
Clone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off. With your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 22 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 39.5Kreviews | 96% | — | $13.8M |
| $19.99 | 4.7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡死了,啥破游戏
更新进不去
豪玩儿😁
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7M | 80.5K | 97% | $9.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.7M | 32.7K | 82% | $29.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 16K | 92% | $39.99 | |
| $13.9M | 286.3K | 96% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 54 | 76% | $2.99 | |
| $10.4M | 16.2K | 90% | $17.99 | |
| $5.7M | 25.8K | 81% | $9.99 | |
| $244.7K | 2.9K | 54% | $4.99 | |
| $154.9K | 3.1K | 79% | $4.49 | |
| $18.1K | 153 | 84% | $6.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.3Kratings |
| 82% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
| $6.99−65% | — | 94% | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short game with a fun story that works as a great tutorial for the endless mode that you're probably gonna spend most of your hours on.
Кайфы
# Clone Drone in the Danger Zone – "The Game That Slowly Erased My Sanity" I thought I was downloading a fun robot sword-fighting game. Instead, I opened a brightly lit machine designed to grind away every ounce of confidence I had. The first few victories fooled me. Then the game changed. Every enemy suddenly became a precision-engineered executioner. Every tiny mistake was met with immediate dismemberment. One missed swing? There goes an arm. One bad dodge? Half your body is scattered across the arena while your opponent casually waits for what's left of you to realize you're already dead. The cheerful announcer doesn't help. He enthusiastically narrates your repeated failures with the emotional warmth of someone reading the weather. After hearing "Human eliminated!" for the hundredth time, it stops sounding like a game and starts feeling like a personal diagnosis. What disturbed me most wasn't losing—it was adapting. Eventually I stopped reacting to seeing my robot carved into pieces. I expected it. I accepted it. I'd watch my own legs fly across the map and think, "At least I lasted longer this time." That's when I realized the game had broken me. The endless arenas blur together into an assembly line of defeat. Every restart feels identical, like some cruel experiment testing how many times a person will willingly walk back into the same spinning blade. By the end, I wasn't playing for fun anymore. I was playing because I couldn't leave without proving I could win. The game knew that. It always stayed just difficult enough to keep hope alive while crushing it moments later. If you're looking for entertainment, look elsewhere. If you're looking for an experience that leaves you staring silently at your monitor wondering why you voluntarily spent hours being sliced into robotic confetti, then congratulations—you've found it. 0/10. I didn't uninstall the game because I hated it. I uninstalled it because I started hearing the announcer's voice in my head every time I made a mistake.
где вода
Humanity is dead, but their consciousness is alive. Pixels is fuel. Robots is full. Сие прекрасная игра знакома мне еще со времен старых летсплейщиком, но только в 2026 году, уже после появления пк, я вспомнил о ее существование в момент летней распродажи, после чего сразу ухватил ее по большой скидке. Больше всего я боялся, что мои ощущения от тогдашнего просмотра роликов по этой игре не совпадут с реальными и индивидуальными ощущениями во время собственного геймплея, но, к счастью, я ошибался и игра понравилась мне не меньше, если не больше. C того момента вышло довольно много апдейтов, и все они пришлись мне по душе. Игра была пройдена на платину за 36 часов, однако я чувствую, что это будет отнюдь не последний заход и в эту игру я буду приходить и в будущем. Спасибо за эмоции Игру однозначно рекомендую
This game makes me very happy. Whenever I get off something else or come home angry, I put on my music and get to slicing. Robots, murder, snarky commentary. Whats not to love.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.