storytelling, and carefully paced suspense. FogTime successfully demonstrates that compelling horror does not require elaborate mechanics or lengthy campaigns when the mood, narrative, and environmental design work together effectively. Although its brief duration may leave some players wanting more, its memorable setting, unsettling mystery, and immersive first-person presentation make it a worthwhile experience for fans of psychological horror and narrative-driven adventures. Rating: 8/10
War gut, hab jetzt Nackenstarre
FOR UR FIRST HORROR INDIE THAT WAS SUPRISINGLY GOOD... WE DIDNT SEE MUCH OF LESTA SO MAYBE U COULDVE DRAGGED HES STORY A BIT MORE AND PLAYED ON THE CONCEPT THAT THE SPIRT DRIVES PEOPLE TO ENDING THERE LIFE WITH THE MC, INSTEAD OF HIM BEING A CHOSEN ONE ( IE A FLIPING DUNCE)
Lieber Entwickler. Ich habe während meines Playthroughs ungefähr 6 Glühbirnen.... oder waren es 7? Ich bin mir nicht ganz sicher. Aber ich habe sie in meinem Arsch platzen hören. Lauter Knall. War nicht schön. Was auch nicht schön war wo wir gerade beim Thema sind... war die dumme Hackfresse, die mich von meinem verdreckten Teilzeitjob an der Tankstelle abgehalten hat. Beim ersten Jumpscare dachte ich noch so HUI, beim zweiten Jumpscare dachte ich so BUI, beim dritten Juimpscare war schon bisschen Pfui, beim vierten Jumpscare wollte ich meine Oma anrufen, um ihr zu sagen, dass ich gerade eine Giraffe adoptiert habe - aus dem örtlichen Zoo - um dieser GIrafffe dann ein Jetpack umzuschnallen und sie zum V E R K A C K T E N M O N D zu feuern. Naja, vielleicht geht es aus meinem Wortlaut etwas hervor, aber ich fand das Spiel echt Klasse. Die Dramaturgie, der Detektiv, das gleiche Gesicht, dass immer so OUIHQAEFGOHUI(QEAGNUFGqfboqeagoaefgbui0A gemacht hat. Tolli. Super Tolli. Danke auf jeden Fall, dass man die Nummer vom Detektiv bekommen hat. War schon ein Süßi. Sorry, war gerade irritiert, weil sich die Musik geändert hat. Anyway Halbe Bibel, ganze Coincidence. Ich muss kacken, war das dumm. Tschüsseldorf.
Coincidences starts off promising. The game is well made from a technical standpoint, it runs smoothly with fluid movement and solid animations. The developers clearly put effort into making the core experience feel polished. However the game quickly falls apart due to several annoying design desicions that make it genuinely difficult and unpleasant to play. Many sections feel like they were designed to frustrate rather than scare. Most games like this make players hate them instead of enjoy them, and coincidences is no exception. One of the worst issues is how some ares are made extremely dark. You can barely see anything, which means you can't even often spot the demon coming until it's right on top of you. Instead of creating tense, atmospheric horror, it just feels unfair and cheap. Horror games are supposed to build dread and fear through atmosphere and clever design, not blind frustration like this. On top of everything, the game has no controller support, which is a baffling oversight in 2026. the lack of proper controller compatability makes the already irritating gameplay even harder to enjoy. VERDICT: After finishing Coincidences, I honestly can't recommend it to anyone looking for a good horror game to play. It had potential with its smooth performance and decent presentation, but the excessive darkness, unfair enemy encounters, and overall frustrating design kill any fun or fear.
Worth it. Story was easy to follow, scares were on point and the puzzles were good. Looking forward to see if FogTime will make more of these gems. Full playthrough here: https://www.youtube.com/watch?v=mIjntnw6irU
Sehr Starkes Atmosphären Horror Game von 1 Person, sehr gerne ein weiteres Spiel Ich Freu mich drauf mach weiter so
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Where this game's players are, estimated from review languages.
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