
Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 20 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ragnarok shattered the world. Rise as a Runari to rebuild it. Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.

Unleash mayhem in a reactive, breakable world. Chain abilities into brutal team combos. Smash pillars onto monsters, lasso enemies into tornadoes, send enemies flying across the map, fire Greebles out of cannons, or kick exploding barrels into the fray.

Join up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable Runari. Turn on Unbridled Chaos to lasso your friends in combat, because they deserve it.

Build your workshop on Odin Shell, the ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend stuck in a menu. Forge tons of weapons, gear, and powerful abilities to use in battle or sell them to fund your journey.

Link the Bifrost gates to unlock new islands and handcrafted dungeons that rearrange every visit, including that one room you swore you cleared already. Solve puzzles, fight challenging enemies, and grab valuable loot as you travel from the icy peaks of Frostvaldr to the deserts of Dustlanger to find the gods.

Turn a tiny stall into the most famous shop in the skies. Stock shelves, fill orders, charm customers, and watch your reputation spread as the best (and only) store in the skies.

Blins keep your shop running and Gnasher devours anything you find (and vomits up treasure in return, a fair trade). Chaos is great for business.
Very important feature.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容量作为开放世界游戏来说其实算不错了,但看作者每个月都更新还有限定玩法的份上给好评。刚被一个开发跑路的气够呛= =
I enjoyed playing it mostly single-player. The game progresses smoothly and new mechanics and features are introduced as you level up. Doing chores at Odin Shell becomes a ritual after clearing a new area in the world map and gathering herbs, mining, and fishing new fishes. Getting your blins population up and putting them to do stuff for you adds a nice touch to your base at Odin Shell. Trying out the different eggs to discover new dungeons was always a good side quest to do when I got bored from the main quest. It got me addicted for a few weeks, until I cleared the last area and all dungeons, and then mastered all weapons and skills for my breaker build at lvl112.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm so used to the hardcore RPG's and min/maxing everything and let me tell you right of the bat that THIS IS NOT THAT KIND OF GAME. That essentially isn't a bad thing. I'm just so drowned in those kinds of games that I was looking for it in something that didnt even advertise it in the first place. This is a game where you just take a step back and take in the wacky and hilariously cool world they built I put the game on very hard and 3 hours in (because im so used to minmaxing everything) I found myself zipping through the first map and never following the quests and already making a factory in Odin Shell. Everything is ridiculously overpowered and that's the charm of the game, just spam dodge when you're off skill then spam your skills again once cd is done. Nothing lives long enough for them to live through a combo you had in mind. (bummer I know) It's a charming game where you feel like you need to step back from your habits from other games and take in what it offers. AND I LOVE IT BTW. Performance is great, Artsyle is cool, SKILLS ARE STRAIGHT OUT OF DMC (Talking about ranger class) but would love to have a bit of a difficulty bump so that enemies live to see the end of my AWESOME COMBO
Game still has too bugs. i.e. not being able to 100% areas due to chests not opening or being nonexistent. It crashes constantly due to spamming attacks.
我们需要更多的联机玩法。。你和其他开放世界比最大的优势就是联机你不知道吗 WE NEED MORE ONLINE PLAY TOGETHER
游戏底很好,但实在太多缺点了。 1,最大的缺点,就是没有成就感。怪是跟着玩家在升级的,并且也不存在玩家打不赢的怪。 所以你自身升级后学习技能,更换更高级的武器,也只是变换了各种各样的招式而已,也就是给你看不同的动作和特效。并不存在“提升”带来的成就感,比如原本打不赢的地方升级后能打赢了,比如原本打几下的怪升级后能秒杀,都不存在。就是因为“怪跟着玩家一起升级”这一点,乐趣全无。 2,敌人怪物种类太少,都是换皮,招式也没什么变化,前几个小时新鲜感还在的时候就会很好,到后面就像例行公事,也是毫无乐趣。 3,家园建设和经营也是毫无乐趣,原因在物品设计杂乱无章,根本看不出目的性。比如分了那么多种类的食材,各种等级的,做出来的烹饪料理都一样的。各种不同的矿,做出来的武器感觉也是没有区别,出蓝紫金还是一样看运气。总之就是,物品分了好多好多好多种类,但各种各样物品出的结果都相差无几。 4,没有任何剧情的演绎。所谓剧情,和2000年出头那些古早网游页游一样,就是站着不动的NPC,跟你进行纯文字的对话,告诉你去哪,打什么,然后你去到那,也没cg也没氛围渲染,就是打掉那些原本就在那得东西,然后回去交任务,就完了,没有别的更多的了。 优点:唯一经夸的就是动作,特效,美术,都很在线。
游戏非常好,动作很流畅,难得有这么好的游戏,但是!任务匮乏,指引差劲,说明糟糕,期望能优化好起来,而不是就此停止更新,如果游戏已经停止更新了,那么截至此评论日期,是不建议购买的,毕竟我是99支持包购入。我期望游戏持续更新,把缺失的内容、指引与说明都补齐吧。总体动作与装备方面是非常好的。
Utterly delightful. Not for the tryhards. Goes out of its way to make everything fun. Great exploring, combat feels great, and combos are hilariously overpowered. Just the thing to unwind with the fam after work. Guessing we're about 20% through the game and we're completely satisfied.
Das Spiel ist die Definition von leer. Coop lohnt nicht, kämpfe zu einfach, looten dient nur dem Shop, der Shop dient der Verbesserung (Die teilweise gut, teilweise unnötig sind, und warum zum F'''' so viele Säulen für die einzelnen Upgrades?) Am Anfang denkt man ja noch "Geil, klasse wählen, schicke Charaktere usw. Aber schnell wird klar, die Klassenwahl dient nur der Startwaffe, und deine ganzen Fähigkeiten etc kommen von den Waffen und hey...wer hätte es gedacht, dem GRIND. Gegner sind einseitig, irgendwann zu einfach und an einem bestimmten punkt im spiel rusht man eh nur noch durch. 42 Stunden fragt ihr euch? Ich habe wie gesagt die langeweile so ab Midgame erlebt und nur noch durchgezogen. Und seit ich durch bin, passiert hier gar nix mehr...spiel scheint tot zu sein. For my Taste, its sadly a clear no. I got hooked, i enjoyed the game for a certain time, and then it start to get repetative, bold and boring. It became so easy, i didnt even care for grinding stuff and just rushed the story cuz i got a combination of items that made the bosses so easy, they couldnt resist me. It lacks on purpose for coop, for grinding, and gameplaywise it blows you in the beginning and became boring pretty fast. One of the most disappointing things is the fact, you chose a class in the beginning, wich has no impact, it just defines your starting weapon, and after that, your weapon defines your skills, and some are absolute useless, some are OP AF....i was hoping for something classic, like Tanks and Damage dealers, mages and stuff.
The art style of this game is beautiful, that's about the only good thing I can say. The game is so uninspiring, after very little time you will wonder why you are even playing. The writing and direction make no sense at all. Everything from menus, UI, Npcs are so Bare bones and lazy. Skills system is just a straight line with no choices. The "Unique Crafting" is just put 3 of the same item in and get a weapon of the chosen class. The shop part is just put items on a table, cant set price, cant do anything else. Even item drops make no sense, bushes dropping gold, the same items dropping from anything you break. Fighting is ok but nothing special, its just button mashing boredom. Every part of the Coding and Direction side are awful, this art team needs to bail, because they are the only thing that makes this game passable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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