
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game, but its the story is mid as hell. The church is pretty terrible, but after that, exploration is more doable. try to get this on discount y'all
I love it play it please
二次元魂like它值得殿堂级,再怎么不堪,只要有这个捏人和美术,也比二代强一万倍吧?! 白血教堂真王朝了,吃到雪山那边我就顶不住找攻略了。 虽说主角跟个工具人一样,但是,哎,jrpg,哎,坏结局,哎,和解了。 结局没有he也是不得不品的一环,爱吃。 你就好好写你的世界观,塑造你的同伴,酿你的醋,其他我来😋
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was my first souls game without me even knowing that
So some of the customization will clip into it self, which is mildly irritating at worst, but the gameplay and story are spectacular. If you're a Souls-like fan, I would absolutely say you should play this game. I'm not even really a Souls-like fan, so maybe take that into consideration but this game is awesome
If you like SoulsLikeGames you might like this. -Great art style -Cant run cant jump only walk & roll -No option for 2h wield -Forced to fight with x-y instead of r1-r2 cause it disables options that cant be linked to other imputs,,, -Only way to save game is on bondfire and the option start turorial is forever on the bondfire lmao... Would recommend (just dont expect a whole lot)
还不错,血码技能的引入大大降低了游玩难度,也更有趣
美術風格很驚艷,角色設計很好看,二次元捏人選擇非常豐富,比二代好看百倍不止。 地圖設計中規中矩,白血教堂確實很拉,但好在有實時小地圖,不至於迷路。 戰鬥手感中等偏下,不過容易上手,容錯相比魂系列要高不少,體驗還是可以的。 劇情有些平淡,但總體無功無過。
)
忽略不计的打击感 迟钝的攻击 迷宫地图 如果喜欢走迷宫的时候顺便用这种迟钝的攻击打打怪 可以试试
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 20.9K | 49% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.2M | 24.3K | 87% | $69.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |