
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've greatly enjoyed what I've played so far. Would recommend. The reviews about the use of AI are wild imo. It's used to support a solid core experience with some chill music and some cute visuals to visually nod at your progress in the terraforming effort. The voice acted intro I see so many review complaints about... crazy... it's a 30 second SKIPPABLE intro. That's all the voice acting I've run into in ~6 hours of on and off play. The dev experimented with the idea of trying to make AI voice acting work in his EARLY ACCESS game in a very minor, unintrusive way. Isn't figuring stuff like this out the whole point of early access? Try things out, get feedback, improve the game. I've had to read through way worse documentation on production libraries/frameworks that get used all the time in the real world. The demo's docs/api are definitely a lot more rough around the edges and it did take me a little to realize that the full game's docs are MUCH better after I bought the full game. But when I ran into a problem in the demo, I asked in the discord help chat and the dev himself had responded and helped me out in under 10 minutes. I've seen him very active in the discord helping people out and talking about things he's working on. The 'dev can't be bothered' comments are beyond out of pocket. A lot of these reviews are clearly the GRRR AI BAD ALWAYS ALL THE TIME NO EXCEPTIONS crowd at work. I hope the game pulls through the haters. Oh and the title song is absolute bop/10.
Media

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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game I love it! This game is not fast paced, it has many aspects to explore and automate. I am no expert coder and I only knew very basic python going in to this and it gave me a reason to learn more and practice writing python scripts. I put around 40 hours into the demo and I was also involved in the testing phase and played that for over 100 hours. I now have a much better understanding of python because of it and I am still learning more. The documentation is great and every component has documentation that explains everything about it. Get something basic running then make it better. Its pretty much a factory automation game via python scripts made by you and its great.
Did someone say AI? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!! Anyway.... I had fun with the demo so I bought the game.
"Кароче напиши отзыв о плюсах игры и там что мне нравиться, пиши не формальным языком, а так как я бы написал, ну и тд, сделай его в 1 абзац и дай несколько вариантов"
Im very much enjoying it, what i wish it had is a unit test library
great game. very enjoyable. highly recommended if you enjoy programming, optimizing systems and casual games
Game should be worth at least 20 units of currency, for my location. It's 12-13 units of currency. There's so much to it. I am not a good programmer, but I am enjoying it.
Great game, with so many coding projects. you are bound to learn or improve on something. There is a ton of content in here for you to unlock and program. If you get stuck on one module, go work on another one then come back with what you learned and have a fresh take on it. Very rewarding when you start understanding the systems and watch your code run the show.
Still early in my journey with this one, but overall this is one of the slicker programming games I've seen. Using Python is smart, the documentation is great, and there's even a pretty solid language tutorial. Although I have experience programming I've not really coded in seven years, and not used python in decades, so I think this probably works well for players regardless of their skill set. I'll update the review if any of my perceptions change over time.6
Great! I've played a bit of the demo, and missed a few of the python features that the dev's omitted but I am happy they implemented in the release. So far i really like the contracts, them being a quick little puzzle to solve is a nice contrast to the rest of the game where you programme semi-permanent scripts. If i had one suggestion it would be to give extra credits to scripts based on their complexity (maybe if another more strict / harder mode is created)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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