
Clonizer combines Hex-based tactics and roguelike deckbuilding! Play cards, manage clones, explore unique charming planets and outsmart aliens. Craft a powerful deck through your expedition and Clonize the universe to become employee of the month of CLONPO!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡组非常臃肿,删牌都删不过来,导致后期经常鬼抽卡手
TLDR: graphics and genre is good, but weird gameplay this card game got unique genre, but everything feel so weird for a card player in order to heal, need to cut max hp and i dont find any significant combo that can break/meta the game, it does have some keyword theme for different playstyle, but in my exp, none of the keyword theme work at all, most of them just contaminate and jam the deck i simply meta the game by using strong card in math, basically no combo/deck-theme inside
her gün yeni senaryo verdiği hikayeleri bitirmeye çalışması çok eğlenceli. Türk ekibin de emeğinin olması ekstrası. Tek isteğim yeni dünyaların da gelmesi. Seviliyorsunuz
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +2 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這是一款較慢節奏的卡牌+肉鴿+戰旗遊戲,他是一款好遊戲沒錯,但總覺得整個遊戲設計好像有一點問題,基於遊玩過程的體驗,最後還是給了不推薦。 會給負評的原因最主要的感覺是負面影響大於正面影響多太多了,最主要的負面無力感來自某些地圖機制,當你在還沒有很了解遊戲的時候,一些任務機制真的會把你搞死,而且某一些的任務勝利條件很搞人,尤其又是卡牌構築還沒玩起來的時候,只能眼睜睜的看著造出來的克隆人一直被小怪輾壓,然後飛船一直被飛碟開炮,然後卡牌也沒有辦法逆轉的時候,就會覺得這把沒救了,沒有想奮戰下去的意思。 再來說說卡牌,其實很多設計都蠻有趣的,一些卡牌流派也很不錯,但前提是你要通關遊戲,或是達成條件之後解鎖,才會有更多的卡牌可以使用,前面幾局注定是很難熬,另外卡牌的拿到也是很吃運氣,如果構築的四不像的時候,也會想要直接放棄,懶得想要搞逆轉勝,因為打得很辛苦還是會被地圖機制搞死。 這遊戲的操作容錯率也極低,基本上要盡量地想好每一步,有時候不小心放錯或是走錯一步,就很容易造成大量損失,或是本來可以通關遊戲,因為一步失誤就沒了,這點帶來的負面感受實在太大。 其實也可以做個局外成長系統,天賦系統之類的,我相信可以多多少少解決上述的無力感,至少不會讓卡牌的運氣成分影響的這麼劇烈,或是減輕一丁點地圖機制的威脅,又或是增強一丁點克隆人等等的,相信在遊玩過程中會體驗好上不少。 總結來說這款遊戲是很對腦波的,可能有些人會喜歡這種逆境奮戰的感覺,那這款可以直接買。如果你是想要比較輕鬆的體驗卡牌肉鴿遊戲,那這款就不適合你。
局外解锁靠局内挑战,但局内挑战纯坐牢,大部分都是用环境因素影响敌人,问题是敌人的AI还算靠谱,会规避环境效果,导致卡组需要拿到并抽到控制卡。导致为了做任务,就要消耗血量,低血量就没啥容错空间,路线选择就受制约,大概率就是反向滚雪球,然后下一把。我就纳闷了,现在的开发商就这么喜欢教玩家玩游戏。总结来说就是肉鸽部分还算有趣,但为了更多的卡牌、遗物就需要坐牢式的做局内挑战,我通了3个卡组,一个挑战也没做成。
中文翻译稍微有些问题,目前看来基本都集中在后勤部门里,比如移动飞船的蛮多牌都错翻成移动克隆人了,还有像艾利戈护盾干脆就不知天地为何物了……明明是“抽一张牌然后把所有电涌牌都移到最右”,不知道为什么能翻译成“下次打出时,获得少1点的护盾”。 不过游戏本身素质很强,既有rts造建筑爆兵的味道,又有战棋桌游的感觉,而底子又是很经典的爬塔式卡牌肉鸽,这三者融合起来非常和谐,玩起来别有一番风味,是足够创新的卡牌肉鸽形式。而过关的方式也有创意,不同星球地图搭配不同任务,比如有采矿的,有坚持存活九回合的,还有让克隆人跳进传送门紫砂的,不同的任务要求使得大部分奇奇怪怪的牌都能一定用武之地,并不是只有打怪才能过关,这也让游戏的风味能在传统的打打杀杀上更进一步,算是近期体感最优的肉鸽卡牌了。
unique take on deckbuilding. fun!
ok
After playing this game for about 15 hours I can definitely say I have gotten my moneys worth. The games biggest strength is the very inventive game mechanics - I've played many turn-basedd roguelites and I've never played one like this. There is also lots of variety in the various planet types, interesting enemies and mission goals. So overall I can recommend this game quite strongly. My only issue is with the difficulty balancing for one of the two major game variations. I beat both modes on hard difficulty, but I was only able to complete the one that uses buildings by save scumming (you can exit and restart a planet without penalty). I found the buildings to be very ineffective and in at least one run I got lots of building modifiers and not one building card.
Fun
Players by region
Where this game's players are, estimated from review languages.
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