
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.5Kreviews | 95% | #62 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unpopular opinion, but i think the game is massively overrated. It deserves all the praise and awards it received for music, artstyle, voice acting. But for me the actual gameplay just doesn't do it! I found the entire system of pictos/luminas confusing first and annoying through the entire game. Mastering pictos didn't feel like a natural progression to me and pulled me out of my pace. I didn't really understand why damage was capped, it felt like a cheap solution to bypass problems with the difficulty or balancing. Not a fan of this. Eventuall i took a break from the game. After coming back weeks later it still didn't click for me and quit near the end of Act 2. While i liked the exploration, some content was obviously not meant for lower levels, so there was some backtracking (and i like to complete games and turn every stone). There is a map of the world, but we can't set markers for places to revisit at a later time? Thats a huge oversight in my opinion. Still curious about the story, but the gameplay is off-putting. Maybe i try it again in a distant future.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CA #45, worst JP #98 · 14 markets collected
US · last 30 days
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 871ratings | 92% | #160 | not modelled |
| $39.99−20% | — | 98% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Euro JRPG[/h1] First off the in-game cutscenes are amazing. The story is also well done and makes you care about the characters. Combat while turn-based feels fast and impactful. Be prepared to get absorbed in the world and find every corner in a level because exploration is rewarding as it can give you lots of buffs and stat bonuses. I like that the game is only about 38 hours long without the optional stuff. It's not a bad amount of time, short and sweet as they say. The only tiny downsides for me personally is that the game feels dark for a JRPG and the story feels rushed near the end. But those are small negatives and the positives far greater. Overall I get why this was game of the year, it's something special. [b]Recommended[/b]
Very over-rated.
It's hard to keep expectations in line once the hype engine goes into overdrive, and given how much praise has been sent E33's way, I felt there was a decent chance that I'd walk away unsatisfied for one reason or the other. But turns out E33 is actually and truly superb from the beginning until the titles begin to roll, and it's definitely something that'll stay with me for more than a decent while. Masterfully executed, this one.
музыка шикарна, сюжет неплох, но не заслуживает такого восторга вокруг нее
Ничем не хуже остальных 32 частей серии.
⭐Clair Obscur: Expedition 33 is a masterpiece.⭐ This game won 436 Game of the Year awards, making it one of the most awarded games in gaming history, and after finishing it, I completely understand why. I have played around 500 games in my life across many different genres. You can even see my complete game list on my profile. I have experienced so many different types of games, from action games to RPGs, adventure games, platformers and many more. I am also someone who pays a lot of attention to details in games. The atmosphere, the music, the world design, the characters, the gameplay systems, everything matters to me. Because of that, it is honestly very difficult for a game to completely surprise me and make me fall in love with it. But Clair Obscur: Expedition 33 did exactly that. I never expected a game to surpass some of my personal favorites like Assassin's Creed 2 or Life is Strange. Those games always had a special place for me. But this game changed everything. This is the best game I have ever played. I cried multiple times while playing this game. I even cried when it ended, not only because of the story, but simply because the journey was over. I was genuinely sad that this incredible experience had come to an end. I am still not ready to let go of this game. I will get all achievements and probably play through it again because I just cannot move on from this world yet. The music is absolutely incredible. It is so good that I actually listen to the soundtrack on Spotify in my free time. The gameplay is addictive, creative and something I never expected to enjoy this much. The funny thing is that I was extremely skeptical before playing this game. I never really got into JRPGs or turn based combat. I tried games with similar systems before, like Mario & Luigi and Paper Mario, but it was never really my favorite genre. I started this game with a lot of doubts. And then it immediately pulled me in. The story is so creative, complex and interesting. From the very beginning, I wanted to know more about this world and its mysteries. Even when I was still learning the controls and combat system, the game did an incredible job introducing everything naturally. The characters are written beautifully. The voice acting is amazing, and every character feels unique, understandable and memorable. The enemy designs are some of the most creative I have seen, the attacks are exciting, and the abilities are incredibly well animated. The whole progression system with Pictos, Lumina and the different builds is so creative. You are always thinking about your next combination, your next upgrade and how to make your team better. My biggest recommendation is to not look up guides for the strongest builds. Just experiment and create your own experience. The world design and graphics are also unbelievable. This is easily one of the most beautiful games I have ever seen. The environments, the atmosphere and the art direction are absolutely breathtaking. I took countless screenshots because I was constantly amazed by the world. The game also had almost no bugs for me, which is impressive. I could honestly talk about this game for hours. There is so much more I could say, but words are not enough to describe how special this experience was. I recommend this game to everyone. It does not matter if you usually like JRPGs, RPGs or even turn based combat. Give it a chance. This game is worth every single euro. Looking back, I would have easily paid 100€ for this experience. Clair Obscur: Expedition 33 is not just a game. It is a special experience that I will remember for a very long time. A true Game of the Year winner for a reason. I will never forget this experience 10/10⭐
This is my first ever review, which I felt compelled to write because of how dull this game is. The first couple of hours were promising but then everything went downhill. I don't understand who this game is aimed at. It has swearing in it, which meant I assume it was aimed at older children or young adults but I don't understand how the gameplay can appeal to anyone over the age of about 10. Maybe I'm missing something but the whole game seems to revolve around getting lost in brightly coloured landscapes while having to fight endless battles using a very boring and repetitive fighting system, often against the most preposterous-looking enemies (some of which I would expect to be in games aimed at toddlers, for example the "mimes"). I really don't get how this game can be so popular but wish I hadn't bought it, even on sale. It's probably my fault for not checking it our more before buying it but I certainly won't be trusting games with so many positive reviews again.
戦闘100点 ストーリー100点 BGM10000点
[h1][b][u]Clair Obscur: Expedition 33[/u][/b] — одна из тех игр, которые запоминаются не только отдельными механиками, но и общей атмосферой. Это очень стильная, необычная и эмоциональная RPG, в которой разработчикам удалось совместить классическую пошаговую основу с элементами экшена. Боевая система действительно ощущается свежо: нужно не просто выбрать действие и ждать результата, а активно уклоняться, парировать атаки и правильно рассчитывать свои действия. Благодаря этому даже привычные пошаговые сражения становятся гораздо более динамичными.[/h1] [h2][b]Отдельно хочется отметить визуальную составляющую.[/b][/h2] [b]Мир игры выглядит потрясающе[/b] — сочетание французской эстетики Belle Époque, мрачного фэнтези и сюрреалистичных пейзажей создаёт совершенно уникальную картинку. Локации хочется рассматривать, а дизайн персонажей и противников отлично поддерживает общую атмосферу. Музыка и озвучка также заслуживают отдельной похвалы: они сильно усиливают эмоциональные моменты и помогают погрузиться в происходящее. [h2][b]Сюжет:[/b][/h2] ещё одна большая причина пройти игру. История постоянно подбрасывает загадки, неожиданные повороты и заставляет постепенно переосмысливать происходящее. При этом персонажи не ощущаются просто набором функций для боя: у каждого есть собственная история, характер и развитие. Именно благодаря этому многие сюжетные моменты действительно эмоционально цепляют. [h2][b]Понравилась и система развития персонажей.[/b][/h2] Герои заметно отличаются друг от друга, а комбинации навыков, Pictos и Luminas позволяют экспериментировать со сборками и подстраивать персонажей под собственный стиль игры. Это особенно хорошо работает в сочетании с боевой системой, где правильное построение команды может существенно изменить ход сражения. При этом у игры есть несколько моментов, которые [b]хотелось бы улучшить[/b]. В первую очередь — [b]навигацию и интерфейс[/b]. Отсутствие полноценной мини-карты и журнала заданий иногда усложняет поиск нужного места или возвращение к побочным активностям. Также меню инвентаря и сравнение оружия можно было бы сделать удобнее. Ещё один момент — [b]темп повествования и подача некоторых механик[/b]. Игра довольно быстро знакомит игрока с большим количеством систем, терминов и возможностей, поэтому в начале можно почувствовать небольшую перегруженность. Некоторые сюжетные эпизоды и кат-сцены также могли бы быть немного [b]компактнее[/b]. [b]Боевая система[/b] при всей своей оригинальности тоже может потребовать привыкания. Парирования и уклонения имеют достаточно строгие временные окна, а некоторые противники заставляют буквально запоминать последовательности атак. Для одних игроков это станет главным достоинством игры, для других — источником раздражения. Было бы неплохо иметь ещё больше настроек доступности и вариантов адаптации сложности. Наконец, хотелось бы немного больше [b]свободы в исследовании мира[/b]. Некоторые локации довольно линейны, а перемещение между интересными точками не всегда ощущается настолько увлекательно, насколько хотелось бы. Здесь потенциал мира явно позволяет сделать исследование более насыщенным. Но все эти недостатки скорее воспринимаются как [b]точки для дальнейшего развития[/b], чем как серьёзные проблемы. Для дебютной игры Sandfall Interactive результат действительно впечатляющий. [b]Clair Obscur: Expedition 33[/b] обладает собственной атмосферой, узнаваемым визуальным стилем, сильным саундтреком, интересными персонажами и одной из самых необычных боевых систем среди современных RPG. [h1][b]В итоге это игра, которую хочется рекомендовать именно за её индивидуальность. Она не пытается просто повторить успешные формулы других RPG, а берёт знакомые идеи и по-своему их переосмысливает. Если разработчики в будущих проектах улучшат навигацию, интерфейс, темп введения механик и исследование мира, у этой формулы может быть ещё больший потенциал.[/b][/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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