
Design your own arsenal in Clockwork Ambrosia, a steampunk metroidvania in the vein of a run-and-gun platformer. Join Iris, an airship pilot who must combat an army of deadly robots and monsters, and experiment with over 100 rule-based weapon mods and armors to prevail through this wild adventure!
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About
Engage enemies from afar in this 2D action platformer set in a steampunk/retro futuristic world. Clockwork Ambrosia takes inspiration from the metroidvania genre but adds a new twist: players can customize their weapon behavior with a plethora of modifications.

Iris can equip four different weapons: the versatile Pulse Breaker, the armor-shattering Missile Launcher, the rapid-fire Revolver, and the trick-shot Grenade Launcher. Unique characteristics and different firing modes add basic utility to your kit.

Players don’t hunt for ammo count upgrades in Clockwork Ambrosia. Instead, unearthing secrets reveals weapon mods - powerful items that reprogram your weapon’s behavior. Each mod is different, updating how your weapon behaves in more complex ways than “damage +1”.

Should you add a mod that powers up your bullets? Great, but it disables a round! Wait a minute, let’s add a mod that fires extra bullets whenever you disable a round… Oh! And now you’re firing multiple bullets too, so you can use the mod that fires an extra bullet whenever you fire multiple! Oh, and that means…!
ahem
So this is just one small example (of the thousands) of unique builds players can craft through discovery and ingenuity.

Upgrade weapons to unlock even more mod slots, further unleashing your weapon’s potential.
Players also unlock a variety of movement abilities, from the classic wall jump to special gloves that let you stride along ceilings - and much more. Then customize your equipment even further, adding armor, healing powers, and other game-changing effects!

Scour the island for secrets. Make new friends. Defeat gorgeously animated foes. All while crafting a loadout for Iris that is built to your taste!
Other features include:
15-20 hour (average) playtime
Find over 100 unique mods for endless possibilities
Save and swap between your favorite weapon & mod loadouts
Pin icons to the map, marking areas for later exploration
Purchase new mods and items with scrap from the hub village of Borersville
Upgrade weapons to add mod slots; upgrade equipment to enhance their stats
Buy enemy drops from the Borersville shop if you miss them during the heat of battle
Fast travel across the island with unlockable warp points
Death returns you to your last save point, but (limited) extra lives let you resurrect where you left off
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un buen juego, pero con el correr de las horas se va desinflando. Es muy bonito, y la idea central tiene gancho: "haz tu propia arma"... aunque eso tiene algunos problemas. El pixelart es muy bonito, los controles suaves, la música acompaña bien, y el gameplay en general se disfruta. Por lo que vale, el entretenimiento está garantizado, es una buena experiencia. [h2]Puntos buenos[/h2] - [b]Suavidad[/b]: el control está bastante pulido, el pixelart también, y lo mismo con la música. Todo el juego transmite una sensación afable de ligera exigencia y acompañamiento al jugador. En esto es lo que mas se disfruta. - [b]Armas Custom[/b]: la principal satisfacción del juego se sostiene sobre la base de ir encontrando modificadores para las armas, así puedes ir mejorándolas mas y mas. Esta idea que en las primeras 5 o 6 horas te impulsa a querer explorar cada vez mas, llega un punto en el que pierde su efectividad. A partir de que ya tienes tus dos armas de confort mas o menos equipadas, ya te deja de interesar conseguir modificadores para armas que no usas... y el recorrido por el juego pasa a hacer mas bien cansino en vez de satisfactorio. - [b]Diseño de niveles[/b]: hay varias zonas interesantes, estilo puzzle, subiendo o bajando el agua, puertas de colores, o unos desbloqueos con trenes. No son una maravilla pero te sostienen las ganas de seguir aún en los momentos en los que ya no te interesa tanto explorar, al menos por la satisfacción de resolver el puzzle. [h2]Puntos problemáticos[/h2] - [b]Es demasiado largo[/b]: 20 o 25hs de metroidvania no está nada mal. El tema es qué haces en ese tiempo. Esto va enlazado del tema de conseguir modificadores que realmente no te interesan o que no cumplen funciones interesantes. Creo que al juego le sobra fácilmente un 30%.... es mucho, sí... pero en mi partida de 28hs, creo que a partir de la 18 o 20 ya quería que se termine. - [b]Conflictos entre periféricos[/b]: yo suelo jugar con teclado.... cuestión que si tenía enchufada mi mixbox (con placa de mando de XBOX 360), se conflictuaban ambos períféricos y ciertas funciones no se realizaban... entre ellas la curación o el cambio de armas. Aún desenchufando uno de los dos periféricos seguía teniendo algún problema evitable, pero estaban ahí... esto puede tirar atrás a mucha gente y es lógico que le pongan un negativo al juego o que soliciten su reembolso. - [b]Combates[/b]: no son muy exigentes... pero los que sí lo son, hacen que se vean problemas de diseño o en el control. Por ejemplo si tiran algún ataque por lo bajo que es necesario saltar, como le de en la punta del pie a Iris, te dan igual... la hurtbox del personaje debería estar mas alta al saltar para evitar eso. El Dragon tira unas pelotas de electricidad que impactan fuera de su FX... el final boss tiene momentos de caos absoluto... y así hay varias cosas... creo que necesita mas pulido todo el combate, pero sobretodo los retos mas exigentes. - [b]Historia[/b]: bastante insulsa... y aunque hay algunos personajes con carisma, no logró interesarme sinceramente. Además está contada a través de líneas de diálogo sin ninguna cinemática o al menos con unos arts... Cuesta empatizar un poco con los personajes de ese modo la verdad. [h2]Conclusión[/h2] Es un juego que está bien, con lo justo y nada mas. Al principio enamora y sientes que te lo vas a pasar tranquilo y bien... pero a medida que la dopamina fácil de los mods de armas se pasa, sobreviene cierto hastío y ganas de terminar... el tema es que cuando te pasa eso, no estás por el 80% si no por el 50% como mucho... Recomiendo el juego sin vas a jugarlo sin mucha expectativa y para sesiones no muy largas, porque la monotonía puede hacerte dropearlo. En todo caso es un juego que se ve que está hecho con mucho cariño e ilusión y creo que cualquier amante del género debería darle una oportunidad.
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Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one is a weird recommend because it's hard to caveat it if you don't know exactly what I mean. This game definitely has some gaps in design, some of the movement feels imperfect, there's a lot of redundant tools to customize, the weapon customization system feels sort of unfinished and unclear, and it feels like there's not a lot of viability between various options, and the sense of progression, navigation, and boss offerings are kind of limited. And then you go "and you're recommending it?" and that's my point. It's got that thing about it. It's not a great game, but it's got that thing. It feels like an older game, it feels like maybe it was supposed to be on the GBA and that it should have had extra modes, and a true ending and stuff.
良質なメトロイドヴァニアで、武器をカスタマイズして自分好みに進めていけるのが楽しい。 特に操作感が素晴らしいです。直感的でクリアまで誤操作はほぼ無く、マップ移動も非常にスムーズでした。 1点だけ不満があるとすれば、The Pretzelという迷路ダンジョン。 迷いの森のようなダンジョンで、メモしてヒント通りに進めば踏破できるようになってい…ない。 僅かだがヒントの内容が間違っている。開発者も把握しきれていない迷路は実装しないでほしい。 本編クリアとは無関係であり、手に入る戦利品も大したものはないのが幸い。 このエリアが無ければ良い内容だけでレビューを残せました。
⭐⭐⭐⭐⭐ Recomendadísimo. Clockwork Ambrosia es de esos metroidvania que te enganchan desde el principio. Explorar el mapa se siente muy gratificante porque siempre hay un camino nuevo por descubrir, un secreto escondido o una habilidad que te hace querer volver a zonas anteriores. El combate es ágil y responde muy bien, y la progresión del personaje hace que cada mejora realmente se note. Me gustó mucho esa sensación de ir desbloqueando nuevas posibilidades y ver cómo el mundo se va abriendo poco a poco. También hay que destacar la ambientación. Tiene mucha personalidad y consigue que quieras seguir avanzando solo por ver qué te espera en la siguiente zona. Se nota que hay cariño detrás del diseño del mundo. Si eres fan de los metroidvania y disfrutas explorando cada rincón hasta conseguir el 100 %, este juego merece mucho más reconocimiento. Yo entré con expectativas normales y terminé completamente enganchado. Ojalá más gente le dé una oportunidad. Video Review: https://youtu.be/_nmVQltsvOM
This is a fun metroidvania with a few flaws but a lot of heart. Yeah, fast travel is a little obtuse and there aren't many portal points, and it's easy to wander aimlessly when looking for the last few items. But the world is well-connected and you can move pretty quickly, and exploration is rewarding for the curious. Besides, when you're blasting everything that moves with a custom gun that literally obliterates the final boss in under 10 seconds, those flaws don't seem to matter. Plus the devs are pretty responsive, having already implemented map zoom, and I'm sure they're looking into other adjustments too.
A surprisingly meaty (20 hours!) Metroidvania that I enjoyed a lot! I saw the lack of direction and fast travel listed as the primary reasons for negative reviews, but I personally did not have that problem at all: I LOVED the open-endedness and non-linearity of the map, I actually enjoy it loads when a Metroidvania lets you get lost in every single area you can manage to access. However, if you take a moment to talk to NPCs, they do give pretty clear textual hints as to where you can progress. Fast travel is actually available. The "main" method takes a bit to unlock, but there are several other forms of fast travel available. Additionally, you unlock shortcuts (gates, switches, keys, et cetera) as you progress through areas that make backtracking much, much faster. Beyond that, there's a measure of detail and care put in to the pixel art and presentation that I absolutely adored, and you can concoct some truly outrageous combinations effects on your gear, and your weapons, especially as the primary reward for exploration is additional modifiers and modifier slots for your weapons, gear (which is visually represented when you equip it!) with meaningful, gameplay-impacting effects (stuff like extending the length of your dash, changing how health/armor works, hoovering up enemy drops from a large distance) and movement abilities. Additionally, combat gets rewarded with currency for shop purchases and crafting upgraded versions of equippable gear. All in all this game has easily cemented itself as one of my favourite Metroidvanias that I played in recent times, and one of my all-time favourite indie Metroidvanias period.
质量非常非常高的一款类银,侧重探索,战斗方面只要搭配好就是纯粹的爽游。全程惊喜频频,可玩性非常高。 本作的核心就是拼装枪械,有数十种组件,可搭配组合非常多,打起怪来非常爽快,完全的视觉享受。虽然牺牲了一部分战斗深度,但是在一个主探索的游戏里把战斗方面做成爽游也不失为明智之选。因为战斗太难必定会打击到探索积极性。 而其地图设计非常精彩,地图密度高,隐藏遍布,但视觉引导都很到位。而且奖励大部分都是枪械组件,立马就可以换到枪上体验不同的效果,新鲜和收获感很足。连通性很好。地图的再利用(拿到新能力回到老地方重新探索)做的非常好。这方面绝对是T0的水平。 缺点是地图庞大但是传送点不多,而且按地名展开很不直观。个人中途遇到一些BUG一直闪退,全程无法回血,有时主副武器键位自动反转。但我仍然不断坚持下来了。因为确实不想错过这场 发条仙馔 。 主线约15H,全收集约20H,全成就目前无中文攻略,个人花了30H。整体9/10分,扣在闪退以及剧情太过普通。单论游戏性我会给10分。
Very fun game the amount of modifications to your weapons is a huge amount and it allows for some crazy builds that can end late game fights that would be very challenging in their first phase. After the first few zones the map opens up massively and it feels like there's so many places to go all the time. It crashed 4 times while playing so save often, also near the end my armor started to do something funky.
Clockwork Ambrosia, is, true to it's advertisement. A metroidvania where you can apply different mods to your weapons. Overall, this game was fine. The graphics and sprite work are good, the exploration is generally good, you can do some interesting things with your weapons. There are definitely some issues, weapon balance is all over the place (tons of worthless or boring mods), the grenade launcher in particular never feels like a real weapon until you're about 80% done with the game and which case it becomes ridiculous. Bosses aren't really balanced against the absurd damage you can put out with some builds. The music is... fine. Nothing really stands out there. The game definitely straddles the line between barebones and minimal in terms of presentation. Locking fast travel about halfway? through the game with very limited spots also kind of sucks. It's no must buy, but if the game looks interesting to you it's worth a playthrough.
I was first introduced to Clockwork Ambrosia at a convention in Seattle where I played a demo and chatted with the dev. I was immediately impressed, and apparently I was the first one to beat the demo at that con. Since then, I kept a loose eye on it, and now I finally got around to playing it. I could not be happier with what I found, as this is a true gem. There's a few rough edges for the moment, but the fundamental design is rock solid. It's a game that shows the team has a lot of love of metroidvanias and games in general, as there's a deep understanding of encounter, enemy, level, and puzzle design on full display. I play on Linux with a less=than-stellar keyboard, and I ran into some bugs around movement. I can't say if it was entirely the game or my computer being a bit funny. However, there were also a couple visual glitches, and some intermittent audio issues. Nothing game breaking, nothing that caused more than, at most, redoing a room, or restarting the game. If you love metroidvanias, they are not bugs that are going to stop you. My only other major issue is that i feel the story is a bit weak. It's perfectly serviceable, and gets the job done, but I'm more in it for the gameplay. Beyond those two points, I would struggle to find more to really take issue with. Polish up a few of those rough edges, and there's something here that any fan of the genre would enjoy. I'd say it's well worth your time.
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