
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文本不错,故事也还可以,就是他放了好几遍制作者名单诈我,让我以为结束了。作为一个小体量游戏来说还是不错的,而且有一点跑团味。就是可能重复操作让人有点厌烦。
序盤の30サイクルくらいが一番面白い。 限られたリソースで、誰を助けるのか、行動回数を増やすために自分のコンディションを回復するのか、敵対しているNPCのどちらを助けるのか決断が多数存在する。 上記の決断は引き延ばせるものではなく、自分の命を延命しながらいかに多くのイベントをこなすかをダイスと相談しながら選択していく感覚はあまりほかのゲームでは味わえないように思える。 後半になり、金策が安定してファームが完了してしまうと、作業ゲーに近くなってしまうのが非常に残念。 資本主義が崩壊した世界で何を重要視してロールプレイするかが非常に楽しい一作でした。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.2K | 71% | $5.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $54.4K | 141 | 84% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.7K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #144 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
写给我心灵荒原的一封电子情书
Pretty cool game, I love the dice/action system and the story is very engaging. If you liked Disco Elysium, you'll probably like this game too.
the writing is so 50/50, sometimes its profound and deep and all that nice shi but then the next its some annoying little bih in yo ear asking you to slave off for them and insulting you after, like ♥♥♥ off why should i want to help you when youre mean, moral of the game is dont be mean or i will skip your questline overall nice short game 6.5/10
Seeing Mina's smile made it all worth it
老套的剧情,但我喜欢
6 or a 7 out of ten. The art and music are quite nice. Gameplay wise, it's not difficult at all. Once I figured out how to easily maintain my energy and condition, I never had less then 5 dice and full energy. However, I don't really think the main draw of this game is the gameplay. The story has some few highs and a few lows. I found myself really getting emotional only at one of the endings. However, it does have some interesting concepts and some cool story moments. However, I found background characters' choices strange. I found myself being pulled out of the story more than once, saying "Wait, what? Why are they doing that?" Overall, if you like cyberpunk stories or visual novel games already, then I recommend giving this game a try. If you not sure if you like those things you could do much worse for your first one to try.
For fans of dialogue heavy and story/lore rich sci-fi games, this is a great game. There is a host of interesting characters each with their unique stories and problems to get to know and solve. Accompanied by a great soundtrack and artstyle with some very cool designs, I had a good time. There isn't much in the way of choice though, since the only real choices you have are which ending you are choosing (of which there are many) but the other dialogue choices don't matter at all. And for a game that is quite short there is no replayability then accept to go for different ending achievements or to see if failing quests does anything major. But because there are no specific saves you can roll back you'd have to play the game multiple times to get all of them and it is not interesting enough to do that, imo.
我只不過是一個夢遊體。 回顧我的一生,雖然飽經折磨與危險, 但我仍感謝所有相遇與道別的人。 我,很慶幸 擁有一個幸福、美滿、豐富的一生
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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