
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Genres
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is way better than killing floor 3 and NMRIH2 and its free.
Is this what it felt like to be Kyle Rittenhouse at the blm protest?
Not bad for a game from the early 2010's. Mhm...? What do you mean? It uses procedurally generated maps. I only played Springfield, a level that is BRIGHT as hell and in which the level of immersion is not existent. It doesn't seem like a zombie outbreak has taken place anywhere. You look at the same walls, doors, outside buildings, and interiors over and over again. It lacks any worldbuilding. There are better-looking maps in GMOD made by 13-year-olds. They just threw good homemade level design out the window because?? Laziness, most likely. Everything looks like plastic; everything shines. The zombies don't react to anything; they only notice you when you are 2 meters away or when they come with the horde.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 710 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun, fast, session shooter in team mode. It's done rather crudely, the character's movements and collisions leave much to be desired sometimes. Such a class as a sniper seems useless in locations where you will be fighting at short range anyway. But he has Molotov cocktails and after several levels with basic rifle it becomes good enough)) I liked the mechanics of wounding the characters: u still can fire with a handgun without moovin until teammates help u. In any case, running and shooting zombies with a minimal chance of survival is exactly what you need. PLS devs: make jump HIGHER
No puedo recomendar el juego en este estado porque no parece un juego finalizado si no que siente mas como un early access pero sin decirlo abiertamente
Solo puedo definir esto en una palabra, ÉPICO. Toma inspiración de títulos míticos como Killing Floor y Left 4 Dead pero sin caer en la categoría de "copia". Tiene todas las bases para convertirse en el juego de zombis del momento: Variedad de clases y armas las cuáles podés mejorar y personalizar a tu gusto, muchas dificultades para cualquier tipo de jugador, mapas que se generan de manera aleatoria, gráficos decentes y lo mejor de todo... ¡ES GRATISSSS! Le veo muchísimo futuro e inclusive, SÓLO SI HACEN LAS COSAS BIEN, puede convertirse en un juego cooperativo de zombis muchísimo mejor que Left 4 Dead 2. Si están interesados/as creé un grupo de Steam para encontrar jugadores de habla hispana (o que sepan español) y así hacer de este juego una comunidad más grande: https://steamcommunity.com/groups/codenamecure2esp
Descargue este juego porque me salio un cabron en facebook diciendo que este juego era el sucesor de left for dead , lo cual es una estupidez, solo con ver que grafica te recomienda (RTX 3070) te das cuenta que esta mal optimizado y entras al juego y tiene graficas de PS2, se que que no puedes exigir mucho porque es gratis pero en ese caso mejor te compras el left for dead cuando este en descuento y juegas un buen juego de zombis y no este cochinero mal optimizado.
[h1]Codename CURE II[/h1] Recomendo MUITO, por ser gratuito e caso vc curta um fps sp/coop de zumbis estilo l4d, esse aqui é bem legal. Inicialmente joguei com um amigo e adorei, tem sempre servidores com players embora não sejam muitos e a gameplay é divertida, pode ser que depois de algumas horas jogando fique um pouco entediante pois a gameplay é bastante repetitiva, mas pelo que eu vi os devs tão planejando mais um update pra trazer um modo novo e eu provavelmente devo voltar no futuro pra testar. Outra coisa que eu gostei e achei uma grande surpresa, é no singleplayer, pois vc tem 4 bots pra te acompanhar e eles são absurdamente ótimos, e são tão bons que vc consegue jogar tranquilamente na dificuldade máxima que é a "insano" com eles e completar sem muita dor de cabeça ou trabalho, isso claro desde que vc tenha uma noção básica do game. Achei surpreendente pq geralmente esses jogos que se vendem como jogo cooperativo/singleplayer misturados, negligenciam as IA dos bots tudo pra geralmente forçar um cooperativo já que na maioria dos casos os bots só servem pra dificuldade casual/normal e 99% deles são burros que nem uma porta, mas nesse aqui eles te seguem, ficam juntos, ajudam dropando os equipamentos, cobrem retaguarda. Simplesmente BRUTAL que um jogo gratuito com pouco orçamento conseguiu fazer isso dos bots melhor que muitos jogos pagos caros, algo que era pra ser o BÁSICO em todos os jogos ainda mais nesses que vc avança de corredor em corredor.
great game lots of weapons and fun gameplay !
JUEGAZO 😎👍💛🌟
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 44 | 66% | $4.99 | |
| $0 | 16.5K | 85% | Free | |
| $5K | 13 | 85% | $14.99 | |
| $1.6K | 69 | 74% | $0.99 | |
| $1.4K | 6 | 50% | $9.99 | |
| $832 | 3 | 100% | $10.99 |