
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
spiele es immer mal wieder macht dann jedesmal wieder spass
辞め時がわからなくなる見下ろし型コロニーシュミュレーションゲーム 簡略表示にキャラがぴょんぴょん動いているのがかわいい 最初は文明が全く発展しておらず、まじで原始人... 川の水飲んで、川で手を洗って、枝と石の道具使って何とか生きていく でも、気づいたら文明が発展していき、料理ができ、木の加工ができ、石の加工ができ、 ついには家ができてて感動!! 文明発展が結構すぐに起きていくので、次から次へとやることが出てきて辞め時無くなる 文明は前の文明の関連事項を良く作ったり採取することで進んでいくので、プレイによっては偏った文明になることもありそう。 冬を越すのが大変みたいだが、まだ行けていない
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 8.9K | 97% | $19.99 | |
| $4.1M | 8.9K | 84% | $19.99 | |
| $4.1M | 4.2K | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.9M | 1M | 98% | $14.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| $75.1K | 170 | 58% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白かった 技術ツリーの最後まで行ったので拠点をきれいに作ろうと思ったが納得できそうな物が作れなさそうだから未定 まだまだアプデで増えるだろう要素があるらしいので何度か大型アプデが入ったらプレイする予定 現状でのゲームの山場は他のレビューにもある通り1年目の冬を乗り越えることだと思う 3年、4年経つとやることは同じなので間違えた位置に通気口を設置して外の冷気を入れてしまうなどのミスをしなければ楽に乗り越えられる 気になった点 ・現状では装飾品が少ないので住居が味気ない(おそらく今後のアプデ予定にあるので増えると思う) ・ツルハシなどの道具は初期は石だが、進めていくと鉄などで作れるようになるが鉄が入手しづらい気がするのでたくさん入手できるようになってほしい
Recommended Clanfolk is a fantastic game. Even though it's still missing a few features, I honestly think its core concept is stronger than many other base-building and resource management games on the market. The first thing I really enjoyed is the food system. Meals aren't just there to fill a hunger bar—some provide warmth and other benefits, which makes preparing for winter much more interesting. The variety of recipes also keeps the progression engaging instead of feeling repetitive. The Idea system is another brilliant mechanic. Locking technologies behind discoveries rather than a traditional tech tree gives every new unlock a real sense of achievement and creates satisfying vertical progression. The game constantly gives you meaningful goals to work toward. The family system is also one of Clanfolk's biggest strengths. Watching your clan grow across generations is genuinely enjoyable, and I think there's a lot of room to expand it even further. Marriages between different clans, diplomacy, clan politics, rivalries, and reputation systems would all fit perfectly. The trading system is already enjoyable, but features like buy requests, caravans, or pack animals could make it much deeper. That said, I do have a few criticisms. The biggest one is the insulation system. Walls and roofs currently exist mostly for beauty rather than actually affecting temperature in a meaningful way. In my opinion, warmth and food should be the foundation of a medieval survival colony simulator, so I'd love to see buildings play a much bigger role in heat management. I also expected at least some form of combat or external threat. Bandits, hostile clans, wildlife attacks, or even kingdom politics would make the late game more dynamic. Right now, once you've mastered surviving nature, the challenge drops off a bit. I know some players prefer the peaceful experience, but I think optional danger would add a lot of replayability. This is also one of the more common requests from the community. Some players also criticize the AI or say the game can become repetitive after the survival phase, but personally I haven't found those issues significant enough to hurt my experience. The developers have been consistently updating the game, listening to feedback, and it's obvious they genuinely care about their project. Overall, if you don't mind simple graphics and you're looking for a different take on the colony-building/resource management genre, I absolutely recommend Clanfolk. It's already a very enjoyable experience, and I genuinely believe it has the potential to become one of the best games in its genre once it reaches its full vision.
Really fun, i usualy play this when i am traveling on my laptop
Top Game, kann man lange spielen
这个世界上怎么可以有这么上头的游戏
神(?)となってある1族を導くと言うか、指揮を取ると言うか、そんなゲームです。このゲームの良い・悪いは他のレビューに任せるとして、プレイする上でのコツを1つ、冬になれば水の供給源である湖や川は凍結しますが、ある施設を建てれば、冬の間でも水を確保する事は可能になります。
最初の冬を越せるかどうかが勝負。 その後は余裕が生まれて、レイアウトにこだわったりいろんな食べ物を作ってみたりなど、いろんな楽しみ方が出来ます。
I had so much fun. Engaging, kept me hooked for 20hrs.
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