
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很新奇的体验,可惜流程有点短
No llega a conseguir la atmósfera de Limbo o inside pero los puzles son originales. bien
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然才玩了三四个小时,但是吧,玩的时候我真的赞不绝口,玩的很舒服。 游戏性理由一,小巧思处处可见,一种特性只分配一两个谜题,下料很猛,很舍得花心思,尤里卡时刻给的很足。 游戏性理由二,游戏难度曲线分配合理,一圈一个小谜题,,舒适益智不烧脑。 亲和性理由一,3D置景,但是一贯俯视角,大众接受度这一块儿拿捏了,晕3D的玩家也能舒适游玩。 美术性理由一,个人感觉吧,有机械昆虫的那个感觉,独树一帜,除了有点时候怕虫子的看着发怵,其他蛮好,舒适度还是扣一分吧,先这样,我想不出太多了
The mindblowing moments to playtime ratio is incredibly high :D I can't count how many times I was just looking at the screen with a literal dropped jaw. One of the - if not [i]the[/i] - most creative games I've ever played.
Beautiful, mesmerising, and sublime. Being thrown in to everything was admittedly confusing at first, but it's easy to pick up the rhythm needed to breeze through the story. Puzzles max out at intermediate, very very doable :D
Very dense and beautiful puzzle game that you won't be bashing your head in to finish.
Super good
月球,机甲昆虫,虫子从微小生物到造物主,GAI哥一首山歌王送给主创,这里的山路十八弯,四个球的超级套娃规则,创意都属一流,但你要我玩第二次我拒绝,游戏是好,也与inside,limbo一样,是创意极佳的游戏, 但第二遍你让我套娃去解密不如给我 20场设计同样优秀的boss战。 不是评测,笔记一下,没啥逻辑,回头看: 面对区块阻断需要躲避区块运动物体,捡炸弹处理。 面对飞行的虫子,需要躲避弹幕,使用炸弹炸肚皮。 面对永远跑不过的三体虫子,使用换位处理。 面对四条腿虫子速度越来越快,需要勾引撞腿处理。 面对巨型甲虫弹珠打提前量处理。
Absolutely stunning. Most satisfyingly tight puzzle solving I've ever experienced
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 24 | 88% | $9.99 | |
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| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 |