
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very enjoyable experience. I really liked the gameplay and puzzles - I never once had to use a walkthrough video or a guide. The difficulty was just enough to keep me trying but no so difficult that I wanted to give up. The level design was first rate and I loved that there was no story or dialogue. This means that you have to use your imagination and creativity. Ran well on the steam deck.
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 6.7K | 82% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 5.7K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 24 | 88% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解密核心机制具有创意,不过BOSS战和解密有点割裂,并且解密中稍有卡关便容易出现大量无意义往返走动。 总的来说还可以,就是体量太小了,这个流程长度即使是半价感觉也是有点小贵。
Great game, short but beautiful, with very smart puzzles.
It's a very creative game, if you enjoy solving puzzles, this is your game. Just keep in mind that it's a very abstract story, so if you need a great story, maybe you won't enjoy it, bit the rest of the game is very enjoyable
I honestly don't really remember much after completing this game. It was honestly kind of boring. The puzzle within a puzzle aspect is pretty neat, but that's it.
Para mí, el último juego del verdadero Annapurna. No es complicado, no es su objetivo. Es entretenido, precioso, dinámico y satisfactorio de jugar. Solo un par de momentos se me hicieron algo repetitivos. Por lo demás, muy buen juego. Superó mis expectativas claramente (y mira que las tenía altas).
Something for the eye to enjoy. Something for the brain. Overall relaxing.
Отличная расслабляющая игра с несложными, но приятными головоломками. Ранее проходил её на Xbox, но с удовольствием перепрошёл снова. Задумка, атмосфера и загадочность — 10/10. Геймплей простой, освоиться легко. Считаю, что это одна из тех игр, которые стоит попробовать каждому.
It's hard putting this experience into words. In its essence, I can only describe Cocoon as an "alien" game. This game is a wet dream for anyone obsessed with biotechnology, extraterrestrial environments, and strange futuristic worlds. Everything about it feels foreign: the way objects interact with each other, the way technology is portrayed, and the way the game manages to remain so immersive without giving you a traditional story. I'm about 85% through the game and still have no idea who I am, where I am, or what my ultimate purpose is. Yet somehow that only adds to the experience. The soundtrack, sound design, biological landscapes, strange machines, robots, black holes, and dimension-hopping mechanics create a constant sense of discovery. It genuinely feels like you're exploring an unfamiliar planet or even another dimension. I saw many reviews describing Cocoon as an adventure game and didn't fully understand why at first. Now I do. The entire experience feels like a journey into the unknown. As for the gameplay, the controls are incredibly smooth. The fact that a game built around jumping between dimensions has virtually no loading screens is impressive and does wonders for immersion. Each area features a boss encounter. Personally, I think the bosses could have been a bit more challenging. I defeated two on my first attempt, one on my second, and another on my third. Considering I couldn't beat a single Elden Ring boss without summons, that should tell you how approachable they are. That said, I actually liked this design choice. When I play games, I'm not necessarily looking for a challenge. I'm looking to get lost in an experience, and Cocoon delivers exactly that. It keeps you in a constant flow state. The puzzles strike a great balance as well. They're rarely frustrating, but they're never boring. New mechanics are introduced regularly, and those mechanics continue evolving as they interact with one another deeper into the game. Every so often you'll encounter a puzzle that makes you stop and think, and solving it feels genuinely rewarding. If you're looking for a chill, immersive puzzle game with one of the most unique worlds I've ever experienced, I highly recommend Cocoon. Huge shoutout to the team behind it for creating something so imaginative and enjoyable. 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.