
Citizens is a blend between turn based city builder and a puzzler for strategy masterminds. Build a thriving settlement, extract and process resources and manage your population by catering to their needs, thus allowing you to build bigger and better!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Citizens: Far Lands, developed by RedKar Devs and published by CreativeForge Games, Hawthorn Games, and RedKar Devs, is a turn-based city-building strategy game that blends economic simulation with puzzle-like planning. Rather than offering a sprawling sandbox with unlimited expansion, it presents tightly designed island scenarios where every decision carries weight. The result is a more deliberate and methodical experience that rewards foresight and efficiency over rapid growth. At its core, the game revolves around establishing and sustaining settlements across various islands, each with its own geographical constraints and resource distribution. Players must gather raw materials such as wood, stone, and food, then transform them through production chains into more advanced goods that support population growth and economic stability. With dozens of resource types and building options interconnected through layered production systems, the game encourages careful planning. A single poorly placed building or mismanaged supply chain can disrupt the entire settlement’s balance. The defining feature that separates Citizens: Far Lands from many traditional city builders is its turn-based structure. Every construction, extraction, or strategic action consumes a turn, forcing players to consider the long-term consequences of each move. This pacing transforms city building into a strategic puzzle, where efficiency is measured not just by output but by how few turns are required to achieve stability. Instead of expanding freely in real time, players must think several steps ahead, much like in a board game. This approach adds tension and intellectual depth, particularly on higher-difficulty maps where resources are scarce. Random events and environmental hazards further challenge settlement management. Disasters such as fires or harsh weather conditions can threaten progress, requiring contingency planning. Trade with neighboring factions and defensive considerations add additional layers of complexity. These elements prevent the gameplay loop from becoming static and push players to adapt their strategies rather than rely on a single optimized formula. The balance between resource optimization and crisis management creates satisfying moments of recovery when a struggling colony stabilizes after careful adjustments. Visually, the game adopts a clean and colorful aesthetic. While not graphically extravagant, the art style emphasizes clarity and readability, which is essential for tracking economic data and production flows. The user interface provides accessible access to information about resource consumption, citizen needs, and building outputs. This functional design supports the strategic focus of the experience, ensuring that players can monitor the effects of their decisions without unnecessary clutter. The campaign structure consists of multiple island scenarios, each introducing new variables and objectives. Rather than offering endless sandbox play, the game challenges players to complete defined goals under specific constraints. This design may feel restrictive to those seeking creative freedom, but it strengthens the puzzle-oriented identity of the game. Completing a scenario feels akin to solving a complex logistical challenge, delivering a sense of accomplishment rooted in efficiency and optimization. However, the structured and turn-based nature may not appeal to all city-building fans. Those accustomed to large-scale urban expansion and decorative customization may find the scope limited. The emphasis on micromanagement and careful calculation can feel demanding, particularly for players who prefer more relaxed simulation pacing. Additionally, while the variety of resources and buildings is substantial, long-term replayability depends heavily on mastering optimization rather than discovering entirely new mechanics. Ultimately, Citizens: Far Lands offers a thoughtful reinterpretation of the city-building genre by framing settlement management as a strategic puzzle. Its turn-based system encourages deliberate planning, and its interconnected production chains reward careful optimization. While modest in presentation and narrower in scope than major simulation titles, it succeeds in delivering a focused and intellectually engaging experience. For players who enjoy resource management challenges and calculated expansion rather than open-ended sandbox creativity, it provides a satisfying and methodical journey through island-based colony building. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, Turkish
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far I'm really enjoying this, but it's important to know what kind of game it is. It is NOT a strict city builder, but instead, it's a minimalist city builder with puzzle elements. Normally I hate puzzle city builders, but this was does it quite well. In typical puzzle city builders, you have to keep guessing until you finally realize the right order to build things, where it's basically just trial and error, or at best figuring out what's expected, and doing what your'e "supposed" to do. This game doesn't really do that. Each time you build something, a turn passes (so you gain resources you're harvesting and what not). You progress upwards in production, slowly making more expensive and difficult stuff. The balance is quite well done, feels fair, and even intuitive for the most part. If I lose a level, I can see where I wasted my time, and the next time I get it for sure. It's not just trial and error, and it's not about doing what you're "supposed" to do. Instead, you have the creativity to build your little village how you want, so it feels like your own. In terms of the minimalist aspect, this is NOT a normal city builder, where you essentially just build one city to the max. This is essentially a level type game, where you beat the level, and move on to the next. The whole game is built around this concept, and it works well, where I don't even really want to continue my village, and instead, I'm excited to start my next island. However, there is apparently a type of endless mode or something, but I haven't gotten into that yet. I'd recommend this for people that want a city builder that they don't have to take too seriously, where it has more of an arcade/puzzle type feel, so you can bang off a level in a quick play session. If you have that in mind when playing, you'll enjoy it.
Boring. Not for me.
Misunderstood masterpiece.
normalde oyunlara teknik bir sorun olmadıkça kötü yorum atmam ama bu oyun strateji oyunu falan değil daha çok bulmaca oyunu gibi, tabi oyunu daha iki saat oynadım ara sıra açıp ilerlemeye devam eder miyim bilmiyorum ama çok değişeceğini sanmıyorum. seviye seviye ilerleyen bir şehir kurma oyunu, belli şartları / kaynakları tamamlıyorsunuz. bir de maalesef ki bunu tur mantığıyla yapmışlar, yani bir tane bina kurunca 1 tur geçiyor mesela, e tur mantığı olunca her seviyede bir tur sınırı da var tabi, tur mantığı yerine daha gerçek zamanlı bir zaman sistemi kullanılsaydı yinede güzel olabileceğini düşünüyorum ama bu haliyle kötü stratejimsi bi bulmaca oyunu bu. bulmaca oyunu dememin sebebi de binaları koyarken kaynakları yok etmemeye dikkatli şekilde ayarlamalısınız ve mesela odununuz bittiyse oduncu kurmaya bile yetmiyorsa bölüm bitiyor.
Ruim
后面玩得有点头昏脑胀
不明白任务是要拥有300金币,有收入还是卡在200金币,上不去就是上不去
I may change this review if the game overwhelms me in play. But let me say the initial tutorial robot utterly turned me off to it. To place such a poor quality character in the beginning is absolutely horrible. I will write more as things develop.
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Players by region
Where this game's players are, estimated from review languages.
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