
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
대잇기 플레이를 좋아하는 유저로써 이 게임은 현재 얼리엑세스인 상태로 완성도가 부족하지만 같은 성향의 게임러들에게 적극 추천 할 수 있을 것 같습니다. (애정을 갖고있는 게임 중 하나입니다.)(p.s. 이 게임 덕후라 글이 ㅈㄴ 깁니다,,) 일단, 데모만 나왔던 시기에 플레이를 해보니 정말 지루하고 림월드와 비교적 너무 뭔가 난잡했습니다. 사실 행동 가짓수는 지금도 처음 플레이할 시 난잡해보이나 적응하면 문제 없습니다. 추후 정식 출시를 한 뒤에 다시 사서 해보니 확실히 아무런 자본을 확보하지 않은 상태에선 정말…발전이 느린걸 체감할 수 있습니다. 가족 구성원도 몇명 없어서 벌목이나 제조 (특히 채집!!!!!느려서 개빡칩니다.) 등등 모든 할 일 순위가 다 중요하기에 인력이 너무 부족해서 게임 진행이 느렸습니다. 250일을 넘긴 현재 구성들이 많아져서 다행이지 본래 자체가 행동도 느리고 유도리 있게 일을 하지 못하는지라 처음엔 무지막지하게 답답~하실겁니다. 이 시간을 참으면 재미가 옵니다 ㅋㅋ 그리고 현재 출시한 지 별로 안된 게임이어서 그럴수도, 제작자가 그런방향으로 게임을 안만들고 있을수도 있지만 유저들 간에 모드활성을 지원해주지 않아서 모든일을 제힘으로 키워야되는 장점이자 단점이있습니다. 이러니 더욱 마을에 대한 애정이 점점 생깁니다. 모드 없이 아무런 준비도 없이 악명높은 첫번째 겨울을 맞이해버려서 가뜩이나 사람도 없는 초기멤버에 갖 청소년이 된 클랜수장의 외아들이 죽는바람에 이를 악물고 번창하겠단 마음이ㅋㅋ…하지만, 첫번째 겨울을 버티고 나면 제 기준 성장속도가 엄청 빨라집니다. 진짜 이때부터 깨꿀잼 시간순삭 되버립니다;; 왜냐면 첫번째 겨울 10일을 겪고 나면 마을에 뭐가 필요한지 알게 되실 겁니다. 그것들 부터 해결하려고 노력하면 다음 겨울 전에는 안정적이게 됩니다. 여기서 부터는 초보자분들의 팁을 드릴 것 같습니다. (저는 게임을 생각없이 하는 편이라 그냥 제 플레이방식 위주로 말해보겠습니다.) 제가 생각하는 제일 중요한 것은 두말할 것 없이 온도와 음식입니다. 구체적으로 따지자면 음식>온도 인 것 같습니다. 이유는 겨울에 음식을 구할 수 있는 방법이 혹독한 추위를 뚫고 멀리 있는 사냥감을 찾으러 가야한다는 것이지요..온도는 땔깜만 잘 있으면 부엌에 온도를 유지하여 어느정도 버틸만 합니다. 근데 1년차 겨울은 옷도 없고 자원도 없고.. 사냥은 그냥 무리입니다. 따라서 봄~가을까지 식량 저장이 필수이고 겨울이 시작할 때 식량 보존량이 10 언저리인 것이 가장 안정적이라고 생각합니다. 식량 루트는 제 기준으론 장어랑 버섯이 가장 비축하기 쉽습니다. 농경을 해서 순무,콩,베리를 축적할 수 있긴 한데 저는 장어 획득량이 점차 낮아질 때쯤 시작해서 초반 플레이에 추천드릴 수 있는지 모르겠습니다. 따라서 주변강가에 장어그물을 많이 설치하고 반복해서 구워주기를 설정하면 먹고 살만해집니다. 그리고 마을이 점점 커질수록 장어가 감당이 안될텐데 이때 농경+멧돼지를 키우시면 됩니다. +냉장고 기능 있습니다. 저장고 크기를 비례하여 팔레트 설치하시고 얼은 물병을 채워주세요. 최대 온도는 -6도입니다. 온도는 마을의 미래와 큰 연관성이 있습니다. 온도가 따뜻해지면 밤에 구성원들의 기분이 좋아져서 아이를 가질 수가 있거든요.(부부 각각 사람 당 기분이 7500 이상이어야됌.) 따라서 옷에 큰 노력을 투자 해야됩니다. 이게 가축을 어떻게든 키우게 만듭니다. 마대 옷->가죽->양모 옷 (->리넨 옷, 가죽튜닉 옷) 이런 식으로 변천사를 갖게 되는데,, 양모 옷을 얻으려면 양이 있어야됩니다. 양모옷은 -기분도없고 제일 따뜻해서 최곱니다. (비등비등하게 좋은게 가죽튜닉옷인데 이건 200일쯤에 얻을 수 ..^^) 그리고 각 방마다 벽난로 설치가 불똥도 잘 안튀고 좋고요 벽난로까지 아이디어 개발을 많이 하셔야 할껍니다. 양모를 얻게되면 마을 꾸밀 맛도 생깁니다. 말이 너무 길어졌네요…이정도로 저는 이 게임에 진심입니다. 모드 없이 한 유일한..게임이 이기때문에 애정도가 남다릅니다. 추후 황제&황후 업데이트도 겁나 기대되고요..솔직히 왕실이랑 신분제 등등을 더 세밀하게 구성되는 시스템으로 발전되면 좋겠네요. 여담으로 구글에 Clanfolk wiki치시면 좀 더 빠싹하게 아실 수 있을 껍니다. 솔직히 이정도까지 썼는데 너무 오타쿠같아서 민망합니다ㅋ 좋은 글이었길 바래요.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YES! It's similar to Rimworld but more realistic, more difficult, and without frivolous combat - which is everything I hoped and dreamed for. I don't know why I waited so long to buy this game. Actually I do know; it's because I knew I would become instantly hooked on it... and I have! Update: After gazing at the game for many more hours, I am particularly enjoying the lighting. It is beautiful. It offers me, as the player, quite a palpable experience of the most fundamental human meditative passtime: getting hypnotised by fire. The weather system, too, is visually and physically stunning and accurate. When the storm blows in you can really feel it! Watching the water and foliage moving and flowing on the screen with the breeze is gorgeous. The seasonal change is impeccable. Observing the temperatures rising and falling gradually throughout the season is accurate and very enjoyable and challenging to engage with. I still haven't come across man-to-man combat so far, at the 3rd year of my second clan. IMO this is wonderful and more realistic, allowing much fuller immersion with the dynamic natural world. This said, I am also confident that if there is combat yet to come, or if it gets implemented later, it will be realistically executed and historically accurate and not indulgent violence for entertainment. The only downsides can be associated with being EA so not worth mentioning yet. Lastly and most irrelevant, it's very cool seeing my ancestral Scottish family names in there and feeling the ancestral memory of the landscape and culture! 10/10 ! Can't wait to see how the game develops.
目前非常不行,就像其他人说的,6个小人从早忙到晚,很忙但不知道在忙什么,一看画的墙几天了都才建一个房间,效率堪忧。 还有科技树,不是研究,是强制你收集多少多少某个东西才能开某个建造的点,我甚至不能攒攒资源不建草墙直接建石墙,强迫你必须走完所有科技流程。 真的,还不如环世界开个和平的环境来的舒服,好累好麻烦,玩几个小时都不知道玩了个啥。。。。。。
I was an avid Rimworld player until I started having intense nightmares. This game allows you to build a multi-generational run and has a lot of room to build and expand. There's a lot of things to unlock and tinker with, which I really like. I wish there was more character centered things, like quests, conversation and more interaction from other clans but overall I would DEFINITELY recommend this game!!
Incredible game, and has an organic progression built in. You start very similar to Rimworld, survive the winter and start progressing. You build your clan, get married, have children, and pretty soon your family tree spreads out. At this point, you are no longer playing Rimworld, but playing something similar to Banished or Kingdoms and Castles. Once you get enough clan members, your infrastructure must become rooted in logic to ensure the progression of building isn't interrupted. You can automate this, and automate the ability to farm basic supplies like peat/wood/stone. Urgent building will be helpful. It may not be the easiest game to understand, nor is the UI anything to write home about, but the gem underneath the early access shell is surprisingly intuitive and has a lot of depth. Cons: Micro management heavy for longer then I'd like, no easy way to marry off children, too easy sometimes. All in all, I'd give it a shot. Play the easiest setting, die a little bit, then yoink that difficulty up.
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I initially picked this up because it looked similar to Rimworld and I was so curious about the historical aspect, but personally after spending time in Clanfolk and watching it grow and develop it's slid its way into being the firm favourite. I love this game, and love seeing what comes with each update and am never disappointed. I think it's so unique and fun and I love that its so historically grounded. It feels like its simple to learn to play if you pay attention to the lessons and can be as difficult (or as easy) as you want it to be, and there's always something to enjoy. The family aspect, the gameplay, the music, the style, all of it works so well and creates such a lovely experience - I highly recommend.
254 hours in, and still no EA fatigue. Clanfolk is one of the rare Early Access titles that feels like a living, breathing project — not just a roadmap. The developer, Blorf, isn’t just building a game; he’s building trust. Every update is a window into his thought process: why things change, how systems evolve, and what philosophies guide the design. It’s not just patch notes — it’s storytelling. Just read his Progress Update about Bees as example... The game itself is rich, layered, and deeply satisfying. But what keeps me here is the sense that I’m part of something being crafted with care.
This game is absolutely the city builder your looking to scratch that itch where you can dig deep into your city, its layout, its people, the economy, job specialization, cool housing, and more. What you wont find is outside enemies attacking, zerg hordes, and the usual "outside" influences. This means you will spend more time managing your town and no time building walls and turrets. This is ok though, as there is a ton to do for your people. Big bonus: the game opens with a simple, flowing, and helpful tutorial. You wont be left wondering what its teaching you, and its easy to turn off on the fly The specifics Does it run on steam deck: absolutely. I had no issues, and the button mapping wasnt too bad to work with compared to alot of RTS builders UI: Def needs some love, game is EA and I expect it to only get better. Lots of tool tips and mouse over things which is nice. On game generation there needs more info. For the average player that screen doesnt tell you enough or anything and will deter many players. I had to walk a few friends through creating your own custom clan, and the selling & buying of things in the beginning of the game. I believe this screen needs to become a priority as its really the "opening curtain" of the game and right now looking at it without any knowledge or tinkering leaves you saying - "wut". DO NOT LET THIS DETER YOU - once youve decided on your map type and clan the game wastes no time pulling you back in. Sounds: Love the noises in the game, many of the games tunes live rent free in my head Art & Style: Great. I really appreciate how it was not voxel, things are real pleasant to look at Difficulty: Its one of those games your going to start a map, lose, learn, start a map, lose, learn, repeat until eventually you have picked up enough of the nuances to where your actually looking forward to Winter 1 and beyond. The hardest part of the game is easily the first year, after that is keeping things going which is its own challenge. Its one of those that are easy to pickup, and you will eventually master it. Bugs, crashes, glitches- honestly no, which for an EA RTS on my steam deck is nothing short of amazing. Devs exist: They do! There is also a reddit community where people post questions and answers making the game even more accessible. Ok but is it worth $30?: Emphatically yes.
Started with 3 people and a dream, ended with 17 relatives, 200 buckets, and still somehow no food for winter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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