
Citizens is a blend between turn based city builder and a puzzler for strategy masterminds. Build a thriving settlement, extract and process resources and manage your population by catering to their needs, thus allowing you to build bigger and better!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun, balanced, takes a while though cause it's turn based.
Ładne małe puzzler/City Builder. Dostajesz pewną liczbę zakrętów, aby pokonać poziom, a każdy nowy poziom wprowadza nową mechanikę. Czy żelazo czy owce itp., Ponieważ staje się coraz trudniejsze, ilość zakrętów staje się dłuższa. Kilka razy nie udało mi się na poziomie 8, ale w końcu go dostałem. Trudne, ale nie frustrujące. Kciuki ode mnie.
Overall, a fun puzzle game in the form of a settlement builder. Each level is a short puzzle to meet some goals (e.g. building certain buildings, or gather certain resources, etc.) with limited resources and time. Feels like it would be a perfect fit for a phone game if they can work out how to do precise building placement on a touch device. The combat is lacking in substance. Don't bother demolishing destroyed buildings unless you really need the space back. The custom games seems to require you to use game points to purchase building schematics to then use in the custom game. It would have been better to simply unlock the buildings as you play the main story levels and the buildings have been introduced rather than getting points from playing the main game and then purchasing buildings.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, Turkish
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Citizens: Far Lands je tahová strategie, která na první pohled okouzlí – jednoduchý, ale chytlavý koncept budování civilizace s omezeným množstvím surovin vás okamžitě vtáhne. Hra je zábavně navržená, klade důraz na optimalizaci a přemýšlení dopředu, a prvních několik misí dokáže nadchnout svou dynamikou a elegantní výzvou. Vaším úkolem je naplnit potřeby obyvatel, stavět efektivně, přemýšlet o rozmístění budov a správně využívat suroviny. Hra nabízí solidní počet kampaní a map, což zpočátku působí jako velký plus – jenže právě tady se začínají objevovat první trhliny. Po několika hodinách začíná být hra repetitivní. Princip „najdi nejlepší možné umístění pro maximalizaci zisku“ se opakuje neustále dokola a začne působit únavně. Bitvy, které by měly strategii oživit, jsou nezábavné, mechanicky nevýrazné a paradoxně spíše brzdí plynulost hry. I kvůli nim působí celé Citizens trochu nemotorně, jako by hra nevěděla, jestli chce být logická puzzlovačka, nebo plnohodnotná strategie. Největší škoda je, že k zajímavějším výzvám se hráč dostává až po poměrně dlouhé době. Po úvodní fázi, která působí jako láska na první pohled, se hra rozplývá do stereotypu, kde vás čeká víc stejného a méně nového. [b]Hodnocení: 75 %[/b] Zábavná strategie s výborným startem, ale příliš velkým důrazem na opakující se mechaniky a slabým bojovým systémem. Ideální na pár večerů, ale nečekejte dlouhodobou zábavu.
不怎么好玩
经过五个小时的游玩体验,我决定还是卸载不再游玩。 倒不是游戏不好,游戏很符合我的胃口,在岛上经营建设,内容很有趣,不仅需要管理经济建筑还可以造兵防御或是入侵,模式有故事模式,生存模式和自由模式。 但以下五大罪让我没有再玩下去的心思。 1 开始新岛需要重建规划,导致前期玩法单一的枯燥放大,我甚至通过一关就关闭游戏,不能容忍的浮躁。 2 空地很窄,想要扩建必须浪费岛上资源,不能容忍的难受。 3 爆兵就是为了人海战术,结果战斗每个兵种都限制只能放十个,不能容忍的规则。 4 交易的限制,只能按照给定的组合进行交易,不能容忍的强迫。 5 回合限制,不能容忍的镣铐。 游戏机制让我有点不舒服,赢的时候没什么成就感而且资源管理有点乱。 以下是我自创的评分体系(10分满分) 艺术性4 游戏性6 创意性6 深度性4 社交性1 操作性4 剧情性3 总体评分4 短评:尝尝鲜不错,深入玩没空
Good Game!
自由度比起其他經營類遊戲低,重點是如何分配資源。感覺比較偏向解迷? 不能存檔只能一命過很痛苦
从来没见过序章都有bug的游戏,真的,建模还一坨,作者赶紧紫砂去吧好么,这还卖42你真无敌了孩子
Шляпа. за 1$ пойдет.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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