
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth it for the price. There's a lot of replayability here!
She's turned the weans against us!
It was a very enjoyable game. It's very fun. Good game :thumbs-up:.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bello
Relaxing and enjoyable colony sim. Development seems steady and new features are added on a semi-regular basis. May 2026 updated review: The game remains relaxing and enjoyable. Since this review was posted, many systems have been added, to mention a few, beekeeping, map exploration, the ability to migrate colonies to a new tile and a prestige system which interfaces with the prior. The game is excellent and shows all the signs of continued development, to what plateau is hard to say
This is an amazing game, and I have a feeling it will just get better. I love the generation aspect and strategic planing, also the world feels alive.
чисто на любителя таких игр
Version 0.575 review. I played it a lot already and I keep coming back to it but obviously it's still in development. Pros: -Music is so chill, I can recognize songs after this much time but never gets annoying. -Sims in medieval Scotland with lots of character stats. There is also some interaction between Clans tho obviously still in development. -Taking care of animals is much more interesting than in other colony games. If you don't want your sheep to starve in winter you better get ready. They get thirsty and cold as well. And on top of all they will need some straw to sleep on. There is also a good variety of animals. -Seasons and their effects are very cool. The winds and snowing of winter is really cozy combined with the cool fire lighting effects. Cons: -Nonsense item economy. Sickle, pick, hoe, axe all 10 iron to make despite being clearly different sizes. BS building and crafting cost are a theme in this genre and it's very disappointing they won't use accurate measurements. Really, everything has to be 5 or 10 units? -Kamikaze wolves. Not very realistic for a colonySIM game. -Zooming out makes my PC fans go Whiiiir!! -The tech tree is the worst I've seen and it's gonna be the first thing modded out the game when modding will be a thing. So much BS artificial progression ugh. The tech tree should be a third of what it is right now. I don't play the game to research the tech tree, I play it to build a colony. Tech tree BS examples: Oh you want to place water bowl for your dog? First you need a catbed. And for the catbed you need to build a clothes basket first. So instead of getting all basket related tech after getting your first basket you build everything one by one. Same goes for everything else when you get iron tools you have to build everything one by one! Oh you want to designate a zone to store items like in every other game by default? Touch everything a 100 times first! Want to store items in a containers or make a wattle fence? Touch hundreds of sticks first. You set trees to -3 during map gen? Skill issue. Want to build a daub wall despite already know how to make stone walls and roofs? Build a cold fusion reactor first. Want to build a wooden kitchen table huh? Well you already know how to build decorative tables but for the kitchen table you need to travel the world and learn how to make clay brics. The tech tree progression is 90% of the problems of this game and I don't even have idea/research points turned on.
I adore this game. The music, the setting and the gameplay are all great. The gameplay isn’t new or innovative but it’s different enough that it doesn’t feel like every other colony sim in this style. I know the “no combat” was a turn off for some people but honestly, not every single damn game needs combat. The devs have their vision for this game, which they want to replicate that history of Scotland, and I’m all for it. It’s a great game, worth your time and worth your money. The updates and communication are consistent and deserve a thumbs up
Great game. It is not so complicated that I forget where I was up to and have to restart, after life gets in the way of gaming, but complicated enough that I spend 'just 5 more minutes' all night, trying to organise things perfectly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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