
This individual army for COH2 allows you to access all existing COH2 maps in auto-match, and play against all other existing factions in multiplayer. It can also be obtained at a discount by acquiring The Western Front Armies multiplayer standalone, where it is bundled with the USF army.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[h1]CoH 2 - The Western Front Armies: Oberkommando West[/h1] [i]«Говорят, что немцы любят порядок и качество. На войне это значит, что ваши солдаты будут лучшими, ваши танки — самыми толстыми, а ваша экономика — самой дырявой. Но кого волнует экономика, когда у тебя есть "Королевский тигр"? Добро пожаловать в ОКВ, где элита решает всё, а фольксгренадеры делают вид, что они тоже элита.»[/i] 🐯🇩🇪 [quote][i]Всем привет. Автор не несет ответственности за причиненный вред своими обзорами. Любое сходство с другими обзорами случайно. Данный обзор является лишь мнением автора и вы можете всегда оставаться при своем мнении! Спасибо за понимание и приятной игры![/i][/quote] [h2]📜Описание[/h2] [b]CoH 2 - The Western Front Armies: Oberkommando West[/b] — это платное дополнение для Company of Heroes 2, которое добавляет в игру одну из самых интересных и противоречивых фракций Второй мировой: Главное командование "Запад" (ОКВ). Если вы устали от совковых штрафбатов и американских джипов с пулемётами, добро пожаловать в мир немецкого качества, педантичности и семидесятитонных монстров на гусеницах. Здесь каждый юнит — произведение военного искусства, а каждый танк — повод для гордости и слёз врага. Да, экономика Рейха трещит по швам, да, ресурсов вечно не хватает, но когда на поле боя выползает "Королевский тигр", все проблемы исчезают сами собой. Ну, кроме проблемы с бензином, но это уже мелочи. Дополнение также открывает доступ ко всем существующим картам серии в режиме автоподбора и позволяет рубиться с любой армией как в сети, так и против ИИ. Так что, даже если у вас нет базовой CoH 2, вы всё равно можете окунуться в пучину западноевропейского мясо- и сталкрушения. [h2]🎨Контент[/h2] Набор предлагает не просто новую армию, а целый новый стиль игры со своими особенностями: [list] [*]💥Главное командование "Запад" (ОКВ): Новая фракция со своей уникальной тактикой и деревом развития. Здесь нет места массовости — только качество, только хардкор. [*]💥Элитная пехота и штурмовые саперы: Ваш авангард — хорошо обученные ребята с лопатами и автоматами, которые могут и окоп вырыть, и врага порвать. Фольксгренадеры — основной костяк, способный выжигать пехоту и царапать танки. [*]💥Тяжелая бронетехника: Звезда программы — сверхтяжелый танк "Королевский тигр" массой 70 тонн. Эта махина наводит ужас на врага одним своим видом. Броня толстая, пушка злая, скорость... ну, она есть, но не главное. [*]💥8 новых карт: Помимо новой армии, вы получаете восемь свежих полей сражений, на которых можно развернуться. Плюс доступ к мастерской Steam с тысячами пользовательских карт. [*]💥Сетевые баталии: Возможность сражаться с игроками со всего мира, испытывая свою тактику на прочность. [/list] [h2]✅Плюсы:[/h2] [list] [*] ⭐ "Королевский тигр": Это не танк, это машина смерти. Если он выехал, врагу остаётся только молиться. Броня держит всё, пушка пробивает всех. [*] ⭐ Уникальная механика фракции: ОКВ играет совсем не так, как вермахт или советские. Сложная экономика и упор на качество заставляют думать иначе. [*] ⭐ Качественная пехота: Фольксгренадеры и штурмовые саперы действительно хороши. Они выигрывают перестрелки и не разбегаются при первом выстреле. [*] ⭐ Доступ к картам: Даже без базовой игры вы получаете все карты для мультиплеера. Отличный вход в билет для новичков. [/list] [h2]❌Минусы:[/h2] [list] [*] ⚠️ Сложная экономика: Ресурсов вечно не хватает. ОКВ — это фракция для терпеливых, кто умеет ждать и копить. [*] ⚠️ Дороговизна юнитов: Потерять "Королевский тигр" — это катастрофа. Он стоит бешеных денег, и его гибель может сломать всю игру. [*] ⚠️ Уязвимость в начале: Пока вы копите на тяжи, враг может задавить вас массой дешевых юнитов. Нужно уметь обороняться. [*] ⚠️ Платность: Дополнение стоит денег, и это не просто командир, а целая фракция. Но оно того стоит. [/list] [h2]😈Заключение:[/h2] [b]“CoH 2 - The Western Front Armies: Oberkommando West”[/b] — это выбор для тех, кто любит играть от качества, а не от количества. Здесь нет места суетливым атакам толпой — только выверенная тактика, экономия ресурсов и момент истины, когда на поле боя выползает "Королевский тигр" и начинает наводить шорох. Да, фракция сложная, да, ресурсов вечно не хватает, но когда твой план срабатывает, чувствуешь себя настоящим фон Манштейном. Берите, если готовы к вызовам и любите немецкое качество. [h2]💎Итоговая оценка:[/h2] [h3]Общий балл: 9/10🐅[/h3] [h2]Внимание![/h2] [i]Хотите поддержать меня? Тогда проходите по ссылке на мои другие обзоры "[url=https://steamcommunity.com/id/laykan/recommended/]ссылка[/url]". Также буду очень рад любой поддержки с вашей стороны. Всем добра, удачи и приятной игры! ^_^[/i]
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Languages: Czech, English*, French*, German*, Italian, Polish*, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сетевой режим конечно хорошая вещь, но мне соло нравится)
One of the most Aggressive and changed faction in CoH2's History It has one of the best tanks in the game Forward HQ's to make the offensive easier Default Commanders Breakthrough : lead the spearhead with Your Panzerfüsilier's and your Jagdtiger as your Artillery Rains hell up on your enemy and covering the battlefield with smoke Grand Offensive : Blind the enemy with your Stuka smoke drop see into the darkness of the battlefield with your infrared stg44's call in the fear some Tiger into the battlefield Luftwaffe Ground Forces : build field dfense with your pioneers and volks drop down your Fallschirmjager from the skies as the airborne assault starts within the sky Special Operations Doctrine : turn off your radio signals for your infantry to move faster and not be on the minimap as your infantry surprises your enemy with a barrage of HE granades as your Panther command tanks rolls into battle to inspire nearby veichles and tanks Paid commanders (can be obtained via coins or drops) Fortifications : Fortify your points with Paks and flak emplacments as your Artillery slowly get's faster on the charging enemy with your IeFH 18 Scavenge : Your volks,Sturmpioneer and jager light will be taking their time when Scavenging as your Flakpanzer IV Ostwind helps them with the help of 105mm barrage as your Volks repair your veichles and HQ's Elite Armored : build the Sdkfz 221 scout car that can be upgraded with a fug 12 radio set to see enemy units in the fog of war your veichles now can repair themselvs and fix cirical issues like engine damage as your panzer commander is looking out for danger while your Sturmtiger is rolling into battle to destroy enemy emplacments Feuersturm : Highly Anti infantry with it's Flamenwarfer 35 Stumrpioneers and Volks with MP40's and it's fear some Flamenpanzer 38 to butn your enemy to the ground as your infantry is being reinforced by your Opel Blitz from the back and call in the 280mm rocket barrage for added support Overwatch : light up points being captured as your Forward HQ's have forward recivers to detect enemy units on the mini map as your IeFH is ready to rain hell up on them with your Stuka's and your Goliath about to blow up Your forward HQ's can be made by your sWS trucks one is reinforcing and healing your infantry and being forward retreat point for your infantry the other can dispatch 4 repair pioneers to repair damaged veichles the last one has a big flak gun to protect it's self and to shoot down recon airplanes
西德阵营
COH2 – The Western Front Armies: Oberkommando West is one of the most distinctive and strategically challenging faction expansions released for Company of Heroes 2, offering a fundamentally different interpretation of World War II real-time tactics. Developed and published by Relic Entertainment, with Feral Interactive handling Mac and Linux versions, it reintroduces the Western Front to the multiplayer ecosystem through a bold, asymmetrical design philosophy. Unlike the Wehrmacht Ostheer, which represents a structured, disciplined military force, the Oberkommando West embodies a fierce but fragmented late-war German army—resource-starved, technologically overburdened, aggressive, and forced into desperate tactical innovation. This thematic foundation becomes the driving force behind the faction’s economy, unit roster, battlefield behavior, and learning curve, making it appealing to players who enjoy improvisation, high-risk decision-making, and mechanically intensive micromanagement. The most defining feature of the Oberkommando West is its unique economy. Rather than benefiting fully from captured territory, the faction receives reduced fuel and munitions income from standard resource points, forcing players to rely heavily on truck-based infrastructure. Headquarters vehicles must be deployed strategically across the battlefield to improve income, unlock units, reinforce forward positions, and project influence. This system creates a strong sense of mobility and territorial decision-making—where you place a truck can determine whether a match spirals into defeat or snowballs into overwhelming pressure. At the same time, it reinforces the faction’s vulnerability; losing a truck often has devastating long-term consequences, making map awareness, scouting, and defensive planning essential. This economic structure pushes OKW players toward early aggression, harassment, and disruption, because passive play usually favors opponents with traditional resource scaling. The unit roster reflects similar thematic intent—powerful, elite infantry and advanced armored vehicles compensate for economic disadvantages and lack of basic mid-war equipment. Volksgrenadiers form the backbone of the army, offering versatility and strong upgrade scaling, while Sturmpioneers stand out as one of the most dangerous starting squads in the entire game, excelling in close-quarters combat, early map control, and field repairs. As the match progresses, elite infantry such as Panzerfusiliers, Obersoldaten, and Fallschirmjägers enter the battlefield, each bringing specialized firepower and tactical nuance. On the armored front, the faction fields iconic late-war German machines—the fearsome King Tiger, the mobile Panther, the heavy-hitting Jagdpanzer IV—units that can singlehandedly reverse momentum if properly supported. This creates a unique pacing rhythm for OKW players: survive the early game, secure territory through aggressive infantry play, and unleash technologically superior late-game assets. The flip side of this strength is fragility. Oberkommando West units are expensive, population-heavy, and difficult to replace, meaning careless engagements can permanently cripple a player’s ability to recover. The faction lacks traditional static defenses and early indirect fire options, forcing creative use of cover, flanking, suppression, and map denial. Retreating at the wrong time, overextending during a push, or losing a vetted infantry squad can shift the match dramatically. This design emphasizes tactical discipline and awareness—OKW players must choose when to strike decisively and when to disengage rather than relying on linear escalation. For opponents, the faction represents a constant threat, capable of brutal counteroffensives even after apparent setbacks, making matches against OKW tense, dynamic, and unpredictable. Presentation-wise, the expansion integrates seamlessly into Company of Heroes 2’s audiovisual identity. The Oberkommando West showcases historically inspired uniforms, vehicles, fortifications, and weaponry, presented with the same attention to animation detail, sound effects, and combat feedback that defined the base game. Voice acting emphasizes desperation and ideological decay, reinforcing the narrative framing of a collapsing military machine fighting for survival. Explosions, tank engines, rifle volleys, and environmental destruction carry heavy impact, making every engagement feel cinematic and consequential. Maps included with the Western Front Armies expansion contribute varied terrain and tactical possibilities—urban chokepoints, open fields, forests, river crossings—demanding flexible strategy rather than formulaic build orders. As an expansion, its greatest influence lies in multiplayer balance and faction diversity. The Oberkommando West brought new strategic possibilities, revitalized the metagame, and challenged traditional RTS assumptions about symmetry. However, its introduction was not without controversy. Upon release, the faction was criticized for being overtuned, with superior infantry scaling and disproportionately powerful late-game armor. Over years of patches and community feedback, Relic refined the balance, creating a faction that remains strong but no longer oppressive. Even now, OKW still draws debate—some players view its design as innovative and refreshing, while others believe its extremes make matchmaking volatile. Yet few deny that its presence enriches Company of Heroes 2’s tactical landscape, ensuring every match feels different depending on faction composition and player approach. Ultimately, COH2 – The Western Front Armies: Oberkommando West succeeds because it embraces asymmetrical design not as a gimmick but as a core gameplay philosophy. It offers a faction that feels narratively grounded, mechanically distinct, strategically demanding, and rewarding for players who enjoy mastering complex battlefield momentum. It forces tough economic decisions, emphasizes map control, encourages aggressive tempo play, and punishes tactical complacency. For Company of Heroes 2 veterans or strategy enthusiasts seeking increased depth, replayability, and factional experimentation, the Oberkommando West remains one of the most interesting and impactful additions to the game—proof that an RTS can thrive when factions are defined not by mirroring each other, but by embracing difference. Rating: 7/10
What a pitiful job.
💋
14 sandbags n barrels at the hq counts as free unit lost if u roll over them, how nice? even sega support don't wanna talk about DEV's problem, for real.
求解,自己买的西线德军,模型一直呈蓝色状,检查文件半天也没什么问题,天天看着赛博德军好难受
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