
A crazy platformer with a touch of RPG and tons of quirky but challenging things! Lovely hand-drawn-looking graphics, for a world crowded with funny creatures and bizarre weapons. Join Rufus, the antihero with broom and bucket, on his absurd journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 165reviews | 70% | — | $4.3K |
| $14.99 | 208ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CH is one of those games I shouldn’t play based on the reviews I’ve read but I wanted to despite all the odds. With the game complete now, I can say it was worth playing but some of the issues soured me on the experience, especially near the end. The game is a metroidvania with a few twists. It doesn’t have maps by default. You find one in the dungeon section you are currently exploring and then use it to reveal the map permanently for that section. The games focuses a lot on dark humor, fourth breaking wall and some adult jokes too. It’s from the perspective of a grumpy dude who is out of touch with social media. Oh, and the game doesn’t hold back on punishing you. If you die, and you will often, nothing is spared. The game will happily make you go through everything again. The game is not necessarily difficult but it forces a very patient approach instead of running through the dungeons like a headless chicken. The feel of that reminds me of Souls games a bit. CH’s twists make the game unique in a good way. While I normally enjoy having maps by default, it has to be said that it was fun exploring the unknown until finding a map. The special abilities and bonus passives are well thought out, they all have their uses. The game is very good with keeping track of how many secrets you found, the enemies you encountered, what you have left etc. Likewise, it’s great that the game keeps track of all the 16 quests you can do by telling you where the quest givers are and where you’re supposed to go for the quests. The patient approach of gameplay can be very rewarding and lots of dialogues were enjoyable to read. The achievements are fair, fun and addictive. Most of them involve killing normal enemies 10 times, you will easily achieve this. The rest of the achievements are collect everything, do all the quests and find all the 35 secrets. The last one will be the most annoying if you’re not keeping track of the secrets you’ve found when you miss a couple near the end. It took me over 17 hours to 100% the game. My one major issue is the lack of any means to return to the main hub quickly. Usually, each dungeon has 4-5 big sections while there is only one fast travel point for each dungeon. This means that you have to walk A LOT to leave a dungeon once you’re done with your business or you have side quests to do. Let’s say the teleporter is in section 3 and you just finished section 5, now you have to walk all the way back to section 3 in order to leave the dungeon. This is way too excessive and tedious. A simple consumable teleporter you buy from shops could have easily solved this problem. Make it rare or expensive if you’re hellbent on keeping the challenge but having that option in some form feels like a must. Then you have the disappointment that is the last dungeon. I understand that being the last means the challenge needs to be the greatest, but I would have liked a better way of achieving this instead of relying on more cheap tricks. The way to get over that dungeon was just stocking up on lots of healing items and use them for every unexpected situation. And lastly, having a tedious quest after beating the final boss felt like a slap in the face. I get the joke and the intention behind it but remember what I told you about not being able to teleport quickly. There should have been a better way to do this inside the final dungeon instead of leaving the dungeon and going on a fetch quest. All of this combined leads to a more limited appeal. The game could have been far more enjoyable with a couple of minor tweaks. Still, what we got is worth playing if you’re the patient type and you don’t mind a bit challenge with unexpected deaths. I’ve bought CH with the last Steam sale for €2,24 and it was good that I got my curiosity out of the way.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese, Norwegian, Portuguese - Brazil, Korean, Simplified Chinese
| $1.49−90% |
| 197ratings |
| 70% |
| — |
| not modelled |
| $1.49−90% | 30ratings | 66% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's clunky all right, this game is on the very edge of going either a thumbs up or down but I'm giving it an up because... of a reason that is beyond me at this point. The exploration is hard because the combat is really weird, you have a 3 hit combo that can push enemies so a lot of times when the enemy actually swings at you. you've already pushed it out of range, but then again there is no I-frames after getting hit so if you get too close or land on top of an enemy that's at least a fouth of your life and with spikes or other hazards it's quite a bit more, and quite frankly the bosses suck. The items are sometimes hidden at top corners of rooms, sometimes even behind foreground objects and there is something that just felt wrong with the level design, maybe not even wrong just nothing especial, but the traversal moves feel fun once you get them. The story is legit fun, there is some funny dialogue, the character and location design feel all over the place but somehow cohesive all the same, and there's even some cards with flavor text that again it is funny. 2 big pet peeves I have with this game, I usually turn down the volume of games a bit and what happened here is that there are things that aren't affected by any of the volume controls, when a boss beats you they give out a laugh and that is allways at full volume and while I like the dash and the super jump they produce a loud ANNOYING sound each time you use them those are also unnaffected by the volume sliders. And number 2 I go for all achievements and one of them is finding all secret rooms, there are a LOT of those and the only way to find them is by rubbing yourself in every wall you see and slaming in any part of the floor you find suspicious. At the end of the day this feels like the final exam for a particularly good student, there is too many rough edges and some weird oversights, but there is a ton of content and it feels like it was made with an idea of where it was gonna go but it's also just an student project. TL;DR I feel like it is just an entertaining mediocre game.
Malgré une partie graphique sympathique et des dialogues rigolos au premier abord (vite lourdingue, faut l'avouer), on se lasse très vite de Clunky Hero.. Les différents biomes que l'on découvre au fur et à mesure n'apportent pas grand chose de nouveau. Les décors changent mais les mobs réagissent tous de la même manière et l'architecture des salles donne l'impression de se perdre dans un labyrinthe plus que de voyager à travers celles-ci. Idem pour les quêtes secondaires. On revit le même scénario.. les mêmes combats etc.. La caméra est trop proche du perso, il n'est donc pas évident de voir ce qui se passe 3 pieds devant vous. Résultat ? Vous vous mangerez des mobs et des mines placés pile sur votre trajectoire. Et ce, trèèèès souvent! Gavant au possible. La hitbox est mauvaise. Et les combats de boss (qui avaient du potentiel) deviennent un fardeau plus qu'un réel défi.
多bug
Прикольная игрушка)
很烦这种进个房间就刷新怪的机制,而不是在存档点存档后刷怪
I had a decent time with this one. The platforming can be tougher than it first appears, which kept me more engaged than I expected. Some sections feel a bit uneven, but figuring them out was satisfying. It did not completely hook me, and at times it felt more average than amazing. Still, it has enough personality and challenge that I would give it a thumbs up.
マップ80%くらいで飽きてしまいました。 そこまで作り込んだ世界観ではなく、敵もパターン的に似たような感じが続きます。 主人公のスキルも探索用以外はあまり増えず。 武器のモーションも変わらず。 それでいて行き来させるクエスト仕様で飽きてしまいましたね。 あと3時間やればクリア出来るかもしれませんが、やる気がおきません。
It sure is clunky. And there's definitely a hero. Enjoyable, for all its jank, but don't expect to feel deeply satisfied or anything. It did make me feel something. I just have no idea what that is.
给我整笑了‘除了画风一无是处 手感稀烂
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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