
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games I've ever played. It was all in one sitting. I don't regret it.
有点不知道怎么评价,这真不是我常玩的类型。拿本作跟平时玩得更多的那些游戏放在一起比,感觉怎么比都不太对,干脆不评分了。 最印象深刻的想法是哇好有创意啊。梦游体的设定就很有说法,意识复制、身体所有权、人权边界、公司资产这些东西,既有很多可以多想的点,又是直接压在玩家身上的生存压力和最初的动力。每回合的工作、进食、打工、治病,想尽办法把这具本来不属于自己的身体继续维持下去。音乐不算多,但也很好,本身并不特别抓耳,但很适合这个空间站的氛围,漂浮的、孤独的感觉,把空间站的氛围渲染得淋漓尽致。它不喧宾夺主,但你玩完之后还真能记住一点那个味道。 文笔是真的绚烂。我一开始甚至一度以为这是国产独游,后来才发现是英国人开发的,只能说汉化组的本地化工作真的超凡绝伦。个人感觉汉化做出了翻译实体书的水准,丝毫没有英文直译的感觉,非常优秀。我真的希望二代还能保持这个水准的本地化,不然这个游戏要少很多味道。 玩法非常简单。前期资源管理还有点压力,什么资源都缺,每天都在苟活。但到了后期,资源就大规模溢出。骰子系统有意思,但说到底不是特别深,更多还是服务叙事。总而言之是个低难度资源管理的剧情游戏,或者说是一个变体视觉小说。但它又比不上传统视觉小说那种美术、CG、演出丰富度,主要还是靠文字、设定和人物线撑起来。比较神奇的是,它的游戏性其实没那么优秀,但还是能驱动我玩完十几个小时。属于那种开了不太想关,关了又不太想开的游戏。很难说爽,但有点上头,一循环一循环地过,这个人的线还没结束,那个地方还没看完,这个空间站后面到底会怎么样。 创造一个和现实迥异的世界,最大的优势就是可以在剧情里一点点补世界观;最大的难点是得把这个虚构世界写得足够鲜活。这个游戏我觉得至少是及格的,很多地方是很好的。空间站上的人确实都有一点记忆点,不管是医生、工人、黑帮、难民、商人,都有自己的处境和活法。主要是我觉得这个世界虽然鲜活,但还没有那么“迥异”。很多议题其实很容易直接对应到现实,公司、债务、难民、身份、剥削、边境、庇护这些东西都很明显,所以陌生感没有完全拉开。 本作全成就说又难又简单,简单在全流程完整体验一遍,就可以拿满了;难在这个游戏没有正常的手动存档,一旦发现错过了,想补就只能二周目,或者提前去文件夹手动备份存档。对于一个这么强调分支和选择的游戏来说,不能手动存档是超级败笔。可能开发者不想让玩家频繁SL刷全6点的骰子吧,但是这个游戏本身就没什么难度,因为这个砍掉手动存档疑似有点因小失大了。 总之呢,这种小众宝藏冷门游戏在主游之间充当个缓冲真蛮不错的。最大的特质应该算挺有“灵气”的吧,设定很有灵气,文字非常强,人物线也撑得住,确实是一个很特别、很有记忆点的小游戏。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.2K | 71% | $5.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $54.4K | 141 | 84% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.7K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #144 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's definitely worth a play, for the interesting mechanics if nothing else. the story was decent; i personally didn't connect with it very much, but i think that's a me problem.
muito bom perfeito lindo zero defeitos
Played for free on Epic Games for about 9 hours then hopped over here. Phenomenal game, you'll know if it's not for you within the first hour anyways so a refund is no problem but you won't want to. Beautiful story
It's quite a lovely game. Very well written and pretty engaging. Various interesting plots you can follow. All while trying to do your main objective. I won't say much more because, really, it needs to be experienced first hand.
好玩,8/10 玩法略老套但成熟,剧情框架,分支,节奏,和主题都十分优秀,美术、剧情和玩法配合得很完美,向玩家充分展示了这个赛博朋克世界的魅力。唯一的问题在后期与难民有关的系列事件,也许因为我是中国人,没有亲身经历过有难民问题的社会事件,所以对于“玩家一边累死累活帮助难民,一边被性格比较偏激的npc说教和冷落,所有的帮助都被当成理所当然”这样的剧情描绘感到一丝困惑。主角也不是既得利益者,甚至和难民同属于一个阶层,为什么会让主角好像欠了债一样卑微呢。当然,除了这一点,其他都很有趣。
good game but failed to ever really grab me, despite having an engaging story that i did enjoy. perhaps i expect too much from such a short game (i am definitely expecting too much) but i wish there was just like.... five or six more hours of main plotline. the dlc is so awesome and i wish the main game had a bit more of that urgency. but i really did like it! finished this in two days after playing for like 8 hours straight the day after i bought it. yay! one thing i will definitely note is that this game is buggyyyyy which lowkey isnt that big of a deal but did put me into a position for a second where one of my mushroom icons was gone and then i just was kind of broke and starving to death for a day or so until i was able to figure out how to bug it back into existence so i could either eat/sell my 9 mushrooms........ that in addition to small but frequent grammar/spelling error were bummers but nothing i cant pretty much ignore in the grand scheme of things
a phenomenal narrative & emotional experience, please give it a chance, it has so many stories to share & so many thoughts to inspire, if you can open yourself up to collaborate with its characters in wondering about both its fictional world & the real one we all live in.
第一次因为游戏标题而选择一款游戏,这中文翻译真是夯爆了。游戏内容也没让我失望。 掷骰子赚资源和看剧情交替进行,玩起来非常上头丝毫不累,加上优秀的立绘和bgm,我只想疯狂进入下一个循环。难度比较简单,可以轻松将骰子数量维持在4~5个,只要别在前中期开启续章任务,要完美完成所有任务都是游刃有余的。剧情精彩动人,所有角色都刻画得生动立体(也是得益于大量文本的呈现方式,可以尽情塑造人物)。讲了一个典型的赛博朋克故事。最想和父女俩一起走,但是这个剧情发生在太前期了,玩到最后大结局我还是选择了留在厄灵之眼。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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