
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am a professional game dev and I miss writing lots of code to pew pew, because there was no other choice, reason for which I loved it. I miss alternating between feeling dumb and, 15 min later, feeling genius. LLMs have flatten my coder drama to absolute infinity. This game brings it all back. Thank you!
游戏挺好,但没有汉化的情况下想理解各种元件的机制和方法是真地死亡。这个游戏的编程手册pdf有足足一千两百页
If you like Python and coding, this is for you. Good music. Clean UI. I sank two hours into the demo before deciding to buy it.
Media

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| $173.4K | 334 | 76% | $24.99 | |
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| $173.4K | 1.7K | 74% | $4.39 | |
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| $173.5K | 805 | 93% | $8.99 | |
| $173.3K | 2.8K | 84% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.2M | 4.1K | 77% | $20.79 | |
| $1.6M | 1.6K | 87% | $29.99 | |
| $1.3M | 1.7K | 75% | $19.99 | |
| $361.9K | 673 | 84% | $10.49 | |
| $109.3K | 112 | 88% | $24.99 | |
| $105.7K | 257 | 69% | $12.99 |
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disclaimer: I know Python well, even if I haven't worked in it significantly in ~8 years. Probably not great for brand new coders. It doesn't hold your hand that much and you do need to read documentation, which is very good but not amazing if you don't know what is going on. I like it. Starts you very small, working on tiny components. Build up a couple interconnected components. Tech tree looks like it goes pretty deep with some impactful upgrades. Not very far, but enjoying the puzzle aspects and getting to hand-write some Python again.
Great game but NOT for beginners. While the first few jobs are fun to figure out, if you don't have programming experience, you probably won't be able to progress very far. The game has some documentation, but it's not going to teach you how to code. This game is ALL about coding. I took some programming classes many years ago, but this one left me lost. I'm going to play The Farmer was Replaced for a while and see if it helps me get my head wrapped around this one, but I suspect, I would need to take some programming courses to really master this game. Amazing concept, but for a very niche audience.
Definitely a very good learning tool for people who have learned the fundamental basics of coding and are now tackling Leetcode problems. The IDE is extremely robust and very akin to VS Code which was kinda shocking. It's not a 1-to-1 match, but it gets the job done. My Claude's been super busy with BitBurner, but I haven't had the need for it just yet thankfully. I'm pretty sure I'm going to need it eventually though because I'm hopeless when it comes to higher-level abstract thinking.
Недавно окончил курсы по программированию, сам далек от этой области... Вчера наткнулся на демку, пол ночи не спал... понял что это провал, курсы ничего не прояснили, лишь общее представление получил. Вместе с ии искал решения, китаец СинийКит что-то шарит в этом, что-то получилось. Но это всё равно не сам, не очень удобно что всё на английском, но это не портит сам процесс. Чем больше вникаешь, тем в более глубокие дебри приходится вникать... Эта игрушка дешевле того курса, что проходил во много раз... Но если её осилю - результат будет гораздо лучше. Ещё б сюда внедрить работу с базами данных, собирать и группировать для получения необходимой нужной информации для создания алгоритмов и анализа.... да много чего сюда можно добавить... возможно оно тут и есть, просто не дошел до этого... мозг скрипит - и это хорошо.... значит есть чему скрипеть.) Очень понравилось.
Recomendo dar uma chance! O jogo se trata de uma resolução de puzzles via Python ambientado num mundo futurístico onde você controla tudo via código. Embora as avaliações em inglês todas falam de forma negativa sobre o jogo ter sido feito por IA, a musica ser de IA, e etc.. Eu curti o jogo por ele despertar algo que eu fazia bastante antigamente quando a IA não era hype: Ler documentação, fazer código na marra, testar e quebrar a cara até resolver. A medida que vc avança no jogo os sistemas começam a ficar mais integrados entre si e a complexidade da gestão vai aumentando. É um bom jogo para se desafiar e as vezes até relembrar pequenas coisas que acabamos esquecendo por tanto utilizar IA no nosso dia-a-dia. Vale a pena!
Oh! A manual ... let me download that ... WHAT?! 1200+ pages? Oh is that how this game rolls? Some games are complex, while others need a degree. Guess I'm becoming a master in Python and Planetary Logistics & Development. On the surface this game looks like a fun little automation game. If you thought that? Walk back very slowly and go to the next item in your wish list. Only a lunatic would be crazy enough to fully automate the terraforming of an entire planet. You've been warned! Note: I'm a lunatic.
Phenomenal game. I consider it the birth of a new genre. It's a true incremental programming game, not unlike BitBurner but with more of that 'number go up' goodness (and more graphics). I love how much freedom this game gives you. You can pretty much work toward whatever goals you want after a brief introduction. The customization is absolutely wild. It's like having VSCode in-game almost. It's not a puzzle game per se, though contracts do serve that role. It takes the approach of handing you a bunch of tools and letting you use them however you want. Lots of interaction between various systems. Endless tinkering potential. Now if you'll excuse me, I'm gonna go no-life this game for the next 500 hours.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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