
Grab your pickaxe, descend into the depths, and become the master of wealth! 45 pickaxes, 270 skills, 10 bosses, workers, enchantments and endless upgrades. Your mines keep working even while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Free to Play
Clicker Ore is in active development. New content, balance changes and systems are added regularly based on community feedback.
"Grab your pickaxe, descend into the depths, and become the master of wealth!"
You start with a single pickaxe. You hit a rock, a few gold coins drop.
Hours later every ore you break pays out billions; your workers dig for you, your pets fight beside you, the enchantments on your pickaxe amplify every hit, and you're already working out how to unlock the next floor.
Clicker Ore is a mining game that combines the comfort of an idle clicker with the depth of an RPG.
Every click makes you stronger. Every floor puts a new wall in front of you. Every upgrade is a way past that wall.
Start small, grow huge.
There's a long road from a rusty pickaxe to an arsenal of 45 pickaxes, 270 pickaxe skills, suits, pets and enchantments.
A bad investment slows you down; the right move multiplies your power.
The depths are waiting.
The deeper you go, the harder the rock and the higher the heat. Without heat resistance upgrades you can't go any further.
Some floors must be broken against the clock, and some ores only ever appear once. The elevator takes you back to any floor you've reached, so you can see what each floor earns per minute and swing your pickaxe where it pays best.
Build your crew.
Five workers unlock on their own as you pass floor milestones. Hand each one a pickaxe and they generate passive income with that pickaxe's power while you play.
Your pets fight for you. Your gold no longer comes from your clicks alone, but from your whole crew.
Enchant your gear.
Craft enchantments in four tiers, from Common to Legendary, using the dust and pieces that drop while you break ore. Every enchantment rolls random affixes; slot it into your pickaxe, suit or pet and build your own combination.
Trade surplus materials up to the next tier, and dismantle enchantments you don't need to get dust back.
Keep earning while you're away.
The mine doesn't stop when you close the game; the gold that piled up while you were gone is waiting when you return.
Daily rewards, daily missions, playtime rewards and the lucky wheel are there every session.
Keep an eye on the announcements; the promo codes we share give a small but real head start.
Never stop.
Prestige, earn Essence and unlock permanent upgrades.
The panels you've opened and the bosses you've beaten survive prestige; every reset carries you to the top faster than the last.
• 45 Pickaxes, 270 Skills – Every pickaxe has its own upgrade tree; where you invest shapes how you play
• 8 Active Skills – Upgrade them with Skill Stones, branch them in the Skill Tree, build your own style
• 10 Unique Bosses – Enter with a dungeon key, beat them before the timer runs out, collect special rewards
• 5 Workers – Assign a pickaxe and let passive income pile up while you play
• Enchantment System – Four tiers, random affixes, inventory, trading and dismantling
• Rare Ores – Special ores that appear only once, with an achievement tied to them
• Gold Balloon & Gold Crystal – Momentary chances that reward active play; the crystal turns the current ore into a timed bonus ore
• Daily Missions & Quest System – Missions that refresh every day, 65+ quests, spend Taskium, grab rare rewards
• Lucky Wheel – A free spin every day, with rewards that scale to the floor you've reached
• Offline Earnings – Gold keeps piling up while the game is closed
• Prestige & Essence – Reset your progress and grow stronger with permanent bonuses
• 100 Achievements and 100 Titles – Titles aren't just decoration, they give bonuses
• Suits & Heat Resistance – The only way to survive the heat of the depths
• Trading – Convert currencies and enchantment materials into one another
• Time Skip – Skip 8, 16 or 24 hours ahead; the gains are calculated from your current power
• Chests – Drop enchantment dust or pieces; the exact odds of every reward are printed right on the card
• Promo Codes – Enter codes shared in announcements and the community under Settings > Codes and claim your reward
• Activity Log – Look back at what happened and what you earned
• Leaderboards – Take your place in the click count, damage, boss, prestige and floor rankings
• 18 Languages – Full localization
• Cloud Saves – Your progress is tied to your Steam account and follows you across devices
Clicker Ore isn't just about clicking.
The right pickaxe, the right suit, the right enchantment, the right investment at the right time.
It offers the comfort of an idle game together with the strategic depth of an RPG.
Bad decisions slow you down; good decisions carry you to the top.
Early Access
Clicker Ore is in active development.
Content, balance and systems are updated continuously based on community feedback.
Join the Discord and tell us what you'd like added – most of our list comes from players.
Genres
Stats
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Indonesian, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Polish +5 more
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💎⛏️⛰️⛏️💎⛏️⛰️⛏️💎⛏️⛰️⛏️💎⛏️⛰️⛏️💎 ⠀⠀⠀⠀⠀⠠⣤⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠙⠿⣿⣿⣷⣦⡀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⢿⣿⣇⠘⠿⠷⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠙⢿⣷⣤⣤⡀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⠆⠀⠙⢿⣿⣿⡄⠀⠈⣿⡟⠀⠀⢸⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⣴⣿⠟⠁⠀⠀⠀⠈⠻⣿⣷⠀⠀⣿⠁⠀⠀⠀⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⢠⣦⣄⠀⠀⠘⢿⡇⠀⠁⠀⠀⠀⠀⢹⣿⣿⠀ ⠀⠀⠀⢠⣾⣿⠟⠁⠀⠀⠀⠀⠉⠙⠛⠛⠒⠀⠈⠃⠀⠀⠀⣴⣶⣾⣿⣿⣿⠀ ⠀⢀⣴⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⠀ ⠀⠀⠙⠁⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⡇⠀⠀⠀⠀⠸⣿⣿⣿⣿⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣃⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿⣿⠀ ⠀⠀⠀⠀⣤⣤⣄⣀⡀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣶⣤⡄⠀⠀⠀⣠⣿⣿⣿⠀ ⠀⠀⠀⢀⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⢰⣿⣿⣿⣿⠀ ⠀⠀⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣦⣤⣽⣿⣿⣿⠀ ⠀⠀⠀⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠀ 💎⛏️⛰️⛏️💎⛏️⛰️⛏️💎⛏️⛰️⛏️💎⛏️⛰️⛏️💎 Keep diggin, there is gold in them there hills! ❤︎
Very repetitive, takes a while to progress seems very unbalanced. Plus side it's even free. Negative side, even because it's free I'm not even going to finish it because it gets boring FAST. Which is a shame :(
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Supports more languages, including Chinese, Japanese, etc.
Honestly way better than I expected. At first it looks like another basic clicker game, but the progression is actually pretty satisfying and you always have something new to unlock or upgrade. The biggest thing for me is that upgrades actually feel useful. You buy something and you can directly feel the difference instead of waiting forever for numbers to move. I also like that the game doesn't throw 50 different systems at you in the first 5 minutes. It's simple, you understand what you need to do, but there is still enough stuff to keep you playing. I opened it thinking I would play for like 10 minutes and somehow I was still playing almost an hour later. That "ok just one more upgrade" feeling works really well here. There are still some parts that could use more content later on, but for a clicker game this is honestly one of the more enjoyable ones i've played recently. Very simple concept but executed well.
A good idler to check in on every now and then to get the "oooo bigger number" fix. There's microtransactions but they are cheap and seem reasonable. Pushing the limit on price worth for what you get though. Certainly don't like that there's a (optional) subscription that makes the game like 4x faster. But that's the only real complaint I have.
Nope... and the audacity to put a P2W cashshop in this xD
>>> IT SEEMS THAT STEAM REVIEWS ARE RENDERING WEIRDLY ON THE GAME PAGE, PRESS THE RATING TO SEE THE REVIEW PROPERLY FORMATTED<<< [code]This game was [b]NOT[/b] provided by the publisher. [code]This review is brought to you by the Steam Curator [url=https://store.steampowered.com/curator/45921526-SecondScreenGaming/]Second Screen Gaming[/url].[/code] [table] [tr] [th]👾 Played till completion, will keep playing or dropped?[/th] [th]Keeping an eye on updates[/th] [/tr] [tr] [th]🗒️ English quality[/th] [th]10/10[/th] [/tr] [tr] [th]💬 Is there a discord?[/th] [th]Yes, link on the right side of the store page.[/th] [/tr] [tr] [th]🛠️ Modding capability?[/th] [th]No[/th] [/tr] [tr] [th]🎮 Gameplay[/th] [th]Idle Hero-like idle game[/th] [/tr] [tr] [th]😖 Who might be interested in this game?[/th] [th]You want a very quick idle game, and don't care much about Achievements[/th] [/tr] [tr] [th]🙎 Art/3D Asset quality[/th] [th]8/10[/th] [/tr] [tr] [th]🧍 Protagonist gender[/th] [th]N/A[/th] [/tr] [tr] [th]🐛 Bugs experienced during gameplay[/th] [th]None[/th] [/tr] [/table] [h1]Overview[/h1] An idle game that is in dire need of re-balancing and further development [h1]Technical[/h1] Unity 2022.3.62f2. Technically competent, there's nothing much to say about it on this topic, not experienced any bugs, nor any excessive resource usage. [h1]Voicework[/h1] NA - None [h1]Overall Review[/h1] Now, I will have to assume that this game is the work of a single developer, or a very small team, which would go some way to explaining the issues present here, as there's quite a few. None of them technical, just balancing and features. Let's start with what you'll immeidately notice... you progress QUICKLY. Way too quickly. Within the first hour you should probably prestige and then just keep prestiging everytime it takes more than 10 seconds between upgrades and progress on mining, and you'll get through most everything really quickly. Most of my playing time are from me working on something else while playing this, and if you don't actively babysit the game, progress stops pretty much after like half an hour. Next up is the heat mechanic... Why? Just... Why? It's a seperate menu that you'll go into if you're looking for achievements, since there are tasks that involves buying a large amount of them, but usually... you just activate auto buying and never think about it again. It may as well not be there. Dev, please do something with this. Finally, we have the premium stuffs. This is a free2play game, and the dev needs to make money somehow... but the above doesn't really make users likely to buy anything... unless they want achievements. As of right now, the game has no method to gain premium currency through normal gameplay in any way, yet it got several achievements bound to gaining and using them, which, if we translate that to a understandable language, is basically paying for achievements... No... Just no. I do not mind spending a small amount of money, maybe like 20 bucks or so, on microtransactions for a game, but it has to be enjoyable for me without paying for me to be so inclined, and this really wasn't... and to add to that, the achievements thing just give me a bad taste in my mouth. Now, to give the developer some cushioning here, the most recent update has adjusted balancing, and the Developer has replied to a thread I made in the steam forums, claiming that ways to earn gems are coming at a later time, though provided game success. This game is not early access, it is a full release, and I'll treat it as such, but do take note about this if you're reading this into the future. [/code]
Was expecting another clicker game where you play 15 minutes and then everything becomes super slow, but this one actually kept me playing much longer than I thought. The progression feels pretty good, especially when you start stacking upgrades and suddenly things that looked expensive before becomes basically nothing. I like that there is always some small thing to work for, even if its just another upgrade or unlocking the next area. Game is also simple in a good way. You don't need to read 20 menus just to understand what is happening. I can open it, play a bit, buy some stuff and close it again without feeling like I missed something important. There is definitely some things that could be improved and later game can get a little repetitive, but honestly thats also normal for this type of game. For me the important part is if clicking numbers going up still feels good after a while, and here it does. Not perfect but surprisingly addictive. I already played way more than I planned to.
This is a free game where you just click. It's addictive for me. It's free you either like it or not at no cost to you.
progress felt like repetition not progress.
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Where this game's players are, estimated from review languages.
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