
Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 215reviews | 86% | — | $76.5K |
| $1.99−80% | 86ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you just need to play every tactical strategy game, this is one of them. Beyond that it's a mixed bag. The theme is interesting if you're into 1970's funk, it's got some style with the crook choices and there's some interesting puzzles to start with as you learn the basics. Unfortunately it's not very deep. Once you learn the basics, it's repetitive. The missions drag on and get tedious if you're trying to get all the way through the plot. The voice acting is cheesy, you can see that for yourself in the trailers on the store page. And even if you do find yourself getting into it, it's kinda glitchy and required restarting missions to get past bugs a few times. If you're getting this in a bundle or for cheap, or you just like weird funky games, you might get some fun out of it. But I'm not going to be singing its praises. --- Bottom line: I kinda like the game, but it's rough around the edges and not something I could outright recommend for most people. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Polish, Korean*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not installing a freaking Kalipso launcher when I have the game in Steam. I didn't install 2K games launcher to play the masterpiece of XCOM 2 I won't certainly install this. Seriously it seems many gaming companies are trying to push gamers into finding alternatives.
The game looks like it was an experiment to invent tactical stealth genre. In reality such genre has been invented long before which makes this game a joke. Pros: + Optimization. Sadly, not many developers care about that these days. + Setting... I guess. Just trying to find something good here. Cons: - Tutorial. It's awful. I had a lot of questions while completeing it. Why to make 5 waypoints which do nothing and then to remove them? Why to... nah, too many "whys". Nearly each step makes no sence. - Controls. You cannot drag-n-drop items to pass them between characters, it's hard to use items (too many clicks) and it's even painfully inconvenient to drop an item. - Plot. It's murky and has no logic, the dialogues are weird, character's relations are not explained and are too raf-fetched. Characters talk like children with dementia, especially the "leader". - Poorly designed characters. The locksmight and the hacker are most useful characters, always pick them if available. Bruiser is nice, lakes holes in walls and can temporaly knock out some guards. Contortionist can access some unreachable places which is not very useful. But the worst character is the "leader" whose only ability is to... run and be unnotices standing point-blank to guards. Totally useless. - Missions. They are tedious and all look the same. Gets boring very fast. - Planning. It's one of the main (and looks like the only) game feature but it's not needed much. You need planning only in rare moments. Mostly it's just a waste of time. While in Desperados 3 and Shadow Tactics good planning could make you through tough spots, in Crookz it can just save you a vew seconds. - And yes, even character portraits are messed up. Is it really so hard to center them in their boxes?
Crookz es un juego de sigilo con pausa táctica en el que, básicamente, hay que llevar a cabo robos al estilo Ocean's Eleven. A nivel mecánico todo funciona correctamente y, por momentos, resulta muy satisfactorio planificar y ejecutar una misión a la perfección. Por desgracia, pese a que la ambientación sí que es muy original, tanto la historia como los personajes son terriblemente aburridos. Y eso le pasa factura. Especialmente cuando buena parte del tiempo de juego la pasas escuchando a tu equipo mantener conversaciones anodinas.
Wanted to give this game a positive review but with BIG caveat, if you're looking for something similar to Commandos, Desperados or Shadow Tactics you may be disappointed. While a lot of the mechanics are very similar to the more well known strategic stealth games the level design here is very different giving a totally different tone. Enough so if you love those game I could see you not enjoying this. Other games in genre present you with a big open sandbox full of challenges and character driven tools to figure out your own path to solve them. Crookz is designed much more like a puzzle game. The levels may look open, but once you start unpicking which switches you need to hit the unlock doors, disable camera and sensors you'll realise there's often only 1 or 2 stealthy routes through the level. So solving a level is less about creative and clutch solutions, and more about solving what the designer wanted you to do. The most satisfying way I've found to play the game is to sit and work out the order of things you need to do to solve a big chunk (if not all) of the level and queue up all the waypoints with pauses on all three characters and then just run your solution all at once. Seeing a plan come together all at once can be quite rewarding, and when it goes wrong I just reload and adjust the plan. The problem with this puzzle approach is the levels do feel very samey, with mainly increasing levels of complexity of doors and switches to unpack each time around. I also feel like a lot of the tools you can find or buy don't feel like creative ways to solve the puzzles they mainly just allow you to solve puzzles badly. Like chloroform for example, drugging the guards can help but it docks your score and finding ways around them unseen feels more satisfying. Raw dogging the level feels more like you've found the correct path through. Ultimately I do personally prefer the more sandbox style of strategic stealth game and I couldn't see this through to the end but I don't think it's a bad game. It's just a little at odds with the genre conventions.
Not playable from level 12 whith that stupid timer. No medkit for sometimes also very stupid. People like my 75 who play slow want to have fun !!! I play rts games since 1999 . But i hate timer games.
[b]Crookz - The Big Heist[/b] в свое время прошла мимо меня. Особенно удивительно, что игру взяли под свое крыло издатели [i]Kalypso Media[/i], известные, в первую очередь, серией [b]Tropico[/b]. [b]Crookz[/b] представляет из себя тактический симулятор планирования ограблений. Большую часть времени действительно приходится планировать действия команды, переключая игру на режим паузы. На вылазку в команду можно взять до 4 преступников из 7 возможных, у каждого свои сильные стороны, кто-то взламывает двери, кто-то может незаметно проходить через лазерные детекторы. Мне не совсем показалась эта часть сбалансированной, выбрав оптимальный состав, я спокойно одной четверкой пробежал вторую часть игры. Понравилось распределение сложности, первые уровни щелкались как орешки, а последние проходились по 3-4 часа с многочисленными перезагрузками. Для коллекционеров придумали дополнительные задания, сбор чемоданов и взлом сейфов с деньгами. Во-первых, это возможность пройти уровни на 100%, во-вторых за деньги можно купить предметы, которые облегчат дальнейшие ограбления. Минусы вскрылись в игре не сразу, потребовалось несколько десятков часов, чтобы до них добраться. Первый и самый популярный, на что многие жалуются в своих рецензиях - уровни с лимитом времени. Кажется, что это игра совсем не про скорость, а про тщательное прохождение с внимательным осмотром каждого уголка карты. Лимиты по времени достаточно строгие, медлительным игрокам возможно придется перезапускать 20-30 минутные уровни по нескольку раз, дабы отточить прохождение. Второй минус, с которым я столкнулся играя на [i]Steam Deck[/i], слабая оптимизация. Игра 2015 года, при этом на больших уровнях с множеством деталей, [b]Crookz[/b] начинает тормозить. Персонажи застревали на месте, в то время как охранники двигались и замечали грабителей. В игре еще открывается режим испытаний с четким набором грабителей и предметов на уровень, ну и злосчастный лимит по времени (хотя для испытаний это оправданно). Этот режим я пропустил и о нем мне сказать нечего. В остальном игру я прошел вдоль и поперек, проходил уровни полностью незамеченным, выполняя все дополнительные задания. На все про все потребовалось 42 часа, приличное время, о котором я не жалею. [b]Crookz - The Big Heist[/b] мне понравилась, если жанр пошаговой симуляции ограбления Вас не пугает - стоит попробовать.
Crookz - The Big Heist delivers a distinctive blend of tactical strategy, stealth, and heist planning wrapped in the colorful style of the 1970s. Developed by Skilltree Studios and published by Kalypso Media Digital, the game puts considerably more emphasis on preparation and coordination than direct confrontation. Instead of controlling a master thief through conventional action gameplay, the player manages a crew of specialists, studies security arrangements, and constructs carefully timed plans for stealing valuable targets without attracting unwanted attention. The premise captures the spirit of a classic crime caper. A successful group of professional thieves lives comfortably from increasingly ambitious robberies until an operation involving the valuable Luna Stone ends in betrayal. Years later, the surviving members reunite with revenge on their minds, although the opportunity to become extremely wealthy again is naturally part of the attraction. The story is intentionally playful rather than grim, fitting comfortably alongside the funky soundtrack, bright environments, extravagant fashion, and larger-than-life criminal personalities. Its campaign consists of 18 extensive missions, and the environments are designed as tactical puzzles rather than straightforward obstacle courses. Guards follow patrol routes, surveillance equipment watches important areas, locked entrances restrict movement, and valuable objectives are usually positioned behind several layers of protection. Success therefore begins with observation. Examining the environment before committing the crew to a particular route can reveal opportunities that are easy to overlook when rushing. The ability to pause the action and coordinate commands is central to the experience. Players can organize sequences of actions for individual thieves and then watch the plan unfold in real time. This system produces the game's most rewarding moments. One crew member might disable security while another slips through a restricted area, with someone else simultaneously preparing an escape route. A perfectly executed operation can feel remarkably satisfying because success is the result of planning rather than simply fast reactions. Character specialization prevents the crew from becoming a collection of interchangeable units. Up to six playable thieves possess talents suited to different situations. A physically imposing specialist can solve problems that require force, while a skilled lockpicker provides a much subtler solution to secured entrances. Deciding who should participate in an operation becomes an important part of preparation, particularly as missions grow more complicated and require several different abilities. Equipment provides additional flexibility. Camera jammers, chloroform, explosive charges, and other specialized tools allow security problems to be approached in different ways. Gadgets are most effective when incorporated into a broader strategy rather than treated as emergency solutions. This makes preparation meaningful because selecting the correct combination of characters and equipment can substantially simplify an otherwise difficult operation. The game does not force every situation into one perfect solution, which gives its missions some welcome flexibility. A cautious player can emphasize stealth and carefully avoid patrols, while another approach may involve incapacitating troublesome guards or using more aggressive tools. Improvisation also becomes important when a carefully constructed sequence goes wrong. Recovering from a mistake without allowing the entire robbery to collapse can sometimes be as entertaining as executing the original plan. There are nevertheless some weaknesses in the execution. Character movement and command behavior can occasionally feel less precise than the strategic design demands. Since complicated plans may depend on several actions occurring at exactly the right moment, minor pathfinding or timing problems can become frustrating. Repeating familiar portions of a mission after a failed attempt may also test the patience of players who prefer constant forward momentum. The deliberate pace will consequently appeal much more strongly to tactical and stealth enthusiasts than players seeking immediate action. Challenge Mode adds worthwhile replay value by placing players under more demanding circumstances, offering additional heists to unlock and encouraging increasingly efficient solutions through score competition. It complements the campaign well because the underlying mechanics naturally reward experimentation and optimization. Players who enjoy returning to a tactical problem and discovering a cleaner or faster solution can potentially spend considerable additional time mastering these scenarios. The audiovisual presentation remains one of the game's strongest personality traits. Its exaggerated 1970s aesthetic gives the environments an immediately recognizable identity, while the music reinforces the fantasy of organizing stylish professional robberies. The presentation never takes itself excessively seriously, yet it remains coherent enough to support the strategic gameplay. Even when its mechanics show occasional rough edges, the atmosphere helps maintain the feeling of participating in an elaborate crime caper. Steam Deck compatibility is particularly good. The game is Steam Deck Verified, with its functionality accessible through the default controller configuration. Controller icons are properly displayed, interface text is considered legible on the handheld screen, and the default graphics configuration performs appropriately on Steam Deck. It also runs successfully through SteamOS. One minor consideration is that external Bluetooth or USB controllers may require manually changing the active controller through the Steam Deck interface, but ordinary handheld play is well supported. Ultimately, Crookz - The Big Heist succeeds because it understands that the most entertaining part of a fictional robbery can be the planning rather than the stealing itself. Its combination of reconnaissance, specialized characters, equipment management, synchronized commands, stealth, and improvisation creates a satisfying tactical framework. Some mechanical awkwardness and repetition prevent it from becoming an essential strategy classic, but players who enjoy carefully studying environments and constructing elaborate solutions will find plenty to appreciate. Its unusual setting and strong heist atmosphere also distinguish it from more conventional tactical strategy games. Rating: 8/10
If you want to watch the full video review on [u]the Cheapness Review [/u] YouTube channel: https://youtu.be/RggxtOh53Gk A stealth game about a team of thieves in the 70s pulling off heists... and making very little money in the process! -Has really cool oceans-like heist music (Horns and funk) -The coolness is undercut by the voice acting and some of the dialogue (Forced comic squabling etc.) -OK story, GREAT briefings (There it comes together) -Nice isometric view of the places you rob (Like architectural models) -Some levels are complex and sprawling -Slow and methodical progress instead of precision coordination arguably -That combined with the large size and amount of levels and I didn't complete it (I didn't find enough here to stick around) -Especially since stealth isn't rewarded with fixed rankings (S+ for instance) or stars (Made it feel optional) -But it was fun and at least it that means it has a lot of content for those who gel more with the game Practical Concerns: -Decent value for money (R2.56/ hour for me - $ and £ values on video) -Kind of big download size (3.47 Gb on the hard drive) -Surprisingly easy to run -Kid friendly for the most part
I dont understand why such a good game went so unnoticed
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Players by region
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