
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.4M — a different platform, not this one.
In this new management tycoon game you'll start a criminal operation from nothing, and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Smuggle goods from out of town and bribe the police to look the other way. Grow a powerful crew and keep your rivals under your thumb. Eliminate competition and rule the city. But most importantly, keep the money flowing. The year is 1920, the start of Prohibition in the USA. With congressional action, a huge segment of the national economy becomes illegal overnight: bars and saloons are ordered to close, distilleries and breweries go quiet, distributors shut down. But a new era is dawning: a gilded age for smugglers, black markets, illegal manufacture, and organized crime. This is where you come in. You’re a new arrival in the city at the dawn of Prohibition, with ambitions of striking it big. Behind many of the city’s facades, people are building makeshift distilleries, secret loading docks, nighttime speakeasies. Work your way into this network, and the world will be yours. But think beyond making a quick buck or two. You gotta be thinking ahead. You gotta be thinking bigger. Much bigger. Get started in the booze biz by hocking some homemade hooch. Start your own stills, and find raw materials to supply them. Learn new techniques to make expensive drinks, or smuggle imported booze to fuel your growing operation. Soon you’ll be supplying entire neighborhoods, and opening your own swinging speakeasies. On the black market, social currency matters as much as the greenback. With cops and feds sniffing around, trust is everything and personal introductions are worth their weight in gold. So work your connections to find profitable new friends, and get people who owe you favors to put in a good word. You will need plenty of hands to open new fronts, do delivery runs, and protect your product from envious rivals. Your outfit’s ambitions are only limited by the number of people working for you. Keep them paid, armed, and organized, and who knows how far and how fast you’ll rise. But proceed carefully, because everyone is always observing what you’re doing, and family members stick up for each other. Whether you send your people to harass someone, or to help them, you can be sure they’ll remember it down the line. As your outfit grows, convince locals that your goods and theirs will be looked after. Territory under your control will provide a safety net, an income base, and a wealth of opportunities for further growth and expansion. You’ve grabbed the opportunity by the horns, and the city is yours for the taking. But you only have a few years to make your mark on history, to build the largest, most profitable crime syndicate, take over your competition, and rule the entire city. Because after 1933, it will be all over, alcohol will be legal again. And doing business fair and square, well, everybody knows that’s not where the real money is.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.6K | 73% | $29.99 | |
| — | 64 | 80% | $1.49 | |
| — | 120 | 82% | $9.99 | |
| — | 15 | 62% | $7.99 | |
| — | 29 | 90% | $19.49 | |
| — | 208 | 84% | $9.99 |