
Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 20 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ragnarok shattered the world. Rise as a Runari to rebuild it. Master chaotic physics-based combat inspired by Zelda and Devil May Cry. Explore islands and dungeons, smash monsters, loot and craft powerful gear, and grow your home in the sky. Play solo or online co-op with up to 4 players.

Unleash mayhem in a reactive, breakable world. Chain abilities into brutal team combos. Smash pillars onto monsters, lasso enemies into tornadoes, send enemies flying across the map, fire Greebles out of cannons, or kick exploding barrels into the fray.

Join up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable Runari. Turn on Unbridled Chaos to lasso your friends in combat, because they deserve it.

Build your workshop on Odin Shell, the ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend stuck in a menu. Forge tons of weapons, gear, and powerful abilities to use in battle or sell them to fund your journey.

Link the Bifrost gates to unlock new islands and handcrafted dungeons that rearrange every visit, including that one room you swore you cleared already. Solve puzzles, fight challenging enemies, and grab valuable loot as you travel from the icy peaks of Frostvaldr to the deserts of Dustlanger to find the gods.

Turn a tiny stall into the most famous shop in the skies. Stock shelves, fill orders, charm customers, and watch your reputation spread as the best (and only) store in the skies.

Blins keep your shop running and Gnasher devours anything you find (and vomits up treasure in return, a fair trade). Chaos is great for business.
Very important feature.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good game you can explore and that is top noch
还行
It’s janky to start and needs lots of QoL still (example, items in inventory don’t auto stack), but the devs cooked and you can tell. I think they cherry picked the best bits from games like Breath of the Wild, 3d platformers like Banjo Kazooie with a splash of the Mana series. Gameplay is satisfying and won’t waste your time. There are lots of surprises around every corner and things to find, smash, or fight. The music is beautiful and easy to listen to for hours without getting old. The art direction and care put into every aspect of the game shows. I’m excited to see how the game continues to develop, even in its EA state it’s fun with plenty to do. Well worth the price!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.1K | 87% | $39.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 1.7K | 84% | $24.99 | |
| $1.4M | 15.1K | 81% | $5.99 | |
| $1.4M | 1.6K | 88% | $12.99 | |
| $1.4M | 1.8K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $199 | 0 | — | $6.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $914.2K | 1.2K | 93% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has the look and feel of say, "The Voyagers of Nera" or "Aloft." It gives you loads of combat moves, maybe even too many! I think there are 8 keys that "do things" in combat, and you seem to be able to assign most of them to various abilities your character earns. Not much customizing for your characters, but there are a HUGE number of pre-set character looks and colorful skins for each so that's not really an issue. You will find one you like. Gameplay is a mix of exploration (wander the world, see sights, and uncover chests of treasure), combat (plenty of bad guys with unique abilities provide a solid challenge with very responsive controls), and base building (a nice build a town for cleaning up corrupted loot you uncover, making new weapons and potions, etc.) that all fits well with the world. The story is just getting started for me 3 hours in, but it seems to be there. If you want a very responsive, fight, magic, etc kinda combat game with a fun setting and great character movement this might be for you.
had fun playing the game.
Lot of fun
Yes!
J'ai passé un bon moment sur Cloudheim, mais je me suis malheureusement très vite lassée. Les premières heures nous ont vraiment amusés et les combats nous ont offert quelques bons fous rires, mais le manque de variété a fini par prendre le dessus. C'est dommage, parce que je pense sincèrement que Cloudheim a du potentiel. J'espère vraiment que les développeurs continueront à l'améliorer avec des mises à jour et qu'ils sera vraiment bien abouti lors de la release 1.0. Et pourquoi pas quelques succès Steam au passage ? Sivouplé. 👀 (Review complète sur mon blog, lien sur mon profil Steam)
怪被打后无线升高能不能改改
I was on the fence about making a purchase. Played the entire demo and yea, it was fun. But the beginning can be confusing. The game needs a better tutorial. The cleansing pool was confusing as h*ll as none of my corrupted ore would refine etc. I found myself alt-tabbing out of the game often to search google for answers. I found that by simply following the quests up at the top right of my screen helped, but wasn't always intuitive. An explanation of weapons and skills could be made a little more intuitive as well. For example when hitting tab and seeing slots 1 & 2, but then when tabbing out and looking at your slots in the lower right in the game labeled 1-4 was confusing. A little buggy here and there e.g. assets taking a minute to load in or the world not fully loading in and I could see through the terrain. I had to restart the game a couple of times once I purchased it. I dunno, maybe it took a minute loading in my save from the demo??? But after restarting, everything seemed to work fine. I've yet to explore other islands, although I did just finish a quest at, 'Frogopolis', and that was cool. Looking forward to exploring more of the other islands. Combat is fun, especially when unlocking new skills. I like that by simply using your weapons and skills in the game levels them up and unlocking skill points does the same. Overall a fun game, when things begin to click. And just to preface, my 1.5 hours of game-time only shows my time with the purchased version and doesn't reflect my 4 or 5 hours of demo time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.