
Coffee Crisis is an neo-rogue brawler that puts you in the shoes of the only baristas on Earth with enough heavy metal in their veins to fend off an alien assault. Play solo or join up with a friend to fight across eight locations ranging from your Coffee House HQ to the far reaches of outer space.
Modeled estimate, not a reported figure. How we estimate →
About



Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 59% | — | $13.3K |
| $9.99 | 57ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://blog.naver.com/jampuri/223053985189 <- 장문의 리뷰는 이쪽. 미국산 벨트 스크롤 액션 게임. 현대의 벨트 스크롤 액션 게임은 경험치나 점수를 모아 스킬을 구입해 해감하거나 능력치를 상승시킬 수 있는데. 본작은 그런 요소가 전혀 없고. 기본 콤보, 점프 공격, 잡기 공격, 무기 사용, 파워 어택, 메가 크래쉬 아주 기본적인 공격들만 가능하다. 공격의 모션, 성능, 타격감이 나빠서 조작감이 좋지 않은데, 잡졸의 수는 지나치게 많이 나와서 게임 플레이가 매우 지루하다. 커피 많이 마시기 대결인 보너스 스테이지도 처음에 할 때만 할만하지. 똑같은 내용의 보너스 스테이지를 게임 엔딩 볼 떄까지 계속 반복해야 하는 것도 질린다. 레트로 게임 컨셉이라고는 하지만, 그래픽만 도트 그래픽이지 게임 분위기와 스타일은 레트로 게임과는 좀 거리가 멀다. 게임 플레이 도중에 아무런 설명 없이 갑자기 화면과 그래픽 스타일이 바뀌는 연출들은 너무 황당해서 게임이 버그난 줄 알았다. 보통은 그런 게임 화면은 옵션에서 플레이어가 자유롭게 선택해 조정할 수 있게 해야지, 자동으로 만들어서 멋대로 화면이 바뀌게 하면 어떻게 하냐고. 개그 센스도 좋지 않아서 스토리도 재미가 없다. 배경 음악은 헤비메탈이라서 좋은데 문제는 스토리와 잘 어울리지 않는다는 거다. 커피, 헤비메탈, 외계인의 상관 관계가 뭔지 당최 알 수가 없다. 제작진이 벨트 스크롤 액션 게임 장르를 제대로 플레이 해보지도 않고 엉성하게 만든 티가 나는 졸작이다.
Coffee Crisis - классический 2д пиксельный BeatEm-Up. На Землю напали орды инопланетян и только настоящий Бариста - может дать им отпор! Раса злобных инопланетян решила похитить три самых важных вещи с планеты Земля: Бесплатный Wi-Fi; Хэви-Металл и... Кофе! В роли истинного баристы - сражаетесь один, или в компании с другом - против бесчисленных орд инопланетных захватчиков. Хватайте уникальные улучшения, что могут сделать Вас сильнее, быстрее и неуязвимее! А мошут и превратить Вашу игру в психоделический трип >_< Узнайте, кто из Вас с товарищем - сможет больше выпить кружек горячего напитка Богов - в захватывающей мини-игре между уровнями! 8 интенсивных и потных уровней, множества разнообразнейших противников со своими уникальными атаками и слабыми местами. Забавные, но одновременно с этим сложные Боссы уровней - сможете ли Вы победить их? А если Вы являетесь стримером на Twitch (Mixer) - то зрители смогут решать - что произойдет дальше. Будут ли они благосклонны и подкинут уникальные улучшения? Увеличат силу врагов, или их количество? Узнай, свое сообщество ближе! * Хороший хэви-металл саундтрек. * Динамичные уровни и бои, что не заставят Вас скучать. * Интеграция с twitch/mixer * Достижения Рекомендуется к ознакомлению любителям хороших файтингов и отличной музыки!
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Languages: English
| $10.99 |
| 22ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hay muchos juegos pixel art que estan buenos, pero este no
extrem kurzweiliges Spiel. Macht als kurzer Zeitvertreib und als gemeinsame Beschäftigung Spaß.
if you want to catch a cardiac arrest, then please play and do not deny yourself anything. and yes, drink more coffee, maybe even more. mix coffee, alcohol and energy drink yeah
I'm doing a disservice to this game by not making it too far and still writing a review. But how can you blame me when the game doesn't really give you that much of a fair shot, even on Medium difficulty? The difficulty is just thrown out the window because the gameplay is inconsistent with it. I want to really like what is here from this game, but it does a better job making sure that I don't when I'm playing it. The story and concept is silly, which is fine and intentional. The music is pretty good on top of it. The visuals are not shabby, you can tell they were looking to aim for a 16 bit feel of some sorts. Man though when you try to actually PLAY it, that's where it gets to becoming a problem. All of the negative reviews I've read of this game, was confirmed by my experience. The hit detection is too loose, there's practically no stun in a beat-em-up game like this and you will get ganged up so easily that all of the strategy involved in a beat-em-up is out the window. This is how you do a beat-em-up wrong.
Coffee Crisis me transportou de volta aos bons e velhos tempos de glória de Final Fight, porém com uma reviravolta psicodélica na história e uma jogabilidade difícil de engolir. O jogo me deixou decepcionado. Há vários problemas, como a trilha sonora que muda constantemente, causando uma sensação desconfortável devido às constantes transições. Fiquei extremamente incomodado. Além disso, a quantidade excessiva de efeitos, luzes e distorções durante o jogo pode ser avassaladora. Inimigos desbalanceados tornam o jogo bastante desafiador. Para progredir, você praticamente precisa jogar em dois jogadores, mas mesmo assim é difícil avançar devido à quantidade excessiva de inimigos na tela e aos ataques de longa distância. Em resumo, Coffee Crisis é uma experiência maluca que pode atrair a curiosidade de alguns, mas aviso que é improvável que se apaixonem por ele. Fãs de Final Fight e Fatal Fury podem se sentir tentados a experimentar, mas estejam cientes dos desafios que os esperam.
Game's alright. But I wouldn't recommend it for others to give the game a shot. In more depth to really say about it; The game's strongest points would have to be the Artstyle. It being pixelated and also having some form of smooth animation towards it. And it being in the style of a Stereotypical Beat 'Em 'Up is also a classic plus onto the general gameplay factor. The problems? It's the gameplay. Goodness gracious how does one describe how this gameplay goes? Enemies have no factor of a proper hit-stun when being stuck in a combo and the issue of the player's combos also being somewhat lackluster does not help with it whatsoever. The game generally overwhelms the player way too much enemies which will almost GUARANTEES you lose a life or two during a stage, regardless of the difficulty chosen. It's almost as if the game was ment to be played for 2 Player at all times, even when you're going single-player, and have to rely on the RNG-aspect of Power Ups spawns when you can get it. Both Player Characters have their own unique aspect of fighting styles, but Nick will almost always win out due to his Special attack being a moveable spin, and the other character's Special being so... lackluster in comparison. And also there's the cases of Jankiness when using either their attacks of specials and sometimes you get punished for it for no reason? Overall, This game gets a 4/10 from me. It looked good, but it doesn't play good.
It was ok
нет
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