
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful and haunting game. Follow the thread and make a home.
Love the story, artstyle, music, sounddesign...I love everything about this game. It could be longer in theory but it leaves an impression on you nontheless. If you like about 10-15 hours of very good story, atmospeher and decision making, you should definetly buy this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Where is "Open church to Techno Plant God" and "pray to techno plant god"? Techno plant god is the single most benevolent being in the entire game, and you can't convince me otherwise. I want techno plant god in the real world.
Peake. Cried a bit. Wow
This game could have been made into a separate book -- or even a manga of sorts. Guillaume Singelin's character design is meditatively mesmerizing and reminds me of Tsutomu Nihei's BLAME! The rogue-like dice elements are rather forgiving, but the story is where the game shines the most. And the OST is superb, as it both conveys and captivates through its underlying sense of uncertainty in longing for something beyond despair
안드로이드는 자고 있는 육신의 꿈을 꾸는가??? 솔직히 겜이 막 엄청 재밌냐 아님 그냥 이 겜의 세계가 너무 내 마음에 들어서 앉아서 게임 키니 몇 시간이 순삭되어있을 뿐임. 나는엄청좋아하는데, 나만좋아해서 아무한테나 추천하기는 힘들긴 함 한글번역이 없는데 패치 설치는 꽤 귀찮아서 그냥 하고 있는데, 전부 영어래도 집중해서 읽게 만드는 묘한 흡인력이 있음
I didn't know much about the game at first and felt very unsure when I realized it was mostly text-based—without voice acting or cinematic/moving images—especially since English isn't my first language. I am incredibly glad I gave the game a chance. With very few instructions on how the dice system works, you are thrown straight into the game; feeling unsure of what you’re actually supposed to do, you start experimenting to figure things out. The opening section felt confusing and uncertain, but as you play, you encounter various characters. It is through the dialogue between these characters that the story expands, providing an understanding of the world and your own identity. I even grew to love some of the characters. The dice system, combined with inherent limitations and certain forced elements designed to pressure the player, compels you to prioritize and make choices. This really appealed to me, as it added a layer of tension to the experience. I certainly don't think this game is for everyone. It is primarily text-based, and actions are carried out using a dice system.
9/10.
不错的游戏,剧情蛮有意思的,大部分事件没有太紧迫,或者说不着急全触发的话,一周目应该能把所有剧情都能做完,但游戏没有手动存档,导致想全成就的话,至少得两个周目[spoiler] (选留下的话,当然一些离开选项,选完跳出成就之后可以主页面读档,一般是做选择之前的时间点) [/spoiler]
This game is alright. The overall tone, premise, and art are strong points. The writing felt underdeveloped though - the core ideas and characters were there, but they needed to be fleshed out with more depth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 175 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.7K | 2.9K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.1K | 71% | $5.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 |