
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Genres
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game of the Year 10/10
Went in with 4 of my best men... came out alone... nothing we could do against the hordes.. they didn't ♥♥♥♥♥♥♥ train us for this kind of thing!!!.. just another mission they said...NOTHING WE HAVENT DONE BEFORE THEY SAID ...yeah well... tell that to the men who never came home. PLAY AT YOUR OWN RISK!!!
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Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Free Game of the Year
fun and challenging game. i like the new update. looking forward to more content. i would recommend this
Good: I appreciate the QOL changes to the game, ability to single player pause, better hit reg from guns, the improved melee hit regs as well Customization is decent, appreciate the cosmetics available for free Bad: Maps are not well designed, they are basically the same thing (tunnels, or fields) over and over, the fields are fine, but the tunnels turn into a scoot and shoot, which turns old even in a single playthrough The new lack of friendly fire takes away that grittiness the first one had, now when I see someone being jumped I just spray at them without fear Minor nitpick, but the bikini zombies are immersion breaking. I'm not here to jerk off I'm here to fight, and seeing 15 bikini zombies huddled in a underground lab just takes me out
its fun and still being developed. Its free and you should get it.
На удивление и вправду хорошая игра, пробовал с низкими ожиданиями вспоминая первую которая хоть и была фан но и имела достаточных минусов чтоб побесить А тут вполне хорошо и вправду есть потенциал расти еще больше, единственное что смущает что моментами путь эвакуации ну чересчур бывает долгим из-за чего банально не хватало ну хотя бы секунд 30 дополнительных Также прикалывает что выше средних играть ну тяжко с моим пк хотя графика не сказать бы что наипрекраснейшая, поработать бы с оптимизацией
Te sere sincero Baki. El juego es como si lo hubiesen sacado de Roblox, Es un arcade no esperen mucho
how do you make a game feel like a unity asset
Never played the first one, so I went straight into the second. Honestly, it looks pretty fun. It has a bit of a *Killing Floor* vibe, but in a good way. For a budget, casual zombie-killing game, having multiplayer is a really nice touch. My only real gripe is the character design. Something about the default characters looks a little weird and uncanny to me, lol. I think it would be better to have customizable characters, maybe with two distinct gender options or even a more gender-neutral option, and then let us choose a class separately. That would make the characters feel a lot more appealing and personal. Gameplay-wise, though, it's not bad at all. It's pretty fun for what it is, and I can't really complain too much. The character designs are just my biggest ick with the game. 😅
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 44 | 66% | $4.99 | |
| $0 | 16.5K | 85% | Free | |
| $5K | 13 | 85% | $14.99 | |
| $1.6K | 69 | 74% | $0.99 | |
| $1.4K | 6 | 50% | $9.99 | |
| $832 | 3 | 100% | $10.99 |