
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un super jeu de code, qui monte en difficulté assez rapidement. Plusieurs possibilités d'évolutions, une documentation tellement fourni qu'on peut y passer des heures. Les menus sont simples et le confort de code est presque au niveau de certains logiciels pro. L'automatisation et l'optimisation est sans limites et on vois réellement l'impact sur la station qu'on gère. Les problèmes sont claires et bien expliqués, j'avais déjà passé trop de temps sur la démo, j'attendais vraiment la sortie du jeu. La personne qui a fais les musiques sais vraiment y faire, le fond musical nous met dans l'ambiance calme et profonde.
I'm learning, slowly learning, python. Beware though, if you don't already know python, you'll feeling like you're in school again. Which can be a positive or negative depending on who you are. I feel like I've just got my toe in the water (12 hours at the time of review and I think 8 hours in the demo). Many brain bleeds left If I'm ever to beat this game.
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am loving this game so much. I went to uni to do computer science a long time ago but ended up in data rather than software engineering which means my python is... sub par to say the least. I have desperately been wanting to get my love of coding back (rather than just endless SQL) but getting the motivation after work to learn is so hard. This makes it so fun! Its all coming back to me and its so fun relearning this skill. The music is SUCH a vibe as well.
Worth it for the soundtrack alone. Very chill game.
Franchement j’adore, ça me rappelle Planet Crafter dans la mécanique de terraformation. On commence avec une base, il faut acheter des panneaux solaires avec des batteries, la documentation explique comment fonctionne les panneaux solaires, il faut donc écrire un script qui va permettre au panneau solaire de s’orienter en fonction de la position du soleil. On a plusieurs mécaniques, il faut créer des scripts pour chaques, c’est globalement bien documenté. J’ai une petite frustration sur un script sur les stations de chargement des véhicules, par moment elles se bloquent, je ne sais pas pourquoi. Et j’ai 2 stations de chargement sur ma base, mais tous mes véhicules vont sur la 1ere, je n’ai pas trouvé comment changer ça. Mais sinon très cool ! Je ne connaissais pas le python, ça m’a permis d’apprendre pleins de chose
The community is VERY friendly and willing to help those with little to no expereince! If you are on the fence because you don't know how to code, give it a try and join the community
one of the best automation game that came out recently! Great puzzles and challenges.
Genuinely an incredible game. Very deep systems and the majority of the Python standard library is available which is refreshing because I feel like every time I play a game like this I have to reimplement basic things like an absolute value function. There are some deliberately excluded parts, but those were clearly deliberately excluded to create fun challenges. You'll have to write your own priority queue for example. It creates this nice blend where it's a great game for experienced programmers who want to solve an interesting problems. I am only about 10 hours and change in at time of writing but I can see all the systems and potential for deep optimization and it seems like progression will be very deep AND very wide which is exactly what I want. It's the same reason I put him hundreds of hours into BitBurner. Definitely not for inexperienced programmers. The problems rather quickly get to a point that I think people without modest experience would struggle.
I was starving for a good Python programming game and it looks like this is it!
incredibly fun game with challenges that increase in difficulty over time. Beginner friendly and a fun way to learn python. This is not a hand holding kind of game. Great atmospheric music and so fun.
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