
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a great game, but boy is it fun to play. The character creator is pretty fun to play around with. That's my take and likes.
умрите в муках со своим храмом черти ненавижу upd: Отличная игра, обширный редактор персонажа, Много классов и вариаций билдов, Приятный дизайн но кто делал Храм я его все ♥♥♥♥, миллион развилок, я раза 4 уебался в дырки которые сделал урод на разрабе, некоторые мобы сильнее чем боссы, но в целом игра хороша заслуживает прохождения, 8/10
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Только начал играть. И меня уже виебали так, кагбудто я украл детей у циганей. Но мне нравица я буду играть дальше и даже без лагов на моей то печке.
моя первая игра такого жанра для моего опыта. качество хорошее, повествование сюжета идёт плавно, боевая система более чем понятная, музыкальное сопровождение по большей части подходит к событиям происходящие в игре, система взаимодействия с партнёрами скудна но с ними приятно ходить по миру и слушать что они говорят по ходу прохождения. единственное что мне не понравилось это то что разрабы как то обделили тёмного мага и с винтовок работать приходится максимум с двумя сборками способностей, а больше из этого класса просто не высосать. в целом хорошая игра достойна внимания.
总体来说还行吧 但是很多地图额玩起来真的很难受 做任务又是绕来绕去地找槲寄生 任务中途忘记也得回程找槲寄生 很容易崩溃。。但是捏脸这块真的没话说 自由度很高 把oc捏出来之后玩的就很爽了
还行
吃完了白血教堂这坨屎,我觉得我有资格锐评一下这游戏了。 首先到底是哪些傻逼把这游戏打上类魂标签的?这是类魂吗?我是真的服了。日本鬼子:我们终于放弃了先进的回合制战斗,做了一款手感僵硬的即时战斗的rpg。傻逼玩家:哇,类魂。 你类你妈呢。 然后是针对这款游戏的,一个垃圾的策划能做出来怎样一坨垃圾我是真的见识到了。灾难性的地图设计,大量的梯子、过道、高低夹层把白血教堂分割成了一地的碎片,玩家要花大量的时间在千篇一律的布景中找路以及上上下下不停地爬梯子,恨不得一个塔楼塞二十个梯子。还有各种断头路,我是真的服气了,前面是堵墙,你这半空中还能放个断头路,咋的,路没断的话是直接穿墙过去的吗?那走路的人也能穿墙吗?哦,说不定还真能,那样的话就不用爬梯子了。 设计上的极端不合理严重降低了玩家的沉浸感,作为目前为止最复杂的地图,白雪教堂初见时的震撼很快就被这种小家子气的玩法和仿佛精神病人画的建筑图纸给抹销,只剩下一个决定放弃全收集的玩家面无表情的跑图。 然后是战斗系统。这锁定真的是我见过最垃圾的了,敌人模型都显示不全,我被aoe打飞了才发现敌人在视野外蓄力。还有死了全家的屁眼刷怪,恨不得在屁眼的每个褶子里都塞一个带霸体的敌人,好让玩家路过的时候能被围殴打死。哦对,这b主角的硬直比命长,挨一下打愣半天,只要有两个怪就能无缝压起身。近身战斗时砍不到人、在锁定的情况下背身放技能这种小事就更不用提了,玩到最后我只看到了数值解。数值够把对面的傻逼两刀砍死跑图就很顺利,一旦开始缠斗主角就得被打成驴打滚。 然后是剧情播片。卧槽是哪个神人想出来的,放在jrpg里也是纯逆天的那一档。屁大点事来回说 ,还强迫你站在边上细细品味,慢悠悠的一步一步往前挪,真的是,低端且惹人厌烦,我玩了20多年游戏,跳过剧情的寥寥无几,本作算一个。 二次元建模虽然有部分夸张化,部分省略,但总的来说还是要符合三庭五眼的标准的。本作剧情角色有的眼间距大于眼睛看着就糖,有的人中下巴仿佛要戳穿地心,感觉美工像是大专毕业的一样。但总体来说已经是这游戏最不拉跨的部分了。 不推荐购买
玩8小时放弃了 ,用大量资源雕琢世界观,人物,剧情,却怠慢了游戏最基础的游玩体验、却在支撑游玩的战斗与地图关卡上潦草敷衍,华丽外壳之下,是极度拉胯的技能锁定,部分地图为绕而绕强行拉长游玩时间的地图设计,流程极度折磨 作为魂like,地图探索、战斗才是灵魂,这游戏把灵魂挖空只留华丽外壳,捏脸系统极为优秀,剧情多好的底子,战斗却无聊透顶。空有魂的皮,没有魂的骨 。 堪比顶配豪华跑车,内饰、音响、外观无可挑剔,唯独底盘和变速箱报废,开两步顿挫卡壳,根本没法正常上路。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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