
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Debo felicitar a Gareth Damian Martin, con su estudio de una persona Jump over the age por este juegazo. Juego de rol con dados y muuucha lectura que es practicamente una novela que se desarrolla en las ruinas de una estacion espacial "post apocaliptica" del capitalismo y corporaciones. La historia engancha inmediato, si te gusta leer claro. La idea de los sleeper esta muy bien desarrollada. Los finales de las historias tanto secundarias como del personaje principal sin spoiliar nada te dejan ese gustito a seguir pensando que podria pasar en el futuro y afloran emociones relevantes. El mundo tiene historia para rato y bueno por lo mismo hay un citizen sleeper 2 y ahora esta trabajando en el juego de rol para mesa (ttrpg) de Helion Rising que me parece interesante. Lo único que puedo decir en contra es que aunque al principio la dificultad del juego es mayor y tienes que saber decidir que camino tomar y que camino sacrificar o retrasar, a medida que progresas hacia el endgame se vuelve mas facil debido a que ya vas completando los puntos de habilidad de tu sleeper y las actividades con los dados se vuelven mas triviales ya que es mas facil tener exito. Aun asi te motiva a terminar el juego y no decepciona, valen la pena las 20 horas de juego por el precio que tiene.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.8K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 174 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent narrative game. Overall writing is really strong and each story arch is interesting to follow as nothing is just black and white on this space station. The character art (made by a french comic book illustrator/writer) is also superb to look at.
original et contempaltif
awesome game. 5/5 stars
引人入胜,爱不释手。
Basically Cyberpunk 2077 for older PCs. You're basically a runaway slave from a megacorp on a cyberpunk space station- the main quest (or drive- as the game calls them) is to basically find a way off the station & away from the corpo's influence. There's tons of sidequests & whatnot- ways to make a living. Shorter than expected tbh- finished in 2 days. Gameplay is structured around a D&D sorta mechanic where you have skill points & dice to roll for actions & whatnot. Overall if you love the cyberpunk genre but don't have a state-of-the-art PC- this is the game for you.
If you like visual novels and rolling dice then this will be right up your pooter shooter. There are some heavy decisions and interesting outcomes. It is well written with a great atmosphere and matching soundtrack. Unlocking and exploring all of the different locations along with planning and using your dice is an addicting gameplay loop. And there's bound to be a character or two that you love... and a few that you hate... Now on to explore the Starward Vector.
I did replay this game to get most of the achievements and had fun with it. I really enjoy the artstyle here and you grow close with the setting as you play and finish up people's stories.
2 hours in, no idea whether the actual resource management / character upgrade tree mechanics are balanced or broken, but the worldbuilding and character illustration art in particular are really good. Even the writing is pretty good. I actually find myself wishing there was MORE lore.
很有才的游戏。在星际间机器与灵魂的迸发交织,生存和情感的极限拉扯 如果说,选择离开就是游戏通关的话,留下才是不虚此行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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