
The world has been swallowed into the grey void of time and space. The only key to the winding puzzle - a time-controling pocket-watch - lies in the hands of a clockmaker Father. The watch creates a mysterious barrier between the Father and his estranged Daughter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 285reviews | 83% | — | $24.8K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
᠌᠌ ᠌ ᠌ ᠌ ᠌
9/10 控制人和物的时间实现解谜,挺有意思的游戏,总共三章,五六个小时的流程,结局感人,中间的各种小故事和彩蛋也很有趣。
攻略見ないと真エンド見れないようなゲームをなぜ買わないといけないんだ? 他人のプレイ動画見ればいいよね シナリオ 4/10 システム 3/10 音楽・ボイス 2/10 世界観・ビジュアル 4/10 コストパフォーマンス 2/10 15点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Spain, Russian, Japanese, Portuguese - Portugal, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for me
๓
кайф имеется
Story-wise was great but felt very 'half-baked' in the end
喷之前先说说优点: 非常新颖的解密设计,关卡设计的很棒,爸爸视角下做出的改变会影响下一章的可互动项目,不过很多解谜难度略高且没有什么线索,很影响游玩动力,这一点从通关率就能看出来,好处是游戏菜单里自带了提示,另外美术风格也不错。 下面我要开喷了 游戏通关大概率只能拿一个通关成就,再去掉一个真结局的成就,剩下的11个成就全都是需要看攻略才能拿到,这意味着玩家需要多次反复游玩同一个关卡,这游戏也还不支持手动存档,只能把这一章从头玩,游戏一共三章,成就全集中在前两章里,恰恰前两章的内容也是最多的,部分成就需要在女儿的视角下触发,所以你需要多次完整的打完整个章节,拿全成就的过程简直是折磨。真结局说“不要等到失去了才追悔莫及”,只能说我确实很后悔打全成就 最后打真结局时,爸爸进入草原那个场景只有一句“好像停下来了?”除此之外没有任何提示,这之后[i] 请向左边走触发真结局 [/i],向右走依旧会触发普通结局,因为这个傻逼引导我不得不又打了一边第三章。
还行
Довольно не плохая игрушка.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $13.9K | 30 | 73% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.8K | 209 | 84% | $4.99 | |
| $24.8K | 202 | 92% | $13.99 | |
| $24.8K | 92 | 87% | $11.99 | |
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| $24.8K | 187 | 57% | $4.99 |