
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Genres
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why they did this, but moving from Source to Unity made the second game feel a lot worse than the first game. The optimization is horrible, the controls feel janky, the weapons are mid. there is no reason to play this game, literally every aspect of this game is done better in any game in the same genre
Can see a lot of work went into this, but the game play is less smooth than the original. If you have vision issues, the lighting can be harsh, which detracts from game play, as well. Anatomy seems more accurate for the dead than for the player characters. Still, it is progressing, so hopefully that is addressed soon.
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Hours played at review time, across 710 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm actually crying tears of pure joy. I never expected a sequel to my absolute favourite game of all time: Codename cure. But it's here... and I'm weeping.
Game is pretty fun with friends. Knock off World War Z in a good way.
This game deserves more credit. It’s a free game receiving free content updates being developed by two people who just wanna make a game. It’s honestly the most enjoyable horde shooter I’ve played, both by myself and with friends. The game is simply go from point A to B while shooting zombies with enough customization for your characters and variety in mission structure, with even more updates to come. With Helldivers 2 always being in the state of “We’re so back” to “We’re so cooked” and the absolute mess of monetization it’s becoming, DRG being a super grind without mods to actually unlock the fun stuff, and L4D2 being (in my personal opinion) a downgrade from this game due to the lack of customization without mods, this game being free is a absolute steal and I will absolutely buy any DLC that comes out when given the chance.
склеенный продукт за один день!!! 1)деревяшка 2) графон отстойный 3) стрельба кал 4)звуки отстойные 5) карты убогие 6) системки завышенные так х10 раз
Even shooting there's noticeable lag.... Don't torture yourself and spend a few bucks for better game
As the sequel to a somewhat niche Source mod, CN:C II is a very simplistic, straightforward A-to-B Run'n'Gun zombie shooter. In in its current state, it's not the most polished or refined, but it is a nice, nostalgic way to kill a little time. And the graphics, even if a bit crude to some, are rather cooperative with lower end devices.
boring ass game, graphics are terrible and difficulty is not that hard, overall 3/10
parece un proyecto de unity en el 2017, con que mejoren el tema de graficos y no parezca de plastilina, mejor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 44 | 66% | $4.99 | |
| $0 | 16.5K | 85% | Free | |
| $5K | 13 | 85% | $14.99 | |
| $1.6K | 69 | 74% | $0.99 | |
| $1.4K | 6 | 50% | $9.99 | |
| $832 | 3 | 100% | $10.99 |