
Rewind, rethink, redo. COGEN is a brand-new kind of 2D action game where there's no time for death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ouroboros system activated, ouroboros system activated, ouroboros system activated, ouroboros system activated a short yet frustrating megaman akin game with funny talking swords kinda of a slog once a while (im not great with these games tbh) and some platforming is annoying but had a good time at least its better than mighty no. 9 its nice
EDまでクリア済み ボスに関しては相手の動きを覚えてクリアというより デレ行動を引くまでリトライを繰り返すようなプレイになる。 ストーリーの後半とてもテンポが悪くなり、やりにくさを感じる。
Cogen is a simple yet decently fun time mechanic game that could use some fine tuning in the difficulty department in certain ways but is otherwise a really well done overall dood. Okay onto the meat of the review, so the first part was simple because this game is simple, you wake up as a girl with a talking sword, you're told you have a job to do and you go do it! it's pretty simple even in story although it's interesting and funny enough at times that it's totally fine lol dood. The gameplay consists of simple sword play, you can do a three hit combo on the ground or a singular upward strike, a dash attack, a two hit aerial or a singular upward aerial and you can dash, dodge, (but only backwards) aerial dodge, double jump and finally you can rewind time, this is a particularly awesome technique but not without some later issues which I can't spoil but will say this, the game is already hard devs you really shoulda left that to hard mode lol dood. Enemies are versatile sometimes to a fault in that you will probably feel like you're up against a brick wall and with only three seconds of rewind that slowly charges back up you will often find yourself in what seems like an impossible situation but surprisingly is not, some bosses on the other hand suffer from mechanics where you need to wait to even hurt them as they attack you at times relentlessly, you get used to them somewhat but it's frankly a nightmare at times, I'll say this, on the latter half of the game I had no gripes playing on casual as the conditions the devs gave became frankly more frustrating than fun in terms of difficulty, which is a shame because the bosses are cool in their own right and have some fun attacks and mechanics themselves along with their patterns dood. Talking about difficulty I would say half way is around where the sweet spot of difficulty is where it is frustratingly fair to that level of fun but then it goes overboard in the later half, that said you do have casual mode which is a shame in it's own right because I don't like having to play easy modes and it really is an easy mode giving you three hits before you can go down, faster recharge for time gauge and a third jump, the start of the game had that perfect balance that they just kicked to the curb, is it possible? Yeah sure but I'd have chewed my fingers off in the meantime and that's where I gauge a game as too hard dood (To note I had some boss fights where I'd die and rewind 30+ times but let's just say you don't get that leniency unless you play casual later on) Talking about how the bosses and even enemies felt varied, I think the devs did a great job there but in future games may want to consider doing the same for the protag, she felt boring overall regardless of time mechanic because everything else had a whole arsenal but you just swung your sword, it's fun enough but it just needed a little more dood. Final stuffs to say is despite the balance issue the devs do something after you beat the game I wish more devs did which boosted my like for the game overall and that although I wouldn't spend a whole lot on this game personally, especially with how short it is, I do think it's a game worth people's time at a decent price range, I hope the devs continue to make games like these which are challenging but remember from this game to keep things fair in terms of genuinely hard difficulty vs obnoxious difficulty, thank you for reading and hope you all enjoy the game if you pick it up dood ^-^7
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy fachero visualmente, el soundtrack god, los actores de voz la rompen toda, la historia suficientemente entretenida y la jugabilidad muy buena
내 삼각뛰기 돌려줘요
整體設計很單調,而且很多技能很詭異,期待想玩到洛克人的人會失望
Incredibly fun gameplay, Kohaku is very fun to control and the whole concept of "one health but you can rewind time" is very cool and unique. My biggest gripe though is the level design. There are so many instances in the first half of the game where it just feels like they're mindlessly throwing insanely difficult hordes of enemies at you, and the second half of the game is almost entirely that. This is not a relaxing game by any means, I've wanted to spike my controller off the ground because of it so many times. But it's fun, I enjoy playing it most of the time and would recommend.
Overpriced for what you really get. Gameplay is very hard also. Keyboard control can't remapping, recommend to use gamepad.
Only grabbed this game because it went on sale for 50% and because it looks and plays like an Azure Striker Gunvolt game. After finishing the game in 5 hours (definitely not worth $25 lmao, even if this game had realistic graphics and banger ost), I honestly want to say it's frustrating mid. I'm not really a fan for enemy spam, but considering this' a fast-paced game, it's super annoying to have parts where you must halt your speed and slowly kill off enemies in the most defensive positions possible since this game is practically anti-damage boosting due to its time gimmick lol. Speaking of which, I honestly do not like the gimmick itself, not because I find it bad, but it's execution feels mediocre. You get a time bar that allows you to rewind time (up to 3 seconds with 3 bars representing 1 second), and it's meant to be helpful when you die as you can "rewind your death." I personally find myself not using it unless I die since, turns out, the time bar is also your health, and every time you rewind time for any reason (fixing a mistake, using it as a level gimmick, rewinding after death), you lose a bar. Doesn't help that you don't gain much invincibility from rewinding after death, so unless you want to consume your entire bar trying to find an opening to fix your mistake, you're likely going to get hit right after rewinding. I personally wish the game reworked the gimmick to not function as your health and instead be its own mechanic. It's honestly not even right to say you have "health" in this game, and I'd rather accept a one hit ko over a horrible health bar mechanic. The level design is alright at best and straight "defensive enemy spam to the point you have to question 'what the hell do I even do that doesn't interrupt the flow of the gameplay or results in damage boosting?'" at worse. The art design's pretty similar to Gunvolt, and I don't think it's bad. The music's eh for the most part. Most songs give the vibe of what you'd hear out of a corporate mobile game. The story's... ngl, I have to play the game again to understand the story, because I felt pretty lost when trying to understand why everything's happening, connecting lore to the current plot, what happened to Kohaku's dad after beating him up in the final boss, etc. Only cool things about the game is being able to wall climb by jumping and attacking to cancel the momentum from the wall jump (which can cheese a load of sections in levels as well as an attack from the 2nd section and the 3rd boss in general), being able to skip the sections that require the time gimmick by using air dashes and up attacks to air stall, and the protagonist being named Kohaku (those who know). I'll be back on this game when the Copen DLC goes on sale, though at the same time I'm probably not gonna look forward to experiencing this game again lol... I don't regret buying this, but this was an experience lol
游戏挺好玩的,就是价格不太合理,想入的建议等骨折或者进包
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Where this game's players are, estimated from review languages.
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