
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. If you are into these kinds of games Bitburner is also a strong recommendation.
Oh! A manual ... let me download that ... WHAT?! 1200+ pages? Oh is that how this game rolls? Some games are complex, while others need a degree. Guess I'm becoming a master in Python and Planetary Logistics & Development. On the surface this game looks like a fun little automation game. If you thought that? Walk back very slowly and go to the next item in your wish list. Only a lunatic would be crazy enough to fully automate the terraforming of an entire planet. You've been warned! Note: I'm a lunatic.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Недавно окончил курсы по программированию, сам далек от этой области... Вчера наткнулся на демку, пол ночи не спал... понял что это провал, курсы ничего не прояснили, лишь общее представление получил. Вместе с ии искал решения, китаец СинийКит что-то шарит в этом, что-то получилось. Но это всё равно не сам, не очень удобно что всё на английском, но это не портит сам процесс. Чем больше вникаешь, тем в более глубокие дебри приходится вникать... Эта игрушка дешевле того курса, что проходил во много раз... Но если её осилю - результат будет гораздо лучше. Ещё б сюда внедрить работу с базами данных, собирать и группировать для получения необходимой нужной информации для создания алгоритмов и анализа.... да много чего сюда можно добавить... возможно оно тут и есть, просто не дошел до этого... мозг скрипит - и это хорошо.... значит есть чему скрипеть.) Очень понравилось.
cool idea, needs a lot better documentation though. I am cautiously optimistic
One of the best coding game i have ever played ... I find it just for pure luck ... Not so sure about it at start ... but after 3 hours of demo it was bought without any hesitation ... great the idea, task difficulty with a steady increase and some of that are intriguing and challenging ... As a senior python developer I have found the API code structure well done ... Some bumps and hiccups on script stylistic choices but very fun and well made nevertheless ... Wonderful jobs indeed
ok
Oh bugger just lost the weekend on this one . Ignore all the AI crap not for the faint hearted coder
It's peak
Fun! Great for learning scripting, coding and python.
fun way to code, feels rewarding
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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