
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good, fun, and relaxing colony builder. It has a nice, fairly complex, and advancing tech system. The interface handles the game's complexity pretty well. I've been playing for a few years since (I would guess) midway through its early access progression. The developer puts out solid improvements on a regular basis that consistently improve gameplay and makes the game quite replayable.
플레이 시간의 절반 이상을 캐릭터 특성 뽑는데 사용한 게임. 하지만 리롤치는 맛에 계속했던 게임
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Более неспешный, размеренный и ориентированный на экономику и стройку базы вариант Римворлда. Игра с хорошими перспективами, и довольно активно развивается и обновляется. Неплохая механика с гостями и системой браков. Надеюсь в будущем увеличат размер карты, добавят больше вариантов взаимодействий с другими племенами и случайных событий, пока что с середины игры становиться слегка затянуто. Ну и торговля временами выглядит слишком имбалансной.
As someone with over 1000 hours in Rimworld and The Sims, I'm someone who likes to tell stories with my colony builders. If you also do that, I highly highly recommend this game. It is early access so it is missing some qol stuff and when you reach the end of the research tree it can feel a little like "what now?" But there is still enough there that it's worth the price and you will lose hours in what feels like the blink of an eye. And with a dev who seems dedicated to the game, it doesn't seem like early access is a problem. It just means there's a fun update to call you back every once in a while. (Warning for this type of player: Live in a mountain for the first winter! Getting through the first winter is the hardest part and might be frustrating at first but once you figure it out the rest is golden.) If you play colony sims more for the intellectual challenge and mechanics mastery, I can't speak as directly, but it there are plenty of ways to make thing's harder. The research and production can be surprisingly complex and satisfying to get the hang of. I don't write reviews that often but I want to support a developer that is so dedicated to their game and their audience. The last community update discussing the upcoming game update made it clear the dev is trying to account for different types of players and I appreciate it.
O jogo é muito bom mas gostaria de deixar claro que se você esta pensando mesmo em compra-lo, então leve realmente a sério quando os comentários te dizem que é DIFÍCIL, porque é a mais pura verdade. Estou com exatas 28 horas de jogo e ate agora nenhum dos meus clãs sobreviveram ate o inverno. Eu sei.. Sinceramente, a maioria morreu no outono. Que é onde por meio da minha própria experiência acredito ser onde tudo fica mais difícil. Todos comentam, mas é importante que você tenha tanta comida que nem caiba dentro da sua dispensa porque seus membros de clã comem todos os dias, e se você não tiver comida, o humor deles abaixam e na maioria das vezes eles não tem disposição nenhuma para fazer as tarefa e ficam te atrasando por um tempo, que acredite em mim, você não tem !! Se preparar para o inverno é praticamente a sua missão nesse jogo. (se você conseguir mantê-los vivos) Mas não ache que é a sua única missão, pois além da comida não se esqueça que seus membros precisam de um teto para dormir e se protegerem da chuva. (lá vem ela, aquela que matou 3 de meus clãs) A chuva é muito importante, ela começa no outono e você já tem que ter uma casa ou um quarto para botar seus membros para dentro. No meio do outono e chegando no inverno você descobrira que consegue fazer roupas, NÃO DEIXE DE FAZER ROUPAS, todos os membros do seu clã precisam de roupas ou eles morreram de hipotermia. (seus membros também podem morrer de hipotermia com a chuva). O ponto mais importante é que a quantidade inicial de pessoas no seu clã faz muita diferença, acredito que a maioria já tenha pego o clã inicial de 7 membros (2 avós, 1 casal e 3 filhos), manter 7 pessoas vivas da muito mais trabalho do que manter 2 ou 4. Atualmente, estou com um clã com 2 membros e devo admitir que é muito mais fácil mantê-los vivos. Mas não se deixe enganar, ter menos membros é bom por um lado mas se você pensar melhor mais membros te da a flexibilidade de fazer diferentes atividades ao mesmo tempo, com 2 membros as atividades do dia-dia ficam mais escassas ainda mais se você conhece seus membros o suficiente para saber que tem aqueles que enrolam mais para sair da cama. Enfim, apesar de toda a dificuldade para mantê-los vivos e saudáveis posso assegurar que o jogo é bom. Se você jogador não se importa com um "pouco" de dificuldade e muita hipotermia não se abalará e assim como eu e outras pessoas se apaixonará pelo jogo também.
It is Rimworld, but in a medieval setting. Missing some quality of life features [spoiler]maybe steal some ideas from Anno 1800 and Oxygen Not Included[/spoiler] and achievements, but it ran smoothly, so definitely worth a buy.
Though the first year is always really hard as hell, this game over all is quite relaxing. I haven't had any bugs and the gameplay is easy to understand. It is also possible to play it more passively or to micro-manage everything, if you want. I can really recommend this game.
игра быстро увлекает. интересно проработана механика сбора ресурсов. слежу за ней уже долгое время. жду больше механик и обновлений <3
The amount of thought and effort put into this game, all the different systems and the way they interact is truly impressive, even before we get into relationships between your Clanfolk themselves. Truly well thought out and a labor of love, proven with every update. The only ask I would ever have, selfishly, is more. Auto doors, different colored tiles or decorative tiles, maybe a crossbow? Some of the tech tree could definitely be taken further and still fit the time. These would be sprinkles on top of my favorite Sundae though. Seriously, one of my favorite games. Haven't played the new update but just from the post I know it's gonna be great :)
ก็ดี รายละเอียดเยอะ แต่ความสนุกลดลงเพราะ ตัวอักษรเล็กเกินไปเห็นไม่ชัดสำหรับคนแก่
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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