
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩,难得的二次元类魂
20元买个捏脸模拟器真的很值了,二次元这一块
Fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
story "10/10" gameplay "7.5/10" chara design "9/10" boss fights "7/10" recommended for the anime lovers
Dark Souls con waifus y fanservice. El verdadero boss es la gravedad en las tetas de Io. No entiendo cómo puede siquiera ponerse en pie.
1회차만 진행하였고 평가들에 비해 생각보다 할만했음 스토리는 그냥 애니메이션 평작정도 모션이나 타격감은 악평에 비해 그냥 평범한정도 다만 맵과 맵 중간에 걸어가는 통로가 프레임드랍이 자주 발생하긴함 난이도는 진짜 똥손인데 독나방말곤 최대10트안에 다 깼음 독나방만 30트 넘게 박은듯 총평하자면 지극히 평범한 소울맛 살짝 첨가한 액션RPG 근데 2는 안할듯
this game was amazing would def recommend
在ps5上玩过,我的电脑配置不高,但玩噬血代码也还带的动,流畅,这倒是不错。游戏有让人二刷的动力,反正为了白毛(伊奥)我是愿意在看看能不能触发个真结局。前期果然血码还得是狂战士最好用。最开始跟奥弗林走的那段路,旁边下面有个隐藏道路,上面的宝箱可以开出一个讨伐女王双手剑,这个武器足够前期甚至后期了,主要是长度比较长,让你手长一点。前期的技能基本上都跟双手剑有关,而且用大剑手感也好一点。其他武器像是单手剑,刺刀枪前期我都不建议,虽然路易的血码有这方面的,但直到获得暗杀者血码和主角自己的诛杀女王血码才好用一点。 游戏里你是不能跳的,所以一般一些隐藏道路是在道路尽头或者道路两旁的底下,把镜头往下移看一看,虽然大部分是深渊,失足落下去会挂掉,但有时候会有隐藏道路,就是能落足的地板,这点在白血教堂体现的是比较多的。 我强烈建议探索黑雾地区和教堂的时候,把赫密士的血码里漂浮光球熟练度练到最高。这个光球你可以随便用,走过一段路标记一下,找到榭寄生解锁地图时可以在回头逛逛看有没有漏的。要不然可能会漏一些重要道具和血码。触发真结局有些boss的血码记忆需要你收集完的,这样它们石化时归还记忆可以让它们活下来。不过如果没有归还记忆也可以获得女王的一部分血码。八云的血码的护盾也强烈建议学一下,可以套一个盾。 我玩的时候一般爱戳敌人后背,可以直接吸血,而且有无敌帧。爆发状态下电脑是shift键加鼠标右键可以击飞敌人并且吸血,别忘了。我听说续作挺差的,但是一部还是可以的。而且打折力度也好
Приятная игрушка на пару часов, привлекает широкой возможностью кастомизации внешности персонажа.
我喜欢这个美术风格。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $18.8M | 19.4K | 78% | $39.89 |
Related
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| $68.1M | 172.2K | 98% | $19.99 | |
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