
CODE Bunny is a Fast-paced 2D Action Platformer where combat mechanics and high-speed movement merge together! Master the play styles of two characters - Axel and Hazel - to deliver flashy and exciting attacks that rip through enemies! Can you run fast enough to uncover the secrets of Lumna?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In CODE Bunny, all combat techniques ARE movement options! You can cut through enemies in hand-crafted 2D environments with multiple routes as Axel and Hazel: Two characters with vastly different playstyles!



Experience 7 Action-packed Stages with multiple routes that encourage replayability, and discover the fastest way to get to the goal!
On Planet Lumna, you will encounter many different and unique locations, such as Futuristic Metropoles, Ruins covered by Forests, Floating Cities Above the Clouds, and More!

Face the mysterious group "Mad Bunny" in exciting Boss Fights with unique mechanics that will test your skills!
Perform intense acrobatics and dodge bullet patterns while delivering combos to stagger bosses in different ways!

In between Missions, you can take a breather from action with the "Talk Room" option, where you can sit back and relax with casual chats with your crewmates at Lagos Hyperbolics HQ - A Space Station orbiting Planet Lumna. Get to know more about them and the world they live in!

Axel, a former figure skater, and Hazel, a cunning warrior of the Xanadu Army. They now find themselves as members of the VY Space Program - A project aiming to harness the perfect energy source, Aethr, from Comet Yliaster.
Following the sudden appearance of Mad Bunny in Lumna City, Axel and Hazel are tasked with finding out what their plans are. However, they will uncover a hidden conspiracy, as well as many secrets behind the nature of the world they live in…
Witness CODE Bunny’s intensely emotional narrative with several charming characters by playing through Story Mode!

By clearing Story Mode, you can unlock Speedrun Mode and Boss Rush: Special challenges that will test your mastery of CODE Bunny!
Speedrun Mode takes you to every stage in the game back to back! An in-game clock will record your best time. Try to compete with your friends to find out who’s the fastest!
Boss Rush will take you to an alternate reality with a story diverging from CODE Bunny’s main narrative. Fight all bosses in the game back to back, and face an even more daunting challenge afterwards...
Get special gameplay rewards for beating the Extra Modes!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 224reviews | 92% | — | $34.4K |
| $7.99−20% | 15ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A, these bnyuus r so cool edit:finished story mode, good game, good story :3
Falo melhor dele aqui (Os Melhores Indies do Brasil!): https://www.youtube.com/watch?v=_Py47QDPujs Jogo de plataforma e ação que lembra Mega Man e Sonic, até certo ponto, cheio de coelhos furries numa trama sci-fi que vc so entende tudo se zerar com ambos os personagens. Tem seus defeitos, mas o pacote final é bem sólido e diverte.
Demasiada resenha 👀
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gostei do jogo, sua gameplay é rápida e dinâmica. É o tipo de jogo que de primeira você vai esbara em inimigos, mas conforme você joga e aperfeiçoa sua jogatina, se torna um jogo rápida e divertido. A sua arte também é boa, uma pixel art bonita até. Mas tem certas coisas do jogo que sinto que podia ser melhor. Como a variedade de inimigos, que embora o jogo seja curto, senti falta de ainda mais uma variações de inimigos. Assim como os seus chefes, que embora as lutas de lutas sejam boas e outras ok, ainda assim, senti falta de mais lutas de chefes, e que parando para pensar que temos duas campanhas com dois personagens com mecânicas diferentes e com histórias diferentes. Isso vale até para os níveis, onde não importa com que personagem você vai escolher sempre será os mesmos níveis (tirando o nível quatro que são diferentes para cada um). E esse problema de níveis até afeta na questão narrativo, que embora a história dos dois personagem sejam até trágicas e um plot twist bem bacana. A narrativa dos dois personagem serão entrelaçado nos mesmos níveis e chefões e até na conexão que eles tem sobre sobre o responsável de toda essa causa, mas mesmo a causa dos dois personagens sejam de um mesmo indivíduo, eles são deixados de lado quando você escolhe um dos personagens, aparecendo nas três primeiras fases e depois somem da Plot. Em suma, o jogo é bacana, tem um ritmo bacana, gameplay bacana e uma arte bacana, MAS podia ter uma certa variedade em seus inimigos e níveis e uma narrativa bem mais desenvolvida.
Recomendo demais. Esse game é essencial pra quem curte plataforma 2d. frenético. trilha sonora eletrizante. boa curva de aprendizado. história complexa. tudo que a gente ama em um jogo de vido game. parabens aos envolvidos
Jogo bem feito, que você consegue terminar em uma sentada, e com certeza vale a pena. (PS.: Pra mim, a melhor opção do jogo é "Bate Papo")
A Mega Man–like with pretty nice pixel art and 8-bit-style music, the game stands out mainly for its two characters, whose gameplay are fairly unconventional: - Axel is more or less a living spinning top who uses his speed to bounce sideways off enemies. Repeated bounces fill the EX gauge, granting a shield (very—perhaps too—useful) as well as a boost to his already excellent mobility. - Hazel is more methodical: her kit revolves around throwing a kunai to mark targets and teleporting to move and attack. She also has a Karma gauge that rises with each normal attack and increases both the damage dealt and receive, but it can be reset by using that same teleport. Overall, each character’s gameplay benefits from some interesting ideas, but the low budget and/or first-project feel is still noticeable: Axel gets a huge amount of survivability out of his shield, which recharges with every bounce, to the point where you can literally brute-force your way without worrying. It also overshadows his movement options, which lack a bit of control : it is very easy to overshoot and miss your target. By contrast, Hazel is much more punishing to play. Her parry does not fully cover her character’s hitbox and only works on the ground, while the Karma mechanic means you can lose all your HP in a single hit (Hazel has a “second wind” that lets her remain at 1 HP). She would have benefited from a few more options in the air…and from a little more leniency in how Karma works (recovering HP by consuming it, for example?). The bosses use some fairly interesting tactics without being especially innovative, and they avoid feeling like damage sponges (except for the final boss). The story…exists. It is not uninteresting, but you can feel the rush on the end. In the end, I would say it is an interesting draft (especially at €8), despite a few frustrations and balance issues, and I would be curious to see a sequel.
It's... it's on the razor's edge of a positive review. So, the actual gameplay is not that great. It's decent, but it's trying to compete in a fast-paced 2D technical action platformer sub-genre that's just... really hard to get right. The characters' combat mechanics try to be interesting, but are kinda clunky and lopsided in a way that really just ends up incentivizing you to double-down on some reliable but low-skill spam. Again, this is just a hard sub-genre to get right. Also, the level design is just kinda mediocre, not for lack of trying, but the clunky combat mechanics defeat what seems like an earnest attempt at level / enemy layout. So... why a positive review? The art, narrative, writing, sound, music, characters, it's all clearly had a lot of effort put into it, and they REALLY seemed to have tried quite hard to make a phenomenal game. It's only about 2-3 hours long, it's very bite-sized, and so while the actual gameplay is weak, it's not a huge slog. I genuinely had a pleasant time with it overall, despite the mediocre gameplay. The characters, writing, and music do a LOT of the lifting here. Also, it's like dirt-cheap. I think for what it is, it's well beyond worth the price.
Overall it's a decent game, the movement is fun, takes a bit to get used to each moveset but I could see myself working on better gradings on the few levels there are. Balance is a bit off but ultimately I don't think it's an issue, going from doing Hazel's campaign first to then Axel's was a little underwhelming, given how much easier Axel is, but it was still fun and both characters have a decent degree of skill expression to work on. The story flows a little weirdly, doesn't really feel quite right on either campaign because a lot of information ends up missing, the other main character effectively just disappears halfway through right after a moment of connection between the two, but it's cute for what it is. Bunny
Absolute CINEMA
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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