
A bite-sized, 8-bit style run-and-gun inspired by Saturday morning cartoons of the 80s!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 157reviews | 78% | — | $14.9K |
| $4.99 | 163ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
關卡有點單調
A short but fun platformer where the character was easy and smooth to control.
░██████╗░░██████╗░ ██╔════╝░██╔════╝░ ██║░░██╗░██║░░██╗░ ██║░░╚██╗██║░░╚██╗ ╚██████╔╝╚██████╔╝ ░╚═════╝░░╚═════╝░
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $4.99 |
| 61ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
梦回1990。从难度和整体流程长度上来看,基本是全方位致敬红白机的作品,除了个别1、2个关卡难度陡增之外,整体还是挺亲民的,就突出一个尊老爱幼。打折时4块钱入手,20多个关卡1小时左右就能通关,就很舒服。
8/10 The biggest problems with this game is that it doesn't appear to have an auto fire and it's a bit short. This game is pretty awesome though. feels so much like a lost nes game it's incredible. The level design is pretty cool although some variation would be welcome from time to time. it was mostly just a straight line with no deviation at all. no warp pipe or beanstalk equivalents going on here. One could argue that games like mega man didn't have much deviation nether but at least the levels sometimes go up and sometimes go down etc, in this game, everything is always a straight line to the right. there is diversity in level design though in the sense that sometimes you're jumping through moving platforms or whatnot. I LOVE it when devs add crt filters to old school games. No idea why more devs don't do it. I got the game at a huge discount but it's normally at £4:29. i think it's worth the full price for sure. SPECIALLY if you intend to do the game on harder difficulties. I only did normal but there are two harder difficulties if you're into that. Great game and I also own other games from this dev and I've been enjoying all of them so prob look into them too if you like this. ps:- I think the second boss or w/e the one that moves up and down and shoots beams at you.. that boss seems a bit... not well thought out. I felt like I mostly needed luck to get through it as the beams were a bit too fast to move out the way of confidently. but other than that, awesome game.
The game is a Contra clone with MegaMan style graphics. Some of its strengths: Tight controls- Being able to move in the air while jumping gives you a chance to avoid some of the many projectiles after you. Graphics- Kind of an eye of the beholder view here. The characters look good, but are limited in animation. The levels definitely have that retro feel. Unlimited Lives- Trust me, you'll need them Some of the issues: Only scrolls left and right- games like Megaman and Contra have sections that have you going up and down in the levels. This feels like a lost opportunity No Autofire- one shot per button press. Hands will get tired over time. Only shoot left and right- being able to jump pretty helps, but still feels like a missed feature that is taken for granted in Contra. Instead you get Megaman style attacks; but without the aid of switching weapons. No crouch- If you're used to Contra, you will try this many times, but end up getting hit. Loss of weapon when hit- This one is frustrating as many times you'll pick up a weapon, then get hit shortly after. Forget about using anything besides your basic weapons against the bosses. Hard to tell when getting hit- Your character flashes for a few seconds while invincible when hit. However, it is very subtle unless you're looking near the character. Chances are you're looking at the other areas of the screen preparing for whats next. It's easy to take a couple hits in the process without realizing it and becomes quite an issue in the last levels. Even with all the flaws listed in the game, it would get a thumbs up if not for one major issue; the last boss. Up to this point in the game, it can be quite difficult but fair with enough practice and skill. This is not the case with the last boss. While the last boss has a 'pattern' per say (leg weapon, rain missiles, ball projectiles everywhere), the rain missiles and ball projectiles will shoot all over, more often than not in situations that are completely unavoidable. Given that you're only have 3 hits and the basic weapon to use, no matter how skilled you are you will get hit; sometimes multiple times in one set. This makes it required to have a large degree of luck to defeat the boss. This is a number one no no for this style of game that even the "NES hard" games don't exhibit. You're better off with some of the other games on steam that do the Contra style thing better. Only consider it if it's on sale.
artisticamente semplice, gameplay lineare, e di una facilità imbarazzante a tutti i livelli di difficoltà. nel 89 sarebbe stato un classico senza tempo. Ma adesso non offre nessuna meccanica che spicca dalla marmaglia. L'unica sua qualità è quella di essere un ottimo gioco vecchio. Persino segliere il personaggio non offre cambiamenti nel gameplay. Non mi sento di sconsigliarlo in quanto è fatto col cuore ed è solido. ma è noioso come poche cose ed estremamente inutile.
There's basically no level design. You walk forward and there are enemies just sort of randomly slapped down onto the stage. You have to constantly mash the fire button 100% of the time. The jump is weirdly huge and floatyJank presentation. I understand it's cheap but it's just kind of miserable feeling. Sorry.
A fun quasi Contra shooter, but is sadly uneven in challenge from stage to stage. Some stages, even later on, are a breeze, while some stages, even earlier are, will test your patience and depends more on memorization than actual skill and reflexes. Could use some checkpoints in stages, even if it's just one halfway through. All three characters play the exact same, so there's no real reason to ever use one over the other. Unless you happen to like their design. Also, needing to shoot bosses 100 times with the basic gun is insane, especially with the final two bosses. That was pure misery and made my hands ache. The bonus stage music is an ear worm and it goes on for oddly too long for what it is, especially compared to the other tracks in the game. It feels like it was meant for something else and just shoved into a spot where you'd never hear the whole thing unless you're like me and sat in there with the audio going while having to do something else. Not that it being long is a bad thing, just really weird for what is meant to be the shorter part of the game, the bonus room.
This game is something that I could make myself, but even so, I could design a better game because this one is way too simple. It starts as fun but later becomes too repetitive; it deals with the same enemy type, the same uninspired weapons, and the same power-ups. It's too bland and boring for me. While it can be challenging at times, the odds are in your favor, and beating the game with the hardest difficulty is achievable. But you're more likely to die of boredom than from the cheap deaths they put in the game. I mean, think about it: make two things that made Megaman and Contra special but at the same time frustrating in a bad way. That's how you get Clash Force. It's decent, but I didn't get the 80s charms that it attempts to replicate; the music is forgettable, and the only time you might have is putting the game in its highest difficulty, but even so, the simplicity makes this game too tedious. In conclusion, if they put more creativity into it, I might like it in the same way as Megaman. If the game is on the same level as AVGN Adventures or Blazing Chrome, I might like it, but, remember, this is a poor imitation of a tribute to the NES library. Back then, it was fun, but when the possibility was drawn by the game designer, I mean, why stick around with primitive gameplay when you could polish it and make a new one rather than simply copying it?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $99.2K | 1.6K | 94% | $2.99 | |
| $62.9M | 221.4K | 96% | $19.99 | |
| $1.6M | 9.2K | 90% | $7.99 | |
| $1M | 5.3K | 89% | $7.99 | |
| $760K | 4K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9K | 109 | 72% | $4.99 | |
| $14.9K | 77 | 70% | $9.99 | |
| $14.9K | 122 | 98% | $4.99 | |
| $14.9K | 103 | 89% | $9.99 | |
| $14.9K | 145 | 95% | $5.99 | |
| $14.9K | 65 | 48% | $6.99 |