
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
需要自己手动复制粘贴存档才能看到不同结局但是这种画风和未来感很不错 在此许愿有人做一款: 高技田园星际主义科技乐观主义莫比斯式写实清线科幻风格工业星际边陲殖民城市风貌的游戏。 [spoiler] 文明本身进化成了一种诗意的存在,低密度的 “工业旷野”,人口不是集中在拥挤的超级都市,而是像尘埃一样散落在整个银河系的每一个角落。弱连接的人际关系,无阶级的富足社会,帝国是遥远的背景板。 高生活水平不体现在奢侈品和奢华享受上,而是体现在所有基本需求都被完美满足,没有任何后顾之忧。 你不用为食物、住房、能源、医疗、交通发愁。你的房子冬暖夏凉,你的飞船永远不会坏,你想去银河的任何地方都可以随时出发。就像千禧核里被许诺的未来。 人们的工作都是自己感兴趣的事:有人修理飞船,有人设计建筑,有人种植作物,有人只是到处旅行。 那个 “足迹遍布群星的庞大帝国” 确实存在,但它和边陲居民的生活几乎没有关系。帝国的首都在几万光年之外,它的军队和官员很少来到这里。 帝国在这里的唯一痕迹,可能就是那些统一标准的建筑模块、通用的能源接口和星际航线。它提供了一个安全和秩序的大框架,然后就彻底放手,不管不问。 边陲居民对帝国没有忠诚,也没有反抗。他们只是平静地生活在帝国的边缘,享受着帝国带来的便利,同时拥有着完全的自由。 它没有太空歌剧的宏大战争,没有赛博朋克的阴暗压抑,也没有乌托邦的虚假完美,而是有一种独特的、温柔的、带着淡淡孤独感的浪漫。 它不是虚假的完美。这里也有矛盾、有离别、有生老病死,也有不开心的事。 但它的底色永远是明亮的、温暖的、平静的。永远是晴朗的蓝天,永远是干净的街道,永远有可靠的科技,永远有广阔的远方。 它的梦幻之处在于:它让我们相信,工业文明不一定会把我们带向赛博朋克的地狱,也有可能带向这样一个地方 —— 我们建造了钢铁和机器,最终却在其中找到了安宁。 [/spoiler]
Has a decent beginning, and some interesting parts, but then turns out to just not be very good. Choices don't matter, it's the author's story, not the player's, and the prose and character writing aren't good enough to justify that, especially with how it's marketed. It's also not really an RPG in any sense.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 8.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 174 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the story-driven and tabletop-inspired gameplay. The art style and music are great, as well! I can't think of anything negative, honestly. If I were pressed for a wishlist of things I'd like in the game: - A way to review old tutorial messages and controls - Something explaining how open-ended the story is early on so you don't feel like you are supposed to complete every "drive" - Non-fullscreen mode
good
A great game if you can sit down and slow down with your gaming. Really take it in and get into the games world. The gameplay loop is addicting because it is so easy to keep playing for one more ingame day or "cycle" as they say in the game. Going in blind is a good idea because the story keeps building with each NPC you meet with.
Fans de Citizen Sleeper cuando un ciudadano se queda dormido: Uff referencia.jpg
全程的感受就是浪漫还有绚丽的文笔。虽然简单说就是魅魔摄像头主角,但每个NPC刻画的都还算不错,每段剧情有深刻的有平淡的,全程没有很拉跨的地方。就算是后续更新的难民第一二段稍微差一点,最后一段也找补回来了,能看到本体的所有NPC齐心协力真的很舒服。外加这个游戏的三观我是真的很喜欢的,我本身就有点圣母婊,主角这么善良的待人待事真的很符合我的感官。虽然后期垃圾时间挺多的,大部分都是睡觉起来等剧情,但瑕不掩瑜,很不错的游戏,赛博风很浓,就好像在文字里过了一遍别人的人生。
Quite fun, more of a game about rolling dice than anything else
You start knowing little to nothing, confused and seeking answers from the people around you who know what you are more than you do. Most of these people are indifferent to your being there, some are distrustful, some are outright hostile, but there are those that you meet along the way that show you warmth and kindness. What is a Sleeper? Can you belong? The impact you have on these people and on this small part of the world is so grand. The story of Citizen Sleeper is good, the reviews speak for themselves, it's a collection of short stories, all building up around you, the Sleeper, and what impact you wish to have on The Eye. Are all of these subplots perfect? Absolutely not. A few are amazing, most are quite enjoyable, and a handful are somewhat forgettable or just lacked an impact on me, but overall it's more than good. I considered myself someone who played games for the narrative, yet over the last few years as life went on, I lost the ability to concentrate and really appreciate a story. I fought the brainrot and the brainrot won, or so I thought. When I started Citizen Sleeper I did not know how dialogue heavy it was, I found the game in my library, saw it had a sequel, and figured "If it's good enough to get a sequel, I should give it a shot". I expect a short decision-driven story, and while the dialogue during the first hour or so did start losing me as my scattered mind wanted to go everywhere, I stuck with it, and I am glad I did. I finished the game not long ago so while my thoughts are fresh, they are not organized, this game deserves the time and attention of a detailed review but I can not give it that, as now I sit here stuck thinking of all the decisions I took and the ones I didn't. 8/10, the UI, navigation of The Eye took a while to get used to, and some stories didn't really have the conclusions they deserved, still an out of this world experience. I'd play it just for Lem & Mina, a game hasn't hit me like that in a while.
真不错,虽然还没通关,但是截止目前的体验来说,已经是一本优秀的互动小说了,优秀的背景故事,叙事手法和文笔构建了非常强的代入感以及有血有肉的角色,就像真的作为一个落魄的浪客,在遥远星系的太空站里一步步成长,参与着那里的大小事件一样。打折入手完全是血赚,20多块钱,让你体验一段不一样的人生。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.