
City Defense Z combines base-building and base defense in a roguelite progression loop. Build by day, defend by night, and face a growing zombie threat. Every defeat unlocks permanent upgrades, helping you rebuild smarter and push further each time. See how many days you can last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

What you do during the day pays off at night: gather resources, place buildings, merge structures, trade resources, choose your NPCs wisely, send them on expeditions, deploy soldiers, merge units, and position your troops strategically.
Factory Buildings: Produce the main resource you need to build and upgrade your base.
Ammunition Buildings: Create ammo for soldiers, defenses, and special attacks.
Barracks Buildings: Train new soldiers every cycle.
Laboratory Buildings: Generate research points for permanent upgrades that carry over between runs.
House Buildings: Increase population limit, allowing you to grow your army.
Merge-Based Building System: Soldiers and buildings automatically merge when placed smartly on the grid.
When night falls, don’t give up if your strategy isn’t working. You still have tricks: call in airstrikes and collect boosters to power up the defense units you placed during the day.
Lost a run? It’s time to come back stronger. Spend the research points you’ve earned, pick the permanent upgrades that match your strategy, and try again. Each run, you’ll get better than the last.
Permanent Meta Progression: 13 research trees providing persistent upgrades.
13 Research Trees: Choose upgrade paths trough 150+ meta upgrades that complement your playstyle.

Constant combat, constant adrenaline! As you defend your city, the action never slows down for a second. Build your strategy and stay in control in the heart of the battle.

Who’s on top? Check the leaderboard… our cat is already watching 👀🐱
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little horde TD game.
Игра понравилась, но после того как я дошел до 130 волны на первой карте, я смог исследовать все улучшения. И теперь играть вообще легко. А если поставить ракетницы в 7-10 рядов то даже 200я волна на последней карте не может ничего сделать... но не смотря на эту легкость - сомневаюсь что можно без читов дойти до 14000 какогото уровня без читов в глобальной таблице... короче получив за пару дней все достижения делать в игре больше нечего, можно удалять
値段が安くゲームがシンプル。最近の複雑で難しいゲームが多い中で気楽に遊べるので楽しいです! 内容はゾンビタワーディフェンスでリソースは基本的に建物を建てて増やすだけ。 デモ版の時とずいぶん変わってました。あれはあれで好きだったので残念。 人を選ぶ要素があるとすればパーマネントボーナス(永続ボーナス)かな? 個人的には何度もトライできて好きな要素だけど苦手な人はストレスになるかもしれないです。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Portuguese - Brazil, Polish*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Each mission takes hours upon hours, with no way to save in the middle so you can actually go about life. On top of that, every mission is pretty much identical. Just wave after wave, all the same. Rebuild the fence, place the troops, merge the troops, drag and drop the troops... for 4+ hours straight. I'm on the 4th mission which I believe requires you to get to 100 days. I'm at day 30 and it's been about 2 hours, this is ridiculous.
Only four maps? This game is boring enough but those few maps make it even more repetitive. I should have refunded before the 2 hours had passed. As a Tower Defense lover, I don't recommend this, at all.
So far im mildly unimpressed, early game is mid, maybe it gets better later, but the resource shortages are annoying, and the base building is a lame tetris-esque minigame i never found stimulating in all the other variants of it i've seen before. I'm still searching for the 'fun' part. Maybe it gets better in the mid to late game, i'll update if i ever get there. Runs fine, low spec game, should probably? work on a steam deck i presume.
之前都白玩了,局外升级里有便捷功能,士兵招募,合成都可以很快玩成。 去掉了白天时间不够的问题,合完我还得把士兵搬过去。即便局外升级点满后依旧觉得射程不是很远。 还有就是4级兵拿着加特林点射的毛病能给他改改吗?在我的印象中加特林不应该这么用,既然要点射为什么没有狙击枪? 依旧建议观看相关视频后斟酌入手,实际内容并不多,虽然可以玩无限模式也依旧是反复操作并无特别感官冲击。
Looks promising but tutorial is difficult to follow. I was hoping this would be much better!
おもろかった ポイントを振り切ってからはすることはないが、そこに至るまでの試行錯誤にやりごたえを感じた
游戏时间太长的,一局时长1个小时起,而且基本没有放松时间,不停的要合成要点鼠标,每天都好紧张,还没有存档
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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