
Rewind, rethink, redo. COGEN is a brand-new kind of 2D action game where there's no time for death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego de plataformas donde el ensayo y error está a la orden del día. Deberás aprender a usar las mecánicas de rebobinado y a esquivar los ataques de los enemigos si no quieres perecer y frustrarte demasiado.
Difícil pra caraca e eu adorei, a mêcanica de sua barra de vida ser o tempo é maneira pra caraca
[b][u]Mega Man Zero + One-Hit Kill + Time Mechanics = COGEN: Sword of Rewind[/b][/u] A solid game, plays great on Steam Deck with no issues I've found so far. I like the characters, the setting, the gameplay; sometimes I feel like an idiot sometimes it makes me feel like a certified badass. The time rewind function is pretty fun too, it's not brutally hard but gives me "classic Mega Man" difficulty vibes with the one-hit kill and time rewind twist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a fun and difficult Megaman style game, I guess closer to Zero since you're using a sword. Your sword can reflect most bombs and bullets. The game is very short. You technically only have 1 hp but every time you take a hit you can rewind time upwards to 3 seconds depending on how much meter you have. So that alternatively serves as your hp. The controls are great. You have a triple swing on the ground, a double swing in the air, an upward swing on the ground and in the air, and a dash attack. You have dash, invincible backroll, double jump, air dash, wall kick, wall cling. A lot of people complained about wall kicking where I'm guessing they're too use to Megaman X/Zero games wall kick where you can climb the same wall. This game's wall kick is closer to 2D Mario platformers where you wall kick in the opposite direction. The level design is kind of iffy. There are platforms are requires rewind to be active but they don't stay up for long which is annoying considering your time gauge is valuable. There are blocks are alternate between active and inactive when you use rewind which is a fine mechanic. Some enemy placements are a pain in the ass. They like to put a giant bullet reflecting barrier in the middle of a horde of enemies which will take a few tries going ham to see how you can get in. The boss fights are fairly difficult and requires a lot of memorizing and pattern recognition because you can't really take many hits. Some of the fights are fun while some are kind not what I would perfer to say the least. I couldn't tell you whats going on in the story but the character interactions are fun. The music is good too. Going for all achievements shouldn't be frustrating due to the unlockable you get after beating the game which ease up the difficulty quite a bit. Overall I had a lot of fun with this game despite some of the designs. I recommend this.
뭔가 불편한 판정과 조작감 플레이어가 시간을 되돌리는 대신 악랄한 패턴과 몹조합을 들고옴 제작진 낙하산 없이 스카이다이빙 시키고 3초뒤로 돌아가는 능력 주고 싶어짐 재밌지만 맵습니다 5~6시간이면 엔딩한번 보기때문에 회차플레이 안좋아하면 플탐이 적어서 비추
Getting the one issue I have with this game out of the way: Way too short, especially for the price. I recommend waiting for a sale (like I did). But I do recommend getting it! If you like 2D platform shooters à la Azure Striker or Megaman you're going to love this, especially if you love getting your butt destroyed. The art is gorgeous, the music is pretty great, the story is aight, but the gameplay is super addictive. Also, it's hard to blame the game when you lose when you have the power to straight up rewind. Can make for really tense quick reactions to keep yourself alive, really fun! I'll give developers my cash for a sequel, that'll hopefully be longer, but keeps the same rewind mechanic.
I enjoyed this game. It's very fun and tends to catch you off guard when you get hit, mainly due to how it's generally unnoticeable when you do until you're dead. I think the time mechanic works well. I would like to see more done with it, you can reverse fallen platforms, and switch on objects, it's a good way to design a level around a mechanic, and I appreciate the game incorporating the mechanic into the level design as less games than you'd think ever really do so throughout their entire game. However, overall, a lot of the things done with it tend to be just making platforms one way or another. The time mechanic helps a lot with the bosses, both getting hit and working with your surroundings, however, don't expect a cakewalk just because of that, you more or less you only really have 1 HP (you get a multi-hit shield that's hard to notice when damage is taken as no sound or animation will play until it breaks. I feel having no super noticeable visuals actually improves the combat though). I feel a lot of 2D platformers like this one tend to blend together a lot of the time, but this game doesn't nearly as much thanks to this game's mechanics and difficulty, which help it stand out more be worth playing. The combat can get a little stale, it's not bad, but most of your attacks have a lot of endlag and don't feel absolutely amazing in terms of flow and smooth combat-to-movement gameplay, I think adding just a tiny bit more options combat-wise (like a down air move, but not the ground pound kind), and having less lag between different attacks would help. I'm no expert though, just kinda typing what I'm thinking. Overall I would recommend this game, it's fun and interesting. It's time mechanic helps it stand out and doesn't get left behind or forgotten like most other games, it's constantly incorporated into levels and bosses, and keeps the game moving well.
キャラクターは可愛いしストーリーも良いし 2Dアクションとしての操作感も軽快で良いんですが 一周目は独自システムの時戻しがほぼ制限なく自由に使えていたのが ニ週目からは自動回復がなくなりアイテムを拾うか道中のポイントで回復する必要が出てきます ニ週目なんてやらなければと言われるとそうではなくストーリーを十全に楽しむためには制限を受けた二週目をプレイしなくてはならないのが結構な苦痛ポイントです 軽快なアクションとそれを台無しにするイライラするような敵配置の組み合わせはロックマンX5、6を彷彿とさせる物があります
the sad part is only 60 fps
Does the bare minimum with its concept
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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