
In this management tycoon game, you’ll start a criminal operation from nothing and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Leverage favors, chase down debtors, and bribe the police to look the other way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
About






Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.6Kreviews | 73% | — | $1.4M |
| $5.99−80% | 27ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
价格贵了,打折入非常值。买之前一定要明确,这游戏本质是一款终极目的是扩大地盘&赚钱、主打资源配置管理的策略经营游戏。经营方面的细节非常丰富,至于黑帮火拼,有,但最终还是为赚钱做大做强服务的。喜欢策略经营、资源配置的可以闭眼入,非常新颖。 前期如果想要挣比大的可以打劫一两个黑帮,后面就主要靠卖酒赚钱了。打劫一个安全屋多的也就千把块钱,开酒吧步入正轨以后这也就是一回合的零头。而且地盘变大了以后其他黑帮会经常来找你出手帮忙或者签和平协议,随随便便都是2k5起步。经营起步过程中我觉得最有意思的一个是不断通过“乐于助人”解锁新的酒和生产工艺,还有一个是探地图开荒的过程有新鲜感,甚至还有火车站可以帮你运货。 缺点就是管理不智能,后期太繁琐。物流运送计划一直无脑循环,经常出现运的资源过剩或者不足需要人工运资源的情况,然后物流计划也要相应调整。首先为什么一开始会设不准呢,因为虽然生产消耗的时间和数量都是明确的,但是司机在路上的时间几乎不可能计算(移动点+行动点+路程的结合,甚至司机每次升级又会变一次)。其次,那我先试错再调整,很多资源几乎都需要不止一次试错,后期10几个运送计划几十个资源简直就是累哭。更何况时不时还要开新业务招新司机。 这个真的建议修改一下,我想了n种改法。最简单的两种:设计划的时候加一行显示此步骤预期要几天,这样起码玩家手工去拿运送计划对生产计划还能对上;或者让玩家手工设置建筑里某个资源的上下限,超过的时候就自动开或关对应的送货步骤。进阶版:给ai完全的自由度,比如司机也能按建筑分配,之后这个司机负责的建筑多了资源自动去卖少了自动从最近的买,玩家可以设置从哪里买或卖。或者按资源分配,全图的资源都是一个司机负责卖出/买入/运送。
A resource management sim set during Prohibition, the Roaring 20's, and into the Great Depression. I love the time period, and this game captures the feeling of trying to run an operation. There's flexibility of playstyle in that you can decide whether you're going to be a loud, aggressive gangster, or a buttoned-down, behind-the-scenes style manager. I've had a lot of fun with this one, and I'll be curious to see whether the developer, SomaSim, is working on anything else. They've been quiet since this one came out in 2021. If you're into management sims, this one is a no-brainer when it's on sale!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
slightly worse factorio
Buggy as hell. DLCs make it even buggier
破局的核心就是在街区快速出货 决定你酿造什么酒类的主要原因是市场需求 本质是商业模拟器 有一定的黑帮内容 但是黑帮确实也就是法治社会下社会缝隙里的商人 和亚洲色彩的黑道大同小异 可惜没有亚洲背景的黑道人选可以选 也缺乏更亚洲色彩的黑道经营模式
Игра на любителя, но в общем не плохая. Купил в первую очередь что бы поддержать разработчика. Из главных минусов, не понимаю почему не сделать нормальных ИИ союзников и врагов. Слишком слабая автоматизация, в итоге все приходится делать самому, одно и тоже раз за разом, выстраивать маршрут тупому боту что бы он делал работу за меня, и каждый раз менять маршрут или создавать новый если нужно добавить новое место. Я уверен что можно сделать простой авто поиск, закупку, торговлю, и продажу. ИИ прекрасно на это способен. Если бы еще враги так же играли как и игрок, покупали, строили, продавали, не спавнили деньги из ничего и были чем то большим чем пустые болванчики враги. Если бы это сделали игра была бы прекрасной даже без нового контента. А так, в итоге надоедает все самому выстраивать. Надеюсь создатель задумается. Да и вообще куда он пропал(
Its the type of game my Grandparents would feel safe with me playing. Like a box of crayons with some blank paper is more entertaining than whateva this NOT GANGSTA GAME IS>
Great fun game. Play gangster game however you like and expand your empire over the city. Fun, replayable content.
GL
Overall Score: ★★★★☆ (4.3 / 5) City of Gangsters offers a refreshing take on crime-themed strategy games by focusing heavily on micro-management and economic systems rather than action. With all DLCs included, the experience becomes noticeably deeper, adding meaningful complexity and significantly improving replayability. 🎧 Sound Design: 4.0 / 5 The jazz-inspired soundtrack fits the era perfectly and creates a smooth background atmosphere. While it can become somewhat repetitive over long sessions, it never feels intrusive. Sound effects are functional but not particularly standout. 🎨 Graphics: 4.1 / 5 The game adopts a minimalist, stylized visual approach. It may not appeal to those expecting high realism, but the clarity of the interface and map design is excellent. The overall city ambiance are well executed. 📖 Story: 4.2 / 5 Rather than delivering a linear narrative, the game allows players to build their own criminal empire story. Character interactions and relationship mechanics add an organic narrative layer. DLCs further enrich this aspect with additional content and variation. ⚙️ Mechanics & Gameplay: 4.5 / 5 This is where the game truly shines. Supply chain management, relationship-based progression, risk assessment, and territory control are all deeply interconnected and satisfying. The learning curve can be steep at first, but once mastered, the gameplay becomes highly engaging. DLCs expand these systems in a meaningful way. 🔁 Replayability: 4.6 / 5 Different starting conditions, strategies, and city development paths ensure that each playthrough feels unique. With all DLCs, the game offers long-term replay value. In conclusion, City of Gangsters is a strong recommendation for players who enjoy slow-paced, detail-oriented strategy games. It may not suit those looking for fast action, but for fans of deep economic and management systems, it’s definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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